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Re: Adding some worth to the dapper
Posted: Sun Apr 03, 2005 2:03 pm
by vutescu
hans1976 wrote:I like the idea, but only if food is either harvested or crafted. Or food is in a skilltree, and you get:
food
petfood / hominfood
mount, packer, carnivore, herbivore / Tryker, Zorai, Fyros, Matis
Weeee, more sp to waste
You are missing his point here. The intention was to BUY food with dappers, not to add another skill. And that was meant to increase the currency value.
I totally agree with his (random44) point, but what comes in my mind is: where should we store the food? In our tiny inventory? I'm already full with my tp tickets, harvesting armor, casting armor, melee armor, weapons, tools. I'm walking around like a caravn with 2 meks behind my back.
Re: Adding some worth to the dapper
Posted: Sun Apr 03, 2005 2:29 pm
by keoni
The idea that dappers have no worth is simply a ridiculous notion to me. There are consumable items in the game already: notably, HP jewelry & light armor. On the horizon, there will be the necessity for guilds to equip and maintain their outpost defenses.
A test for dappers' worth: Place an item that people are eager to buy on the market... at a price higher than they expected to pay... and set up a decibel meter for the ensuing squeals of outrage.
Re: Adding some worth to the dapper
Posted: Sun Apr 03, 2005 3:39 pm
by vutescu
I don't know your style of play, Keoni, but I really find dappers way too easy to made. And I'm a low level (less than 100) in all exept harvesting. I do even provide my new guild-mates with money for meks / mounts. And do not "sell to players" only to NPC's. I find "selling to players" useless as long as my crafting quality is less than 100.
If you spend your time leveling melee and don't quarter at all, if you level magic and don't quarter, if you are healer in a group, if you buy mats from merchants to level in crafting you sure have a hard time making a dime.
Re: Adding some worth to the dapper
Posted: Sun Apr 03, 2005 5:09 pm
by hans1976
vutescu wrote:I find "selling to players" useless as long as my crafting quality is less than 100.
Why? Low level players need armors too, you know. Just make them inexpensive and build a name as an armorer.
And about the high price... When an item is placed with the merchants that is rare, the basic market principles kick in. Why not charge a lot? If not sold in a few days, lower the price, simple as that.
People complaining about prices can do several things:
- dont buy the item
- note the name of the crafter and haggle, he might take it out and sell it for less
- start lvling that skill and sell for less, people will buy your items

.
- See if there is a crafter in guild that is willing to sell or craft for a guildie.
But shouting at someone for pricing of an item makes a buyer a victim. And who wants to be a victim
Grtz,
Re: Adding some worth to the dapper
Posted: Mon Apr 04, 2005 7:46 am
by micrix
Grrrrr... one day home and they shutdown fo merge
So back to the Bored @ Home thing..
Atm. dappers are really easy to make. But what will happen when the DP tickets will be available ? Nobody knows, but the NPC guards for outpost probably want to get payed ??
Re: Adding some worth to the dapper
Posted: Mon Apr 04, 2005 9:17 am
by andvice2
In my toughts, dappers value is fine.
They could let us buy improvements of our apartment at high prices for example if you want a goal for collet a lot of dappers.
Re: Adding some worth to the dapper
Posted: Mon Apr 04, 2005 10:32 am
by matteo81
Just picking up one the first post...
....umm....go play SIMs!!