Re: Bits from Jessica : Content, information and undocumented features
Posted: Thu Jun 02, 2005 10:48 am
To my mind...
The original addition of bulk to tickets was undocumented but intentional.
The intent was to give tickets bulk.
This has now been reduced due to the adverse effect the higher level bulk had on gameplay, but they ARE going to retain bulk.
Personally I think 0.1 would have been far better than 0.2, but I'm not going to quibble any more at this stage.
The problem here is with communication.
If we'd had an announcement or poll from staff.
"We are adding bulk to tickets to make them a more valued item within the game and increase the importance and difficulty of remote locations. What are your opinions on the matter and the bulk of the tickets?"
We could have had our say and the tickets could have been implemented at the more acceptable level from the start.
Much like Patch One, the initial changes went too far and then we get a speedy ramp back.
I would have thought the melee problem would have been addressed first though and patchnoted if it had been.
The original addition of bulk to tickets was undocumented but intentional.
The intent was to give tickets bulk.
This has now been reduced due to the adverse effect the higher level bulk had on gameplay, but they ARE going to retain bulk.
Personally I think 0.1 would have been far better than 0.2, but I'm not going to quibble any more at this stage.
The problem here is with communication.
If we'd had an announcement or poll from staff.
"We are adding bulk to tickets to make them a more valued item within the game and increase the importance and difficulty of remote locations. What are your opinions on the matter and the bulk of the tickets?"
We could have had our say and the tickets could have been implemented at the more acceptable level from the start.
Much like Patch One, the initial changes went too far and then we get a speedy ramp back.
I would have thought the melee problem would have been addressed first though and patchnoted if it had been.