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Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Thu Jun 02, 2005 7:59 pm
by toosurf
Well the question I don't see being asked I will ask. Will players have access to Ryzom Original Game Resources to add to their areas? And how will this be balanced? If, for instance, this is not balanced the Economy in the game could be in trouble when all of a sudden every Harvester has their own little piece of the World that they ONLY can access with NO CREATURES to bother them and UNLIMITED oh say Supreme Materials.
So, basically, two Questions...
1. Will Players have access to add the games Material Resources to their Maps?
2. IF so, how will this be balanced so that it's just as hard to get the Materials as it would be in the Original Game itself?
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 5:46 am
by micrix
Thank you for the letter.
In the press there is announced that in a second step we dont need to use the templates ? Is this correct ?
Who is GM on the maps ? I try to point out that nearly every RP event i attended was heavily disturbed by one or more players. I dont say they are griefers, but just unable to roleplay.
Are there any intentions to find a solution for such ? Some game developers with a focus on RP out there allready announce "hardcore RP servers". You seem to be dedicated to RP and so surely know what i am talking about.
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 8:36 am
by carafa
Well, what I would like to see the most is more SoR the story line developed, ooz/kitins infestation, along with a good amount of PvP?
What I do not want is this game to become another Guild Wars...whereas most all things are instanced and have no impact on the game itself...other then the groups going through the instanced area.
Just stick to the story line and keep the game world real dynamic or I am out of here.
THX
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 9:01 am
by glynnj
Can i make a suggestion about splitting content created by players into 2 different categories and giving the player who created it the choice as to which way they go?
What i mean is the difference between sanctioned content and a players sandbox kind of content - so if i decide to create a new area, or maybe once i have made it i can choose to either put it live as a no xp area, or submit it for checking so it can become a real xp content area - the later obviously having to stick to certain rules to be passed as real game content.
I would also suggest a warning when entering one of the sandbox content areas (the no xp type) saying that this is not sanctioned, and expect to see anything and everything in here, you will get no xp etc etc.
persoanlly i am looking forward to this and think its going to cost me a fortune to build all of the different areas id love to make, but if there is nothing to really attract people to spend time in my area - ie no xp gained, no mats etc etc, then im not sure most of my ideas will ever make it to a new map.
If i had the option of it being checked after changes (you'd need a full time map checker) so that it could become real content each time then i would be more encouraged to make maps.
Something else you could consider is a prefab section - player created objects that are also checked by a moderator but are then added to every player's objects for area creation - this is probably a lot more difficult than i imagine, but worth considering (it may cause too much patching of new objects)
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 9:12 am
by mmatto
May I suggest way of entering player sandboxes. Right click on najab leather and select "lick" and soon you will teleported to player generated dreamland
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 10:17 am
by iphdrunk
@posters:
In my opinion, I tend to think (nothing certain of course), and sharing glynnj view, there will be two types of player generated content, the first would be more RP-inclined, without xp, mats or any activity aimed towards character development, like wedding places, PvP arenas for gladiator events, stages for faction shows, etc. and a second, which I think will not be available in the first releases, where players extend Atys but a) without having a permanent effect on the official main toon (e.g. player data is 'copied' over) and b) once the balance of the extension has been asserted by devs, it can be added to Ryzom. Of course there are hybrid approaches: I would like to create "my armourer shop" where players can come and buy my gear thus having a permanent impact, but easier to "moderate"
A few days ago, I read a very cool suggestion: use the "action and stanza" system to define maps: I can e.g. use debits: e.g. supreme zun here, fast repop, debit -500 kitin patrol, credit 100, great vorax, credit 200 ,etc. that would be cool
@feedback:
I have to admit I am scared about _when_ this will go live... My humble opinion and request is: please don't wait to have a "full feature complete" version and tools, release updates soon and incrementally, the first versions being available pretty soon but with very limited possibilities (e.g. enter map name, choose from this 6 predefined maps, select number, name and look of NPCs and hop! my first "Ryzom-Hello-World"
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 10:18 am
by helbreat
mmatto wrote:May I suggest way of entering player sandboxes. Right click on najab leather and select "lick" and soon you will teleported to player generated dreamland
lol najabs arent toads are they? o.0
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Fri Jun 03, 2005 10:37 am
by micrix
iphdrunk wrote:@posters:
In my opinion, I tend to think (nothing certain of course), and sharing glynnj view, there will be two types of player generated content, the first would be more RP-inclined, without xp, mats or any activity aimed towards character development, like wedding places, PvP arenas for gladiator events, stages for faction shows, etc. and a second, which I think will not be available in the first releases, where players extend Atys but a) without having a permanent effect on the official main toon (e.g. player data is 'copied' over) and b) once the balance of the extension has been asserted by devs, it can be added to Ryzom. Of course there are hybrid approaches: I would like to create "my armourer shop" where players can come and buy my gear thus having a permanent impact, but easier to "moderate"
My guess is that since there will be a ranking list, the DEVs will just take a look into the top rated maps. If they are pretty coherent they will decide to add them to the game. Then you will get XP and mats (if available) out of those player created maps.
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Sat Jun 04, 2005 7:14 am
by seawe
What i am hopeful for as far as the maps is something similar to 'Age of Mythology where you start with a flat blank map and can texture/terraform/and populate everything! I have a friend who was doing this and it was totally cool!!
Is this close to your vision of what it will eventually be like?
I think being able to have good view of what youre doing is of course needed. the raw mats issue is somewhat important. And how we accsess the player made maps is another question, will we be able to use extra doors like in Pyr to access maps or will it all be done when a player first logs in?
I think it would be nice to see some effect on atys from the additions of players content, ie. cities becoming bigger ,more complex; or more cave entrances appearing leading to these 'other regions'
Re: [Feedback thread] Creative Director Letter - The Ryzom Ring
Posted: Sat Jun 04, 2005 2:20 pm
by asaseth
Would like to see 'if no exp, then no DP' too. That way, for those of us who have slightly, ummm...., lemming type tendancies, we aren't constantly rakeing in the DP while haveing fun.