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Re: Fun with Melee

Posted: Tue May 24, 2005 5:22 pm
by sehracii
So besides possibly getting XP when you can't hit something for real (doubt it works) sounds like Feint just lets you attack half as frequently but with free credits when you do. Could be good if you're running low on HP and stam and need one more hit to kill the mob... but that's about it...


My melee bar suffers from the same problem all my bars do, there are too many things I want on EVERY one....

HP heal, sap heal, stam heal, taunt, melee aura, magic aura, invul, speed, use enchantment, and I have a bad habit of wanting three self HP heals (small medium and max, depending on how bad the situation is)

That's 12 things, and I haven't even gotten to the bar's purpose yet! :p

Obviously I've made some consessions. My melee one is arranged with a few variations, not as many as some of you though...

I have my main max inc damage and max acc attack, one with just max acc, one with IA for daggers/spear, one with a headshot, a max inc dam/acc with dodge/parry credit (edit depending on what stats is better atm), and a circular attack. MAybe more that I can't think of right now, but that's mostly it... :rolleyes:

Re: Fun with Melee

Posted: Tue May 24, 2005 5:28 pm
by marct
roninpvp wrote:I use 2 Bars for Mele :D
I use 2 bars for Magic
I use 5 bars for harvesting
I use 1 bar for crafting

I would really like to see

1.) Ability to have more than 1 bar up at same time (2 would be fine)
2.) Give me some more bars :p
I TOTALLY agree with your additions...
I have the following
1. Heal/Def. Aff. bar
2. Forest digging
3. Crafting
4. Melee ( I only do Daggers really but I do use after dodge and after Critical)
5. Elemental
6. My odds and ends for creating sap crystals and enchants
7. Off. Afflication
8. Nexus digging
9. Sup Tracking (PR and Forest)
10. PR digging.

I use about 8-10 items in the same spot on every single bar. :D

Noin.

Re: Fun with Melee

Posted: Tue May 24, 2005 6:02 pm
by vinnyq
wow, I feel like such a noob.

Either that, or y'all are officially insane.

I still have 4, count them! unused bars.

Re: Fun with Melee

Posted: Tue May 24, 2005 6:13 pm
by sehracii
My "unused" bars are cluttered with new skills I've learned that randomly got dumped in the first empty slots.... Since I don't use the bars yet, haven't bothered to delete them :p

Re: Fun with Melee

Posted: Tue May 24, 2005 6:26 pm
by marct
sehracii wrote:My "unused" bars are cluttered with new skills I've learned that randomly got dumped in the first empty slots.... Since I don't use the bars yet, haven't bothered to delete them :p
Best noob advise is to use you hands bars starting at 5, that way the skills get dumped in the beginning on hands bar 1, then 2, etc.

My crafting bar (3) gets loaded up with junk, and then it rolls over to bar 6 if I learn a bunch of skills at once.

Noin.

Re: Fun with Melee

Posted: Tue May 24, 2005 6:28 pm
by totnkopf
roninpvp wrote:I use 2 Bars for Mele :D
I use 2 bars for Magic
I use 5 bars for harvesting
I use 1 bar for crafting

I would really like to see

1.) Ability to have more than 1 bar up at same time (2 would be fine)
2.) Give me some more bars :p
Wow... thats my exact setup... I too would like to see the ability to have more than one bar up... I'd also like the ability to "copy and paste" between bars so cleaning up the bars and rearranging wasn't so time consuming

Re: Fun with Melee

Posted: Tue May 24, 2005 6:33 pm
by targosz
marct wrote:I TOTALLY agree with your additions...
I2. Forest digging
8. Nexus digging

Noin.
I'm very curious in what is ur setup at FF and diggin' in Nexus different.....they r both forest areas.

I use 2 bars for meele ( main slashing skill with 2h and other for lower 1h pike+daggers)
At each i use same supporting skills like HP heal, self heals stam and hp, invul, meele prot, taunt....I put them in same slots for instinctual usage :)

I also have a bar for healing only conected with makros for each team member healing.

1 bar for craftings goodies
and 3 bars for diggin' : Overall with fast changable most common skills ,next for Forest diggin' only, and other similar for Desert

Re: Fun with Melee

Posted: Tue May 24, 2005 6:33 pm
by vinnyq
Here's a question, why would you need 5 bars for haresting? FIVE!!!!

lol

Y'all are kkkraaaazy.

Re: Fun with Melee

Posted: Tue May 24, 2005 7:06 pm
by iphdrunk
vinnyq wrote:Here's a question, why would you need 5 bars for haresting? FIVE!!!!

lol

Y'all are kkkraaaazy.

LOL I would even use more I think 10 bars fir harvesting would be perfect for me :D

I think that once you start digging serioulsy, you may want to use at least one bar for ecosystem you dig in. I dig daily in desert, prime roots and forest. You will also need a tracking bar. Also, any reeeeeal digger - mole will tell you that you can't dig safely without melee prot, speed at the same bar :D ... then, there is a large number of combinations of mats, prospections (far in front, near, 360o, for specific mats, for specific supreme mat, etc, etc)

My current setup is:
* One bar for light armor mats harvesting, specialized in prime roots. That has the prospect,care and extract for the 4 mats + some usual ones (focus regen 500, focus regen 700, focus regen 1000, melee prot, speed, etc)

* Same for forest foraging...

* One bar for mats for amps, with both PR and forest specs.

* One bar for tracking in prime roots, tracking supremes + misc

* One bar for desert harvesting, blah blah, blah, same thing

* One generic bar, the "use for anything". e.g a client asked me a purple armor.... I had to setup a fine buo tracking action, etc, etc...

* The possibilities are endless :D

Re: Fun with Melee (and apparently, multiple bars setup)

Posted: Tue May 24, 2005 7:29 pm
by gecker
Here's what I got.

4 bars for forage (PR, lake, desert, misc tracking)
1 bar for elemental spells
1 bar for afflictions
1 bar for healing (has team select macros)
1 bar for melee
2 bars for craft

I would probably like to have another 10 bars or be able to have 2 bars up, sure would make life easier.