Re: Camps
Posted: Thu May 26, 2005 5:59 pm
Ryzom isn't too realistic... hunger is exactly the kind of cumbersome system that a game like Ryzom avoids.ahlmea wrote:I would love to be to fish or hunt for food as well. Imagine having a new HP bar (hungerpoints) that needs to be restored for regen to be at full rate, and when you're drained, you move at a slower rate and penalty on actions go up.
Perhaps some people would find this cumbersome, but imagine the realism! *claps hands*
As for the kami/karavan altar healing services, I think that's a great idea.
This sounds perfect.mmatto wrote:I have played games where food works like a healing potion. Thats just stupid IMO.
We could have some food, herbs etc. Those would double regeneration rate for short while but increased rate would apply only when you sit down.
So, no effect on the current combat balance at all, but much help to that solo guy out there.
Also, maybe Kami/Karavan altars could sell healing service.
although food working like healing potions doesn't strike me as too stupid, it would need something to counter-balance it's advantage over spells.