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Re: patch notes comment
Posted: Thu May 26, 2005 10:37 pm
by bobturke
hans1976 wrote:
But I like my Klam helmet that looks like a stack of resin...
My Klam Helmet was a TP ticket
Would have liked to try wearing it on my head.
"Beware the Tryker with the teleport ticket on his head!"
Otherwise the new patch looks like good stuff, except teh (<-- too much reading LittleGamers ruins your spelling) elsewhere mentioned bulk of TP tickets. Maybe if they made them 0.1 bulk instead....but hardly seems t be worth the effort.
*thumbs up*
Re: patch notes comment
Posted: Thu May 26, 2005 11:37 pm
by vinnyq
Forum so quiet. Still at work ...
so are y'all busy playing the game, or have y'all all quit all at once due to the tickie bulk thing?
Re: patch notes comment
Posted: Fri May 27, 2005 2:23 am
by trigem
Unfriendly mektoubs behave! They won't become crazy anymore when being mounted.
Looks like we can mount wild meks but I'm sure that is not what's being refered to. Any thoughts?
Re: patch notes comment
Posted: Fri May 27, 2005 2:38 am
by kratos84
I can't stack bomb on ricochet anymore! All my big bomb heal spells have been removed during the patch. *cries* Throwing bombs is my biggest passion, I levelled my heal to 225 and ele to 250 just to throw bigger bomb heals! *cries* With bomb 3 and ricochet 7 I could throw a 13000+ hp bomb before *cries again* Why did they do this to me *cries to death* +_+
Chrono
Re: patch notes comment
Posted: Fri May 27, 2005 5:04 am
by mmatto
kratos84 wrote:I can't stack bomb on ricochet anymore! All my big bomb heal spells have been removed during the patch. *cries* Throwing bombs is my biggest passion, I levelled my heal to 225 and ele to 250 just to throw bigger bomb heals! *cries* With bomb 3 and ricochet 7 I could throw a 13000+ hp bomb before *cries again* Why did they do this to me *cries to death* +_+
Well, that was quite obviously bug and someone who liked to use that made mistake of telling about it loud at forums...
Re: patch notes comment
Posted: Fri May 27, 2005 7:53 am
by borg9
Comment on Ticket Bulk....
One of my closest IG friends is having fits about ticket bulk!
An number of my other IG friends is having fist about ticket bulk!
I have approxiamtely 150-160 TP tickets!
I can not harvestest effectively in Loria now with out 'Using work arounds'.
I typlically carry,
1 amp (Healing the fallen & clearing paths)
1 set of HP jewels (Emergency call to hunt)
1 set of Focus jewels (If I am digging would be a bit silly to not have them)
1 set of Focus lights (see jewels)
1 Skirt with HPs (Got told I was abusing healers, if I hunt nakid with 3k+ HP so wearing a skirt for an extra 90HP seems to keep these peeps happy)
So lets see that about 80 or 90 bulk in equipment.
Now with tickets, lets say 150 average, we can add 150 bulk to my running total...
Oh thats 240 bulk!
So of I go to lorai ... I am going to die at least 4 times in 5 reaching the harvest spots that I want to dig.
When I arrive I have room for 120 mats.
I pull 25 mats a pull and 3 pulls a prospect.
So in two prospects I am Bulked!
(You think I am going to go roots and dodge all the aggro in Sunken City for 120 mats, if I am considering not doing it for Lake mats!)
I am used to working with 400 mats while out digging so this is effectively reducing my enjoyment and effectiveness by 1/4 and increasing the time to level (without waste) by 4 times.
So the possible solutions are:
1. I reduce my ticket collection, that I have spent 6 months building!
2. I don't carry the equipment, I feel is 'right' to carry.
3. I settle for only collecting 1/4 of the mats I am used to.
I can't use TPs to transfer the mats to my storage, because there isn't one available at this time in the 250 zone I need to dig to level. (Unlike Matis and Fyros)
I understand that there is a need for a limiting factor on TP tickets, this used to be 'number of items in bag', however that limiting factor just ment stuff disappeared!
I hope that you take the feedback form all the players on this 'Design' decision and review a different method of implementation.
I don't think this is a 'I quit matter' and hope my friends stop and think about it before running away.
I have taken the time to explain why having ticket bulk is a problem to me personally.
I know I can use Hawlkers to 'teleport' my materials home, could take my mules from FH to Lorai ponds and back, take friends with me to carry my mats. This however would not come close to solving some of the other bulk issues this has generated for me.
Deliver missions, now limited to 2 for large items.
Hunting for loot now limited to 150 mats.
Crafting anywhere other than the stables pointless.
The rest of the stuff, which was excellent btw (Action tree, Mission text revisions, Rites, mount sizes, etc) has all effectively gone to waste on me. I like it but I basically have had the wind knocked out of me by the bulk problem.
Each ticket I buy now costs me 12k and reduces the number of mats I can carry by 2.
To the players, at a rough guess expect the prices of equipment to go up by a factor of 10 or 20.
I will no longer be able to afford to give anything away.
Re: patch notes comment
Posted: Fri May 27, 2005 7:59 am
by borguk
borg9 wrote:Comment on Ticket Bulk....
One of my closest IG friends is having fits about ticket bulk!
An number of my other IG friends is having fist about ticket bulk!
I have approxiamtely 150-160 TP tickets!
I can not harvestest effectively in Loria now with out 'Using work arounds'.
I typlically carry,
1 amp (Healing the fallen & clearing paths)
1 set of HP jewels (Emergency call to hunt)
1 set of Focus jewels (If I am digging would be a bit silly to not have them)
1 set of Focus lights (see jewels)
1 Skirt with HPs (Got told I was abusing healers, if I hunt nakid with 3k+ HP so wearing a skirt for an extra 90HP seems to keep these peeps happy)
So lets see that about 80 or 90 bulk in equipment.
Now with tickets, lets say 150 average, we can add 150 bulk to my running total...
Oh thats 240 bulk!
So of I go to lorai ... I am going to die at least 4 times in 5 reaching the harvest spots that I want to dig.
When I arrive I have room for 120 mats.
I pull 25 mats a pull and 3 pulls a prospect.
So in two prospects I am Bulked!
(You think I am going to go roots and dodge all the aggro in Sunken City for 120 mats, if I am considering not doing it for Lake mats!)
I am used to working with 400 mats while out digging so this is effectively reducing my enjoyment and effectiveness by 1/4 and increasing the time to level (without waste) by 4 times.
So the possible solutions are:
1. I reduce my ticket collection, that I have spent 6 months building!
2. I don't carry the equipment, I feel is 'right' to carry.
3. I settle for only collecting 1/4 of the mats I am used to.
I can't use TPs to transfer the mats to my storage, because there isn't one available at this time in the 250 zone I need to dig to level. (Unlike Matis and Fyros)
I understand that there is a need for a limiting factor on TP tickets, this used to be 'number of items in bag', however that limiting factor just ment stuff disappeared!
I hope that you take the feedback form all the players on this 'Design' decision and review a different method of implementation.
I don't think this is a 'I quit matter' and hope my friends stop and think about it before running away.
I have taken the time to explain why having ticket bulk is a problem to me personally.
I know I can use Hawlkers to 'teleport' my materials home, could take my mules from FH to Lorai ponds and back, take friends with me to carry my mats. This however would not come close to solving some of the other bulk issues this has generated for me.
Deliver missions, now limited to 2 for large items.
Hunting for loot now limited to 150 mats.
Crafting anywhere other than the stables pointless.
The rest of the stuff, which was excellent btw (Action tree, Mission text revisions, Rites, mount sizes, etc) has all effectively gone to waste on me. I like it but I basically have had the wind knocked out of me by the bulk problem.
Each ticket I buy now costs me 12k and reduces the number of mats I can carry by 2.
To the players, at a rough guess expect the prices of equipment to go up by a factor of 10 or 20.
I will no longer be able to afford to give anything away.
Oh stop whinging
Re: patch notes comment
Posted: Fri May 27, 2005 8:02 am
by borg9
borguk wrote:Oh stop whinging
Oh and you want to know what upset me most about this whole thing!
IT WASN'T IN THE PATCH NOTES!!!!!!!
Re: patch notes comment
Posted: Fri May 27, 2005 8:40 am
by hans1976
borg9 wrote:Oh and you want to know what upset me most about this whole thing!
IT WASN'T IN THE PATCH NOTES!!!!!!!
Hmmmm, constructive critisism that doesnt really sounds like Neun or very high lvl sarcasm. I am not sure. I do see that Neun is using a 1 bulk number per ticket, whereas I can remember to see it be 0.5...
My view upon this, as Neun effectively took away all the arguments one can have, is that I feel lied to. If this was known before the patch, why was it hidden? Dont you take your customers serious? If this was unknown before the patch, nah, joking, I will not belief this wasnt tested. I can imagine the person who was responsible for this thinking it wasnt such a big issue.
Also it is likely the tickets suddenly have bulk because some code from the mats is reused to make the items stackable.
Ah well, got used to the spacebartargetting of a sources taken away from the diggers, I now can get used to less storage space for mats.
One last question: Why do you make tickets stackable when it would be stupid and pointless to buy more then one?
Re: patch notes comment
Posted: Fri May 27, 2005 8:59 am
by mboeing
hans1976 wrote:Hmmmm, constructive critisism that doesnt really sounds like Neun or very high lvl sarcasm. I am not sure.
Everyone has a point where the bothersome aspects overwheigh the fun aspects. Players that are really involved into the game are more likely to take a lot abuse, but once the threshold is crossed, they turn very angry.