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Re: Most Desired Improvements
Posted: Thu May 26, 2005 2:38 pm
by helbreat
vutescu wrote:because in that feedback are mostly sugestions and wishes. ever tried to read them?
then people have been posting off topic
feedback is them asking for your thoughts on the game as it is at the time of your posting
suggestions are things youd like to see added
Re: Most Desired Improvements
Posted: Thu May 26, 2005 2:42 pm
by sehracii
But, my point... umm, what was my point?
Oh.... a prioritized list.
Does someone want to sort through all the threads with suggestions and make a poll with the top 10 most frequent submissions? Is there a way to let people pick three out of those 10 or something? That would be best.
I was going to do that if people put all the popular stuff in this thread, but I don't have time to search..... (there's a lot more suggestions than just what's in the "feedback" thread being discussed)
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:11 pm
by morzyr
sehracii wrote:But, my point... umm, what was my point?
Oh.... a prioritized list.
Yes, and im sure some one out there can smack something together for us on their web site so we can vote and suggest wishes in a more proper list then the chaos lists all over the forum here.
So any one take the challenge?
Tyr.
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:13 pm
by aylwyne
I think the easiest thing to do is keep this thread going and have people post their suggestions for the game. After a while (a week, perhaps), someone can create a new thread with a poll with the ideas posted here as the options in the poll.
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:14 pm
by hans1976
I want to name my packers. Names in the tabs and so on, yes. And they can only be named once, so a sold pet cannot be renamed....
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:15 pm
by helbreat
my wishlist suggestion would have to be.. no downtime with patches.....
i used to play a game where all patches were done serverside while you were still playing the old version then they would say relog download the new update and go play... simple updating system and they never added a bugged patch like we have seen many times here and if they had ever added one atleast we wouldnt have waited 6 hours for it
hans1976 wrote:I want to name my packers. Names in the tabs and so on, yes. And they can only be named once, so a sold pet cannot be renamed....
this is a great suggestion naming pets makes them more personal not just mektoub packer most people have names for there packers too an old guild member used to call his Fudge
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:21 pm
by sehracii
aylwyne wrote:I think the easiest thing to do is keep this thread going and have people post their suggestions for the game. After a while (a week, perhaps), someone can create a new thread with a poll with the ideas posted here as the options in the poll.
That was exactly my original intent
I'll agree with:
More large RAIDS/events (with lasting effects!)
(Permanent) packer naming
I'll add to the list:
Control of apartment access to friends
Elemental weapons (electric/waving/burning/living) get an effect from that, even if it's just a little elemental damage
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:27 pm
by helbreat
sehracii wrote:Elemental weapons (electric/waving/burning/living) get an effect from that, even if it's just a little elemental damage
have you noticed the pagans of pyr also seem to do electric dmg when they use normal attacks? maybe thats how the elemental weapons are supposed to be? even if its only an extr 15-20 dmg its something to make them special and worth the extra mats
or have the elemental dmg based on the mats used less dmg for basic elemental weapons than supreme elemental. lets face it melee chars wouldnt hurt to have that little extra dmg
another suggestion
more mounts.... mektoubs must be getting fed up with us riding on there backs would be nice to have a kipucka mount or something nicer looking than a fat elephant/anteater crossbread
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:27 pm
by martinr
Id like to see different classes of armor created from an optional mat slot (not required to be filled to make the item)
Adding Armour Shell to Light Armour provides more protection.
Adding ambers to crafting pattern adds in increased resistance to magics.
Adding Cloth to Heavy adds more decorative look to the items.
Adding extra Armour Shell to Heavy Armour provides even more protection.
This would therefore create additional types of armour classes.
Mage Light Armour (complete with hood
)
Warrior Light Armour
Superheavy Armour
Re: Most Desired Improvements
Posted: Thu May 26, 2005 3:39 pm
by petej
To be able to move a mob spawn (maybe each spawn has a number of possible locations) , atm once a spot is cleared of agro they just respawn there making the clearance worthless for harvesters
Example :- your harvest spot is under agro , so you kill them all off , they dont respawn at the exact same location and eat the harvester but 25-50m away ,maybe ontop of another harvest spot of the same type?
This way harvesters will have a real use for teams of hunters and our actions will have an effect on Atys
Maybe theres a need for different types of spawns , agro guarding material spots should be movable , agro blocking passageways should have a slightly delayed respawn to the same spot
PS - I also like all of Sehracii's excellent mission ideas