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Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 5:44 pm
by iphdrunk
askia2 wrote:shouldnt homins be able to use their sap to partially deflect magical attacks?
What do you guys think?
good idea.. and let mages use stamina to partially deflect melee attacks

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 5:56 pm
by grimjim
Here's the problem as I see it.

Both magical attacks, and healing, are considerably overpowered. Magic attacks in all situations, compared to melee, and magical healing most especially in PvP situations.

OK, so I can charge in and attack one magician, whack, whack, whack doing, maybe, 400 odd points of damage per strike, meanwhile getting nuked for more like 1000+ points of damage per attack. If I'm lucky I can disrupt a few casts but all it takes is one heal spell and they're back up to badass status again, after being hit many times by me, whereas I can get knocked down a lot easier by a mage attack.

Magi also have a far easier time soloing, being able to take on higher mobs.

We haven't heard anything about the melee/ranged rebalancing in a while :(

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 6:58 pm
by helbreat
grimjim wrote:Here's the problem as I see it.

Both magical attacks, and healing, are considerably overpowered. Magic attacks in all situations, compared to melee, and magical healing most especially in PvP situations.

OK, so I can charge in and attack one magician, whack, whack, whack doing, maybe, 400 odd points of damage per strike, meanwhile getting nuked for more like 1000+ points of damage per attack. If I'm lucky I can disrupt a few casts but all it takes is one heal spell and they're back up to badass status again, after being hit many times by me, whereas I can get knocked down a lot easier by a mage attack.

Magi also have a far easier time soloing, being able to take on higher mobs.

We haven't heard anything about the melee/ranged rebalancing in a while :(
i find both melee and magic quite balanced in most ways

magic: higher damage low protection low parry high sap/hp credits low hp (unless you lvl melee) very high risk of dying solo if you cant kill a mob before it reaches you as your spell casting gets interupted alot

melee: low damage high prot high parry high stam/hp credits high hp (and magic res which they should have the same ammount as a mage thats for sure ;) ) no risk of att interuption and low risk of dp soloing


both classes have there good and bad points at the moment as far as i can see :x you should try lvling ele sometime jyu you wont find it as easy as you think it is solo :D

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 7:38 pm
by caitiff
It seems like one possible thing that unballances elementalists from meleers (that I am surprised people havent really pointed it out, that I have noticed) is that being an elementalist you can raise melee to bring your hp up (hence removing one imballance a mag has, low hp) but being a meleer you can't bring magic up to help you melee out at all (bringing magic up doesnt bring your damage up, the imballance that a melee has from being a melee compaired to a mag).

This is primarily where the imballance comes. In Ryzom everyone is free to do anything and everything which is GREAT! The problem arises when mag players benefit from bringing melee up but melee players dont benefit at all from bringing mag up. Once an elementalist brings melee up they end up with the same amount of HP and remove one of the disablities that have though the melee players cannot do the same.

Imagine if the elementalist couldnt bring their HP up (bad idea because then you remove the ability for everyone to do everything) by leveling mellee. Now the 400 damage done by the melee during PvP would be comparible to the 1000+ that the elementalist is doing to the meleer.
[This is done just as a means to demonstrate where the true imbalance comes from. It does not come from melee people doing to little but from magic players from being able to get rid of their negative features of their character.]

Fixing this (something that will take thought from the dev team though I know they can do it :) but after the outposts of course, don't want to overload them ;) ) would primarily help balance the melee out, not sure if it would fix ranged fully or not, but that could be dealt with afterwards I guess to see where they stand after the fix.

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 8:17 pm
by ambika
Caitiff, ya make a good point; however, I always believed that if a melee brings up their magic, the melee will have raised their resists to magic attacks. Oo; Also, jewelry would help in this case too.

In that case, a melee who happens to be a high level mage could take on a mage if he resists enough (as long as the mege doesn't have a healer...in that case, the melee better have their own healer. lol).

Though, I do like the idea of the thread...as long as if it's implemented and balanced out. ^_^

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 8:22 pm
by larwood
jokque wrote:Yes but this isnt specific to magic levels

If you had a fight skill well over 200, that would have helped your melee level below 100 just as much
But, as the topic of this subject is how can magic levels benefit melee, I think it answers the question. Dont you?


Now, about the subject of a mage leveling in melee to get more hp, that is true, and if that melee levels his mag... he doesnt get a ton of benefit for melee other than resists. So... maybe the devs could make sap useable for melee credits... to a point. That way, instead of draining just stam and hp, the melee can use the sap he's got from his mag skills to spread out the credits on his melee attacks, as a melee is always running low on stam and hp. What do you think?

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 8:49 pm
by grimjim
I would semi-mildly nerf elemental and healing, so it doesn't climb in quite so steep a curve.

The lower levels would be all but unaffected but the higher levels would be toned down.

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 9:04 pm
by marct
grimjim wrote:I would semi-mildly nerf elemental and healing, so it doesn't climb in quite so steep a curve.

The lower levels would be all but unaffected but the higher levels would be toned down.
I have said this before... All you have to do is take the higher level sap and hp credits away, forcing the use of more time to cast. If it took 50% more time to cast it would be better.

Double missle shouldn't be a given, it should be a choice.

Noin.

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 9:26 pm
by mmatto
HP credit could be certain percentage of natural max hp of caster. So, mage would have minimal benefit from additional melee hp as he would drain those extra hp in no time.

Re: Magical Shield using sap

Posted: Tue Jun 07, 2005 9:32 pm
by g00st
Wow Ghuiss is gonna post again.

Simple thing. how about being able to dodge elemental attacks? or parry? (not quite imagining jedi style lightsabre parries but nevermind). If a mob or player can dodge/parry a big rocket style thingy from a launcher can't they dodge/parry a big magic ball of jazzy fire/acid/electricity.

Another thought. thing about melee is you have to specialise a specific weapon, magic you just zip throu to 125; get all the lovely goodies, keep blasting and your "uber". Really dont see why the dev's didnt break up the magic tree into the 4 spells. fire/electric etc. it would add a bit of difficulty to being an elementalist but then maybe it would just be to hard to become uber. also could get really cool titles for 200 or 250. Pyromaniac anyone? Electrocutioner anyone?.

/target ghuiss
/silly