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Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 12:01 pm
by marct
Just to be clear, my point is not to change the game away from what it is, but to put in 'some' optional features that make it easier to adapt and to enjoy the game. There is a very very small percentage of the population that gets off on figuring stuff out.


I am in no way trying to change the game, just add additional things that would get others interested enough to hang around and get what we all have gotten, TOTALLY IMMERSED!

P.S. If they implement a new interface I want the option of keeping this one, I love it. But little things. When you accept an invite to a team why doesn't your team window open automatically? The first time you may not even know a team window exists.

Noin.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 12:12 pm
by norvic
I see your point, maybe some changes need to be made to hook more casual/new players but I am not sure how this could be done without making things over simplistic which i don't think would improve the game for the majority.

Valid point about the team window thing though maybe i am so used to dealing with the interface as is I have become abit blind to its faults.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 12:19 pm
by jokque
marct wrote:Here is what I garner from the people who have posted reviews about not liking the game. Please feel free to add constructive things so Nevrax can learn what these people are after too.

1. They want the lore / story / etc. Fed to them in a consecutive flow of in-game things. Quests, missions, instances, whatever.

2. They want there spells/actions handed to them in optimal form so all they have to do is click a button.

3. They want a VERY intuitive and slick use interface which tells them where to click/etc.

4. They want the game to be taught to them. In the first 1-2 hours maybe 3 hours they want to be proficient at the game. We all know that it currently takes months for that in Ryzom.

5. They want the game to draw them in and have them feeling completely a part of everything within the first 10-20 hours of play. I would probably err on the short side of that number. (I would agree here, with a 2 week trial you probably have a 10 hour shot at attracting a casual player.)
What a condescending and disgusting post. Most of it is outright lies. I have NEVER seen ANYONE want to get rid of the stanza creation system for example.
There ARE issues with this game, valid points people have brought up several times, none of those are in this list you made

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 12:20 pm
by rushin
yes team window popping would be great.. took me a while to realise it was there when i started.. and why oh why not start off in icon mode for that big ugly window taking up half the screen =)

also teleport tickets.. it's not actually very obvious that u can buy them until someone points it out or u click an altar by accident..

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 12:49 pm
by borg9
rushin wrote:yes team window popping would be great.. took me a while to realise it was there when i started.. and why oh why not start off in icon mode for that big ugly window taking up half the screen =)

also teleport tickets.. it's not actually very obvious that u can buy them until someone points it out or u click an altar by accident..
Its always a fine line of what should be discovered and what should be told.

Team window - yep nice, as long as its not like the guild window that has been know to pop up every time you log in! (This 'help' then moves from helpful to annoying)

I think the TP tickets - is where we get very close to the line of knowing everything in the beginning.

I am not knocking the ideas in this thread or saying what right or wrong. More info is always nice, but too much info is worse then none at all.

I have a feeling that we will be guided alot more by talking to the NPCs

Eg Starter Isle again

The welcomer talks you through visiting all the traniers, how to get a mission, how to use the very basics of each skill and tells you when you are ready to leave the start isle!

I have found with most games I play I tend to skip the tutorial and dive in head first, but thats me. I did the Starter Isle tutorial just to see what it had to say.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 2:10 pm
by vutescu
jokque wrote:What a condescending and disgusting post. Most of it is outright lies. I have NEVER seen ANYONE want to get rid of the stanza creation system for example.
There ARE issues with this game, valid points people have brought up several times, none of those are in this list you made
LOL. He is not criticise the game. He is pointing on some features that are to be found in most MOGs and are not here. We (I at least) do not want those features too. But, judging after other posts, Marct is trying to help. Well... in his own way.
The only thing he forget is THIS GAME IS NOT FOR 15 YRS KIDS. They have not enough pacience to follow the story. Or to level in normal way. They will play a couple of months then will end crying for pvp, gvg and such. Those who ask for an intuitive interface, babysitting at start, and other things like that, sure does not posses enough brain to play it. So why bother? They will sure quit after 2-3 months.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 2:29 pm
by borg9
vutescu wrote:... snip..
The only thing he forget is THIS GAME IS NOT FOR 15 YRS KIDS. They have not enough pacience to follow the story. Or to level in normal way. They will play a couple of months then will end crying for pvp, gvg and such. Those who ask for an intuitive interface, babysitting at start, and other things like that, sure does not posses enough brain to play it. So why bother? They will sure quit after 2-3 months.

Translation.....

This game is for players of all ages, however it requires the player to have some imagination and it requires some social skills if you wish to progress faster as teaming is much more effiencent than solo.

It has help built into it and some tutorial type 'missions' but the main way of gaining knowledge is through exploring and talking to others. It can be a confusing game to start as there is a lot to learn, however many players have enjoyed the game for months without any knowledge of some of the built in features, infact some plays have argued that 'Things should be added' when they infact have been in the game for a long time.

Life span of the game is based on the personality and requirements of the player. Some see it as full of content and mystery while other see the exact same product as 'contentless' and boring.

A key fact here is Ryzom is different, some players what it to be more similar to games they are used to playing and others what it to remain the unique and special game it is.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 2:36 pm
by vinnyq
jokque wrote:What a condescending and disgusting post. Most of it is outright lies. I have NEVER seen ANYONE want to get rid of the stanza creation system for example.
Lol jokque. Please re-read or re-adjust your angle on what Marct is actually saying.

For example, he didn't say get rid of them. He said that make them optimize by default so that the less "figure things out" inclined pple can also have fun.
I think it is a good idea. They shouldn't HAVE to edit their skills if they don't want to.

Because, it is all about fun.

Bring on the fun.

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 2:36 pm
by helbreat
heh the noobies today dont know how lucky they are to even have working starter missions none of them worked when i played on noob island for the first time :o players couldnt sell items on npc's too so there wasnt the ammount of available weapons and such there is now you had to pester a crafter and possibly travel to places youve never been b4

Re: Nevrax: To be clear about the people that seem not to like the game.

Posted: Thu May 26, 2005 2:59 pm
by calel
vinnyq wrote:He said that make them optimize by default so that the less "figure things out" inclined pple can also have fun.
I think it is a good idea. They shouldn't HAVE to edit their skills if they don't want to.
I have to disagree with you there: what' s the point in having pre-made optimized by default spells and skills? The spells and skills you can buy at this moment as default seem to work good enough, you can already have fun with those if you don' t want to edit.
The winning point of the stanza system IS the editing of the spells and skills imho though; it all comes down to reaping bigger rewards after experimenting with it, solving the puzzle.

You won' t be able to solve a different math problem on the exam if all you did was copying the solutions from you neighbour in class and never reasoned about it. You can get lucky and pass .... if they ask the exact same problems, but only by using the knowledge you gained from trying to solve them will you have a clear understanding.