Re: Fun with Melee
Posted: Tue May 24, 2005 5:22 pm
So besides possibly getting XP when you can't hit something for real (doubt it works) sounds like Feint just lets you attack half as frequently but with free credits when you do. Could be good if you're running low on HP and stam and need one more hit to kill the mob... but that's about it...
My melee bar suffers from the same problem all my bars do, there are too many things I want on EVERY one....
HP heal, sap heal, stam heal, taunt, melee aura, magic aura, invul, speed, use enchantment, and I have a bad habit of wanting three self HP heals (small medium and max, depending on how bad the situation is)
That's 12 things, and I haven't even gotten to the bar's purpose yet!
Obviously I've made some consessions. My melee one is arranged with a few variations, not as many as some of you though...
I have my main max inc damage and max acc attack, one with just max acc, one with IA for daggers/spear, one with a headshot, a max inc dam/acc with dodge/parry credit (edit depending on what stats is better atm), and a circular attack. MAybe more that I can't think of right now, but that's mostly it...
My melee bar suffers from the same problem all my bars do, there are too many things I want on EVERY one....
HP heal, sap heal, stam heal, taunt, melee aura, magic aura, invul, speed, use enchantment, and I have a bad habit of wanting three self HP heals (small medium and max, depending on how bad the situation is)
That's 12 things, and I haven't even gotten to the bar's purpose yet!

Obviously I've made some consessions. My melee one is arranged with a few variations, not as many as some of you though...
I have my main max inc damage and max acc attack, one with just max acc, one with IA for daggers/spear, one with a headshot, a max inc dam/acc with dodge/parry credit (edit depending on what stats is better atm), and a circular attack. MAybe more that I can't think of right now, but that's mostly it...
