New serious melee bug introduced in the patch

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jokque
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Re: New serious melee bug introduced in the patch

Post by jokque »

I find it hillarious how peple try to explain this as intended behaviour with the change to how long mobs follow you, and to accept it and just use 1 tank.

Its not like melee was a easy skill to level before the patch (well, the problem with getting a team to level it in) but now having more than 1 melee is actually worse than just having 1, as this problem only happens when theres 2 or more melee'ers
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varelse
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Re: New serious melee bug introduced in the patch

Post by varelse »

We had the same problem killing Vispa in GOC last night, in its native environment where it attacked our puller, who (if I remember correctly) was the only melee at that point.

We did kill it eventually, but it was hitting so fast that our tank described the sound of it hitting as 'popcorn popping' - and it switched so quickly from the healer to the ele mage, to the other healer, back to the tank... we came very close to losing that battle.

It was fun once, but we all agreed to stay well away from Vispa after that.
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mmatto
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Re: New serious melee bug introduced in the patch

Post by mmatto »

jokque wrote:I find it hillarious how peple try to explain this as intended behaviour with the change to how long mobs follow you, and to accept it and just use 1 tank.
I did not notice that. I just saw multiple people speculating why this bug took place :)
Mikos, Abyss Eye
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vinnyq
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Re: New serious melee bug introduced in the patch

Post by vinnyq »

There's also another possible bug, unconfirmed by me though, where if you aggro more than 1 mob, and kill them all, you will only get xp for the first mob.

Anyone else experienced this?
Fyrx, Fyros
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altomesa
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Re: New serious melee bug introduced in the patch

Post by altomesa »

It also appears that this bug can happen if you are aiding another creature in defeating a foe, not just other homin's. Happened to me today trying to save a Capryni from a Clopper. :)
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vinnyq
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Re: New serious melee bug introduced in the patch

Post by vinnyq »

altomesa wrote:It also appears that this bug can happen if you are aiding another creature in defeating a foe, not just other homin's. Happened to me today trying to save a Capryni from a Clopper. :)
Well, usually this is the case where the capryne has done more damage to the clopper already, therefor you don't have the right to both loot and xp.

Now that I think about it, this is probably what happened to my buddy who reported seeing this bug to me. This is what I am going to assume now, unless confirmed otherwise.
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helbreat
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Re: New serious melee bug introduced in the patch

Post by helbreat »

hmm we were killing lots of mobs at once in the event today mutiple ammonts of exp were popping up so seemed ok to me

patrolls in wasteland are great for that hehe shame it takes such high lvl people to kill them tho the exp from them wasnt great :D
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Im not spaming.... im power lvling my forum account ;)
dbritt
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Re: New serious melee bug introduced in the patch

Post by dbritt »

There is one other area that this effects that i found out about real quick. I was just pounding the dirt in PR, minding my own business, when WHAM. I was dead. I was alone, nobody else around, was just aggroed. And trust me, I know dying while harvesting....i can last a few seconds with pretty much anything, but these things hit so quick i never saw it coming
Heavyn
iwojimmy
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Re: New serious melee bug introduced in the patch

Post by iwojimmy »

new (non) official work-around..
everyone must hunt solo
:D

Ive been hunting solo since the patch.. and doing research on the new DP pacts :P , and haven't encountered this bug.
/edit teamed.. and ran into it :P watching the damage counts stream off my teammates like smoke :D , need to do it again and get some screenshots


I have been killing entire bandit groups, and the xp rewards from multiple opponents do seem to be working ok
Last edited by iwojimmy on Sat May 28, 2005 7:49 am, edited 1 time in total.
jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

Re: New serious melee bug introduced in the patch

Post by jokque »

helbreat wrote:hmm we were killing lots of mobs at once in the event today mutiple ammonts of exp were popping up so seemed ok to me

patrolls in wasteland are great for that hehe shame it takes such high lvl people to kill them tho the exp from them wasnt great :D

Hehe that was fun

about 50 people got killed by a few mobs of a patrol :)
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