Re: Dodge or parry?
Posted: Tue May 24, 2005 6:32 pm
dodge is based on your highest skil PERIOD, im pretty sure this goes for harvesting too
my dodge is based on my ele magic level
my dodge is based on my ele magic level
why would harvest have a high dodge? to avoid those sudden explosions?? i dont know, but thats weird if you get dodge points for lvling forrage.amitst wrote:dodge is based on your highest skil PERIOD, im pretty sure this goes for harvesting too
Actually, I believe its only combat levels. Harvest and crafting aren't counted.amitst wrote:dodge is based on your highest skil PERIOD, im pretty sure this goes for harvesting too
mmatto wrote:Some say that non-combat lvls are divided by 2 when counting if they affect dodge. I have no idea if that is true.
Have 100 in constitution to give me? hehe, if I had the const, I would have that armor.vinnyq wrote:Have 10mil+ to spend?
http://www.ryzom.com/forum/showthread.php?t=14702
or you can go be booster boy/girl toy or something![]()
+parry bonus on gear adds directly to parry skill. Shields can give the biggest bonus. Max parry on armor seems to be +2 (x6 for all pieces), while shield cap out at around 30 or perhaps at quality of shield / 2 (most of my experiments were done on q60 shields). Parry bonus on most weapons is not shown. I'd be interested in peoples estimate of what max parry would be for weapons.iphdrunk wrote: parry = lvl of the skill used => unsure on how the gear affects parry
AAAHHthurgond wrote: One wrinkle, if your amps are equiped, parry is based off close combat skill.
larwood wrote:why would harvest have a high dodge? to avoid those sudden explosions?? i dont know, but thats weird if you get dodge points for lvling forrage.
+4 for uberloot for sake of completenessthurgond wrote:Max parry on armor seems to be +2
+125 Parry from shield would be somethingthurgond wrote: while shield cap out at around 30 or perhaps at quality of shield / 2 (most of my experiments were done on q60 shields).