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Re: [FAQ] Shortcuts, Show/Hide Windows in Game

Posted: Tue Jul 12, 2005 11:41 am
by jamela
Got round it by using Macros - rather more laborious to set up than the shortcuts, but at least the Action>Target Team Member # works there.

Re: [FAQ] Shortcuts, Show/Hide Windows in Game

Posted: Fri Jun 16, 2006 2:24 pm
by jam2005
When I started up a new character last night I found quite a number of the shortcuts had been unbound (like k: Keys, t: Target, s: Hands Bar, y: Team Window, w: System Info, x: Chat Window, c: Compass, and u: Game Configuration) and a: Action Book was rebound to b? Seemed quite a shame really. :(

Re: [FAQ] Shortcuts, Show/Hide Windows in Game

Posted: Fri Jun 16, 2006 2:30 pm
by khyle
jam2005 wrote:When I started up a new character last night I found quite a number of the shortcuts had been unbound (like k: Keys, t: Target, s: Hands Bar, y: Team Window, w: System Info, x: Chat Window, c: Compass, and u: Game Configuration) and a: Action Book was rebound to b? Seemed quite a shame really. :(
Have a look at the patch announcement, several keys have new defaults. Prominently the WASD keys got unbound to allow for more flexibility...

Re: [FAQ] Shortcuts, Show/Hide Windows in Game

Posted: Fri Jun 16, 2006 2:41 pm
by jam2005
Yes they had a reason for it, but my opinion is that I still think it's a shame that so many were unbound. ;) It may have at least been helpful to have left K bound to the Keys window to make it easier to show new people how to customize theirs. A lot of that stuff will be open for them by default, so they just won't know how to turn it off, but it makes finding something like the macro window a bit more complicated.

Re: [FAQ] Shortcuts, Show/Hide Windows in Game

Posted: Fri Jun 16, 2006 2:47 pm
by khyle
jam2005 wrote:Yes they had a reason for it, but my opinion is that I still think it's a shame that so many were unbound. ;) It may have at least been helpful to have left K bound to the Keys window to make it easier to show new people how to customize theirs. A lot of that stuff will be open for them by default, so they just won't know how to turn it off, but it makes finding something like the macro window a bit more complicated.
I agree completely on the keys window, it makes things harder to understand if you don't know how to access the key bindings. But then, a newcomer to Ryzom has to ask around, anyway ;)