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Re: An easy clarification of the combat bug, for support/devs
Posted: Mon May 30, 2005 12:55 pm
by filtern
Its pretty fun to be in team with only 2 tanks now

Our dodge really were working, lol.
Re: An easy clarification of the combat bug, for support/devs
Posted: Mon May 30, 2005 2:23 pm
by hans1976
vinnyq wrote:Ah, indeed he did. Sorry hans, my forum reading skill is also sub par.
Except, I found the post that mmatto is referring to, and, I am not sure if you were drunk when you posted that :0)
1: My name is not Hans, it is Frydeswinde.
2: I dont drink alcohol.
3: Higher lvl writing requeres higher lvl reading.
...
...
4: Okee, I am in jerk modus today. It will pass.
Re: An easy clarification of the combat bug, for support/devs
Posted: Mon May 30, 2005 2:27 pm
by vinnyq
Sorry Frydeswinde, it was a joke. I was just messin' with you. I guess it wasn't too funny

I appologize.
Re: An easy clarification of the combat bug, for support/devs
Posted: Mon May 30, 2005 2:48 pm
by iphdrunk
* Misses the old Calvin & Hobbes Fyrx avvie.... it's been there for som long and always made me smile... sniff *
Re: An easy clarification of the combat bug, for support/devs
Posted: Mon May 30, 2005 2:57 pm
by vinnyq
Awwww. I thought that little brat might have gotten a little grating to people by now with that constant grin

.
I'll change it back sometimes, I am currently in a melancholy mood

Re: An easy clarification of the combat bug, for support/devs
Posted: Mon May 30, 2005 6:58 pm
by dc77066
Mage tanks (oxymoron??) seem to get hurt bad too now. Three of us ran into some gun-touting NPC's and I swear they have Uzi's or AK-47's. They hit so incredibly fast and interupt spells bad. Wish range worked that way for us...
Re: An easy clarification of the combat bug, for support/devs
Posted: Tue May 31, 2005 5:07 am
by sprite
Some good points:
Plants aren't affected at all. (tested on Shooki and Stinga, assuming the others are same

) - Go find Shooketh and have fun
For some bizarre reason, mektoubs seem to do it WAY less than timis O_o but that could have just been the team we were using *shrug* They did it maybe once a fight and only did about 3 hit combos instead of the regular 11-17 hit combos timis were handing out

Re: An easy clarification of the combat bug, for support/devs
Posted: Tue May 31, 2005 5:13 am
by filtern
dc77066 wrote:Mage tanks (oxymoron??) seem to get hurt bad too now. Three of us ran into some gun-touting NPC's and I swear they have Uzi's or AK-47's. They hit so incredibly fast and interupt spells bad. Wish range worked that way for us...
Its the new M60 patch for NPCs. Or MG3 for bandits.
Re: An easy clarification of the combat bug, for support/devs
Posted: Tue May 31, 2005 8:40 am
by hans1976
Hey, the bug adds to the fun! Hunting last night got a whole new dimension where the main tank had to try hard to keep aggro cause the secondairy tank was using an ultrafast 1h sword. Was good fun actually.
Re: An easy clarification of the combat bug, for support/devs
Posted: Tue May 31, 2005 11:49 am
by filtern
Nice to see the mobs get some decent kills too, heh?