[feedback] [dev] Skoff and Heffah moved

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helbreat
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Re: [feedback] [dev] Skoff and Heffah moved

Post by helbreat »

if the bosses are in the wrong areas then put them back :D but if they wander round there own lvl area thus making it harder for people to farm them and actually make them work for the mats thats ok too :)
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alibasil
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Re: [feedback] [dev] Skoff and Heffah moved

Post by alibasil »

Yup, bosses need to stay put in their own level regions. I think they should be free to wander in them regions but should stay inside em
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bobturke
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Re: [feedback] [dev] Skoff and Heffah moved

Post by bobturke »

Poor Skoff always gettin beatin up by the big nasty 1 star herbs :) I'm sure the players won't be the only ones glad that he will return home.

I agree with Ali's post immediately above.

Thumbs up for this change.
Turke
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emdawg
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Re: [feedback] [dev] Skoff and Heffah moved

Post by emdawg »

Last night, I was training with a guild-mate in Fleeting Garden, when I spotted a Deststroyer Ploderus (I think thats what its name was) boss from a distance. To my knowledge, he does not belong in FG, so I approached to investigate. As I got closer, I realized there were actually about 20-30 mobs standing on the same spot. Then suddenly, they all bolted in the same general direction. It looked like an explosion of animals. There was the Ploderus boss, but also a Bolobi boss, Ocyx boss, a whole heard of Yelks, and more that I didn't have time to ID (the Ocyx passed really close, so I had to run!).

Mabye I've missed something, but I've never seen this before. Not sure if it has anything to do with Skoff and Heffah being moved, but it seemed like a pile of bosses in the wrong spot to me, so I thought I'd mention it here.
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larwood
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Re: [feedback] [dev] Skoff and Heffah moved

Post by larwood »

emdawg wrote:Last night, I was training with a guild-mate in Fleeting Garden, when I spotted a Deststroyer Ploderus (I think thats what its name was) boss from a distance. To my knowledge, he does not belong in FG, so I approached to investigate. As I got closer, I realized there were actually about 20-30 mobs standing on the same spot. Then suddenly, they all bolted in the same general direction. It looked like an explosion of animals. There was the Ploderus boss, but also a Bolobi boss, Ocyx boss, a whole heard of Yelks, and more that I didn't have time to ID (the Ocyx passed really close, so I had to run!).

Mabye I've missed something, but I've never seen this before. Not sure if it has anything to do with Skoff and Heffah being moved, but it seemed like a pile of bosses in the wrong spot to me, so I thought I'd mention it here.

WOW.. i would have loved to be there. have you noticed anything since then?
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mmatto
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Re: [feedback] [dev] Skoff and Heffah moved

Post by mmatto »

Has anyone noticed that guards of 2* Bewaab boss in Maiden Grove are now agro. By agro I mean that they attack if you wander close by. I have completed Hunting Bewaabs rite, maybe they don't like that :)
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ajsuk
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Re: [feedback] [dev] Skoff and Heffah moved

Post by ajsuk »

Just a quick moan by me about another :D

That Wyac sucks!!
If he has to stay move him the hell off of my seed as it's the only spot I know of where theres seed in all seasons/weather conditions in north Bog.
It ain't fair when It's just little old me trying to dig the stuff and theres no one else around to help kill him or rez me after death.

Either that or make him walk at snails pace so I get the chance to leg-it.

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