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Re: Q&A - Round VI
Posted: Thu Apr 07, 2005 11:52 am
by predzz
Will the whole Kami - Karavan conflict have any impact on guilds or does it only have effects on the individual? If it does affect guilds, will multi-racial and multi-religious guilds (which have some members that follow the kami, and some that follow the karavan) be at a disadvantage towards guilds that follow one path.
Re: Q&A - Round VI
Posted: Thu Apr 07, 2005 3:06 pm
by kibsword
I have been staring again at the concepts of the Emperor Dexton (Fyros), the Governor Still Wiler (Tryker), the Great Sage Mabreka Cheng-Ho (Zorai) and the King Yrkanis (Matis), who I hope are going to be introduced ingame soon? Dexton, Still Wiler and Yrkanis all seem to have lust robes of different types on (very impressive pics btw). I was wondering if this suggests that the ingame characters of these figures are going to have such robes and cloaks, and if so do you have a simular plan for us humble homins too?
Edit:
http://www.ryzom.com/forum/showthread.php?t=12406 if anyone is curious to see them (right at the bottom)
Re: Q&A - Round VI
Posted: Thu Apr 07, 2005 10:40 pm
by gecker
I have noticed that within an hour or two after a server reboot, many of the excellent and supreme mats in PR have been depleted. Players that can log in immediately after a scheduled server reboot (for example after a patch) have a distinct advantage over those who's playing time does not correlate to the scheduled reboot. With PR excellent and supreme mats, it appears that once a source is depleted it stays depleted until the next server reboot. (I should also say that some boss mobs and boss tribes are also killed shortly after a server reboot.) Maybe introducing some randomization of when these mats and bosses appear after a reboot would potentially allow more players a chance at these items. So is there anything in the works to allow a more players a chance to obtain these items?
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 12:57 am
by predzz
A question that has been bothering me, and many others probably for a long time... I'll keep it nice and short.
What is being done about exploiters?
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 10:20 am
by kaetemi
I haven't heard the music
http://www.ryzom.com/data/music/Loading_Music_Loop.ogg yet ingame. Is this the one for the login screen? (so before character selection)
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 1:08 pm
by lawrence
FYI - Today's the last chance of submitting new questions to Nevrax before the next round, I will be submitting this round's questions by tomorrow morning.
Hint: You can also ask questions regarding any current or recent on-goings, for instance the server merge, the reorganization of our cs teams, and so on. Surprisingly we've not seen many questions regarding those topics, but I could imagine that some of you are hiding some deep within.
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 1:14 pm
by johanca
I have a job and a girlfriend who isnt very supporting when it comes to playing games but i still pay the money each month. Im not sure how long i will be doing this since i "grow" very slowly and being a weakling after 5 month in ryzom isnt very fun. (im about lvl 100 in my highest skill and 50-80 in some other skills..)
Are there any plans to aid people like me that dont have the possibility to play that much ?
Maybe increase earned exp by a factor 1.5 if you play less than X h/month, 1.3 if you play XY h/week aso...
Of course i think it should be much better for your character if your able to play it more but a little boost for us who dont have the time would help alot.
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 1:57 pm
by akm72
johanca wrote:...being a weakling after 5 month in ryzom isnt very fun. (im about lvl 100 in my highest skill and 50-80 in some other skills..)
I'm less than 100 in my highest skill, but I don't feel like a weakling. In melee I can hit monsters a lot tougher than me, I can't solo against them of course, but I can still be a useful part of a team. Even as a lowly lvl 52 healer I can still heal sufficient amounts to contribute to any team I'm part of. I only feel weak when going up against really tough bosses that can deal out 1000's of hp damage per hit, or when I get picked on by high lvl aggros (which dosn't happen a lot 'cause I'm smart enough to avoid them!).
Mioette,
The littlest Samsara.
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 3:07 pm
by matteo81
Will there a be a story line thats more active?
Many players are I think are wanting some sort of story development and are just hanging on in baited breath for this to happen!
Question has told parts I guess...
1) Whens the next development?
2) Will the story be more real time instead of 3-6mths apart which is crazy!
I guess part of this can be solved when the encyclopaedia gets fixed?
Or am I missing the concept of SoR?
Re: Q&A - Round VI
Posted: Fri Apr 08, 2005 3:38 pm
by marct
DCC wrote:
A new user interface is under construction featuring a better ergonomy and an immersive look.
This was posted in the first letter from David Corval. Can you please elaborate on this. I think the new users need a slick and easy interface this is one of the hardest things for new people. However, I would be devastated if you took mine away.
In addition, what other efforts are underway to assist in new players coming on strongly, and to keep their interest. I had mentioned in a past post that the possibility of merging all 4 noob islands into 1 would be a grand idea. Seems that this would put a higher population there so people would not think that the game does not have population.