Re: OK Devs & Fellow Players, I'm here for 14 days, talk to me
Posted: Wed May 25, 2005 6:34 pm
1) I've seen people talking about content, is there enough and is more added often enough? Also what's the quality of content like?
Right now there isn't enough and their really hasn't been added for quite some time now. But I was lucky enough to see the major feature of the next content update in person, that being the outposts. They also hired someone to straighten out their content problems. So my answer to you is that as a new player there will be enough to keep you occupied for at least a few months. I am 100% sure within that time there will be some major updates.
2) Is the game restricting in any way if there aren't enough people to form groups with or can you solo if you want to?
When you get higher up in level it becomes a problem. Under level 100 I don't think it is.
3) Are there a lot of bugs/exploiters that take away from your enjjoyment?
Bugs are much better now than they used to be. I don't think there are really any that cause huge game play problems. I also don't think that this game has really ever had a problem with exploiters.
4) If you had to name only 1 real problem and 1 favourite thing about the game what would they be?
Problem: the lack of a decent mission system.
Favorite Thing: Exploration. It's the first MMO that I have felt like I was really exploring the wild, not just some zone dev made up.
5) Is this game fun for casual players or a grind fest requiring 6 hours at a time to get anywhere?
Depends on your goals. I think you could play a few times a week or an hour a day and enjoy it.
I'm not a dev, but I play one on TV (well not really but I am going to try to answer some of these).
1) Paid expansion packs, extra free content or fixing existing content, with limited manpower how do you make the decision of where to focus your labor?
Pass, ask Jessica this.
2) At E3 this year my co-worker saw your booth but said he walked past it without stopping because he'd never heard of the game, how do you feel about that? Do you consider yourself a different market segment from WoW or SWG?
I was at E3 and wondered about their closed booth status, so I asked the following and got the following answer:
>>>>>>At E3 you guys had a closed booth off to the side. I am curious why that decesion was made. Also why didn't you guys pass copies of the game out to show attendees?
Mainly, our press relations people did a great job of scheduling press interviews and meetings with clans, along with the busness meetings we had set up, so I asked that the door to the booth be kept closed to keep out walk-in traffic, while we gave demos and had meetings and interviews.
We did give away the game at the reception desk, but they went so fast, there times when the desk was clear.
This answer does make sense. The booth they had was setup like a livingroom/conference room. She is right that they could of never given one one one demos and interviews if it had been an open booth.
3) MMORPG communities are notorious for being unhappy, SoR seems to be pretty happy from what I've heard, how does a Dev team keep that going? How will you avoid the 'Dev's versus community' rift?
Well I think many people calmed down a bit after I reported what I saw at E3 concerning outposts. Other than that I think many of the players simply want to see an underdog MMO with amazing vision behind it succeed.
4) Big community or happy long-term community???
Right now the community is rather small. The ones that are here are mostly likely long term players. I have also asked about the small community and what is being planned to fight it. I was told they are VERY aware of it and do have things in the works. They did not elaborate on what those were.
Right now there isn't enough and their really hasn't been added for quite some time now. But I was lucky enough to see the major feature of the next content update in person, that being the outposts. They also hired someone to straighten out their content problems. So my answer to you is that as a new player there will be enough to keep you occupied for at least a few months. I am 100% sure within that time there will be some major updates.
2) Is the game restricting in any way if there aren't enough people to form groups with or can you solo if you want to?
When you get higher up in level it becomes a problem. Under level 100 I don't think it is.
3) Are there a lot of bugs/exploiters that take away from your enjjoyment?
Bugs are much better now than they used to be. I don't think there are really any that cause huge game play problems. I also don't think that this game has really ever had a problem with exploiters.
4) If you had to name only 1 real problem and 1 favourite thing about the game what would they be?
Problem: the lack of a decent mission system.
Favorite Thing: Exploration. It's the first MMO that I have felt like I was really exploring the wild, not just some zone dev made up.
5) Is this game fun for casual players or a grind fest requiring 6 hours at a time to get anywhere?
Depends on your goals. I think you could play a few times a week or an hour a day and enjoy it.
I'm not a dev, but I play one on TV (well not really but I am going to try to answer some of these).
1) Paid expansion packs, extra free content or fixing existing content, with limited manpower how do you make the decision of where to focus your labor?
Pass, ask Jessica this.
2) At E3 this year my co-worker saw your booth but said he walked past it without stopping because he'd never heard of the game, how do you feel about that? Do you consider yourself a different market segment from WoW or SWG?
I was at E3 and wondered about their closed booth status, so I asked the following and got the following answer:
>>>>>>At E3 you guys had a closed booth off to the side. I am curious why that decesion was made. Also why didn't you guys pass copies of the game out to show attendees?
Mainly, our press relations people did a great job of scheduling press interviews and meetings with clans, along with the busness meetings we had set up, so I asked that the door to the booth be kept closed to keep out walk-in traffic, while we gave demos and had meetings and interviews.
We did give away the game at the reception desk, but they went so fast, there times when the desk was clear.
This answer does make sense. The booth they had was setup like a livingroom/conference room. She is right that they could of never given one one one demos and interviews if it had been an open booth.
3) MMORPG communities are notorious for being unhappy, SoR seems to be pretty happy from what I've heard, how does a Dev team keep that going? How will you avoid the 'Dev's versus community' rift?
Well I think many people calmed down a bit after I reported what I saw at E3 concerning outposts. Other than that I think many of the players simply want to see an underdog MMO with amazing vision behind it succeed.
4) Big community or happy long-term community???
Right now the community is rather small. The ones that are here are mostly likely long term players. I have also asked about the small community and what is being planned to fight it. I was told they are VERY aware of it and do have things in the works. They did not elaborate on what those were.