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Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 3:42 pm
by b00ster1
Bleeding for Slashing, Ignore Armor for Piercieng ,Slow Attack for Blunt.
From this 3 special attacks, only one really, noticeably, works.
Other attacks, simply do not cost their uses, and it is better to combine Inc. Dmg + Acc Attk, than Inc/Acc + Spec. Attk
They work, but the effect is too undistinguished against mobs of your level, and for some types of attacks there is no detailed information - it is necessary to guess only, what damage they does. But by personal experience - worthless the used credit (or more effective to use Acc or Inc instead of Spec. Attk)

IMO, atm, useful only one special attack - Ignore Armor with Piercing weapons - in PvP and against some mobs with a thick skin (for hit full damage, without penalties)

PS. I'm Swordsman, and use(d) only or Inc Dmg or Inc Dmg + Acc Attk.
Before Patch 1, Bleed was pretty useless, after, when mobs dmg increased - ... is necessary to kill quickly, instead of to watching how it bleeds to death (and effect was noticeable only on low lvl mobs)
But devs, i suppose, can any moment triple (literally speaking) bleeding dmg, and then who knows or will be worth... but for sure not now

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 4:13 pm
by tobaran
roninpvp wrote:.....
Lastly as for bleed slowing the enemy it does not. However I did ntoice that the writer of that was mentioning he does max damage. He may mistakenly be doing critical hits causing malus and just assumed it was coming from the bleed brick.
I was mistaken on the slow part... when you incur bleeding from a mob, you lose stamina while incurring damage - I assume this to be true when dealing out Bleeding. It is most notable on low level mobs, as their stamina reserves will drain out faster then high level mobs....

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 4:14 pm
by madnak
Also, the credit cost of bleed is much higher than the credit cost of ignore armor.

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 5:03 pm
by trenker
Anyone tried stacking bleeds? I mean - keep using bleed and perhaps after 3 or 4 hits the multiple bleeds will start to do some beefy damage on their own, like a rolling snowball?

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 5:10 pm
by amitst
yes the bleeds stack

booster, bleed has a noticeable effect, a hugely noticeable one

yes the mace slow skill works but (DUH) you dont notice anything cause THE MOB IS STANDING STILL when you are fighting it

the mace slow skill could only be useful if you hit the guy and tried to run away, but it doesnt last long enough

i wasn't giving my opinion before, its a fact that bleed adds significant DPS, in fact since bleed stacks the DPS increases as long as you are fighting up to a 100% increase in DPS, bleed does an additional 100% damage over time, however the duration and actual damage can vary based on the credit you use
you would only notice when fighting things like muncham, yelketh, and sirgio. Xelir is probably right about the 25-30% increase because the battles are probably only 10-20 seconds long........

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 5:20 pm
by madnak
In a group bleed deals much less damage than nukes do (though it is significant damage). In PvP ignore armor is generally much more effective (and much cheaper). A major problem with using bleed is the credit cost. In order to use increase damage and bleed, you need max hp and max stam credits. In solo or PvP that is unacceptable.

I have a bleed stanza that uses a parry credit and a stamina credit. My usual technique is to use a simple increase damage stam credit action normally, and use bleed on parry.

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 9:47 pm
by Lukati
Wow, I didn't think I would've gotten as much feedback on this as I have. Thanks to everyone who offered their information.

Bleeding seems a little more useful to a solo'er than anyone else. Which I guess is good, seeing as I solo about 90% of the time I am fighting. I would love to run some tests myself, so I'll probably level 2h a few times and get the highest level Bleeding that I can. Maybe I'll even go as far as to submit a question to the Q&A thread and see if Xavier can't give us some more specifics, or even some actual numbers!

Thanks again everyone :)

EDIT: And I've love to get my hands on a nice Excellent or Supreme 1h Pike and switch to ignore armor, but it doesn't seem like anyone is really making them. Of course, if anyone knows of anyone supplying these rarities, you'd tell me, right?! :p

Re: Need some info on the "Bleeding" stanza

Posted: Thu Apr 14, 2005 11:38 pm
by bobturke
Bleed seems to be useful with circular attack, but I have no numbers to prove it. Needs beefing up a bit IMHO.

Ditto for Slow (and the Slow Attack/Slow Movement spells).

Re: Need some info on the "Bleeding" stanza

Posted: Fri Apr 15, 2005 1:28 am
by madnak
You might try Juggernaut. Lots of people make spears, but all the ones I know personally are Karavan.

Re: Need some info on the "Bleeding" stanza

Posted: Fri Apr 15, 2005 2:19 am
by b00ster1
booster, bleed has a noticeable effect, a hugely noticeable one
amitst, bleed comparing with other available stanzas is useless (and Slow too) and have much less noticeable effect, than we can have using other stanzas.
I speaking about "normal" (not "boss") mobs.
At lvl 2xx - you fight with healers usually, so your "task" is hit max and as possible fast - bleed useless. DPS is higher with combo Acc + Inc, cuz much more chances hit full dmg (not 1/2 or 2/3).. And also usually you fight higher mobs than your melee lvl - so Acc. Attack is needed... Increase + Accurate = no "place" for Bleed, cuz not enough Stam and Hp credits.
If you fight solo, eg. Jugula or cuttler - "no time" for Bleed.... or you kill it in 30 sec or you dead.

Now, just for fun, also use lvl ~110 (other fight tree), and .. for solo much better , again, Inc + Acc against 1 mob, and Inc + Circular (and fill rest of credits with Acc. Attk) against 2/3+ mobs.
For example, sometimes killing DP on Rendors in KoD.
4-6 rendors spawn. You use Inc + Circular + "small Acc. Attack" (to fill rest credits) 3-4 hits and mobs dead. Against 1 "higher" mob (eg. torbak in KoD) - again - if you solo - no time for bleed, or you kill it fast, or you dead.
With healer at this lvl, again - better hit almost always full dmg (Inc + Acc) than hit more rare full dmg, but "have bleed effect".
Bleed seems to be useful with circular attack
With Inc + Acc DPS is higher, cuz, like i said above, you hit more often full (double) dmg.

Unfortunately, we now cannot operate with the facts because the detailed information, in System info is absent. Let's consider that we just speaking about our impressions..

PS. Before Patch 1, bleed was more useful (and still dont worth to use), because mobs damage was lower, and fight was longer. Devs fixed, a little, week later (after Patch 1), but still now, with few exceptions, fight supposed to be rapidly.