I find it hillarious how peple try to explain this as intended behaviour with the change to how long mobs follow you, and to accept it and just use 1 tank.
Its not like melee was a easy skill to level before the patch (well, the problem with getting a team to level it in) but now having more than 1 melee is actually worse than just having 1, as this problem only happens when theres 2 or more melee'ers
New serious melee bug introduced in the patch
Re: New serious melee bug introduced in the patch
We had the same problem killing Vispa in GOC last night, in its native environment where it attacked our puller, who (if I remember correctly) was the only melee at that point.
We did kill it eventually, but it was hitting so fast that our tank described the sound of it hitting as 'popcorn popping' - and it switched so quickly from the healer to the ele mage, to the other healer, back to the tank... we came very close to losing that battle.
It was fun once, but we all agreed to stay well away from Vispa after that.
We did kill it eventually, but it was hitting so fast that our tank described the sound of it hitting as 'popcorn popping' - and it switched so quickly from the healer to the ele mage, to the other healer, back to the tank... we came very close to losing that battle.
It was fun once, but we all agreed to stay well away from Vispa after that.
Re: New serious melee bug introduced in the patch
I did not notice that. I just saw multiple people speculating why this bug took placejokque wrote:I find it hillarious how peple try to explain this as intended behaviour with the change to how long mobs follow you, and to accept it and just use 1 tank.

Mikos, Abyss Eye
Re: New serious melee bug introduced in the patch
There's also another possible bug, unconfirmed by me though, where if you aggro more than 1 mob, and kill them all, you will only get xp for the first mob.
Anyone else experienced this?
Anyone else experienced this?
Fyrx, Fyros
Re: New serious melee bug introduced in the patch
It also appears that this bug can happen if you are aiding another creature in defeating a foe, not just other homin's. Happened to me today trying to save a Capryni from a Clopper. 

Re: New serious melee bug introduced in the patch
Well, usually this is the case where the capryne has done more damage to the clopper already, therefor you don't have the right to both loot and xp.altomesa wrote:It also appears that this bug can happen if you are aiding another creature in defeating a foe, not just other homin's. Happened to me today trying to save a Capryni from a Clopper.![]()
Now that I think about it, this is probably what happened to my buddy who reported seeing this bug to me. This is what I am going to assume now, unless confirmed otherwise.
Fyrx, Fyros
Re: New serious melee bug introduced in the patch
hmm we were killing lots of mobs at once in the event today mutiple ammonts of exp were popping up so seemed ok to me
patrolls in wasteland are great for that hehe shame it takes such high lvl people to kill them tho the exp from them wasnt great
patrolls in wasteland are great for that hehe shame it takes such high lvl people to kill them tho the exp from them wasnt great

Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account

Re: New serious melee bug introduced in the patch
There is one other area that this effects that i found out about real quick. I was just pounding the dirt in PR, minding my own business, when WHAM. I was dead. I was alone, nobody else around, was just aggroed. And trust me, I know dying while harvesting....i can last a few seconds with pretty much anything, but these things hit so quick i never saw it coming
Heavyn
Heavyn
Re: New serious melee bug introduced in the patch
new (non) official work-around..
everyone must hunt solo

Ive been hunting solo since the patch.. and doing research on the new DP pacts
, and haven't encountered this bug.
/edit teamed.. and ran into it
watching the damage counts stream off my teammates like smoke
, need to do it again and get some screenshots
I have been killing entire bandit groups, and the xp rewards from multiple opponents do seem to be working ok
everyone must hunt solo

Ive been hunting solo since the patch.. and doing research on the new DP pacts

/edit teamed.. and ran into it


I have been killing entire bandit groups, and the xp rewards from multiple opponents do seem to be working ok
Last edited by iwojimmy on Sat May 28, 2005 7:49 am, edited 1 time in total.
Re: New serious melee bug introduced in the patch
helbreat wrote:hmm we were killing lots of mobs at once in the event today mutiple ammonts of exp were popping up so seemed ok to me
patrolls in wasteland are great for that hehe shame it takes such high lvl people to kill them tho the exp from them wasnt great![]()
Hehe that was fun
about 50 people got killed by a few mobs of a patrol
