Nevrax need to Push Ryzom more.....

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kostika
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Re: Nevrax need to Push Ryzom more.....

Post by kostika »

HAHAH!! No bugs in WoW? Not from what I've heard.

The dare continues.

BTW....supporting our staf doesn't make us weak. It makes us good customers.
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amitst
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Re: Nevrax need to Push Ryzom more.....

Post by amitst »

being nice makes you a good customer? that sounds like religious brainwashing
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marct
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Re: Nevrax need to Push Ryzom more.....

Post by marct »

amitst wrote:i played WoW for a month or so and though i quickly tired of it i never needed to submit a single bug ticket, everything simply worked the first time and was finely balanced, and i mean absolutely everything
Well, I would hope it is balanced after the 9th version and 10 years. WoW is the culmination of 10 years, since 1995 release of the first product from Blizzard. :p

Imagine Ryzom in 10 years? Do you think combat will be balanced then?
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glipe
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Re: Nevrax need to Push Ryzom more.....

Post by glipe »

amitst wrote:I encourage those that love the game to try to improve it so other people like it TOO. all your damn compliments to the staff just make you sound weak

three cheers for raynes

how do you motivate someone anyways?

anyways i want to congratulate the dev team for accomplishing nothing but a bunch of scraggly NPCs and mounts that are too expensive to use regularly over the course of 6 months

a broken encyclopedia doesnt count

oh and btw

they didnt care about the thread that had so many many many signatures about the horror that was patch 1
the HORROR

and now after a few months the combat system has reverted pretty much back to how it was before patch 1, except its still easier for enemy mobs to hit you, and healers heal a ridiculous amount still

they havent listened to a single comment that i have posted/submitted tickets about, or anything, like vigorous ragus being scared of lvl 200 players or other similarly annoying features of this game

i remember when i first encountered the Gnoof bug, the one that made certain lvl 60 gnoofs deliver in excess of 2k damage, and Mintaka told me, oh maybe you should stay away from that island

what happened to all of the Guides that were around in beta, september and october, i had some good friends among them

im still playing, so maybe im complaining for a good reason instead of flaming right? i push this game to all my friends but cant do any more short of anonymous emails

why do they worry about exploits when their combat system is broken(constant tweaks do mean its not working correctly, right?)

when i asked my friend fwuffysquirrel, who most of windermeer knows, to come back he said, "Too many bad memories man...too many"
he said this because he had spent so many months exploring and building a character strong with style and skill, and patch 1 virtually took all of that away from him, suddenly any carnivore could kill you no matter what your level and you couldnt do the things that you were used to enjoying


you just dared us to find a game without bugs?

i played WoW for a month or so and though i quickly tired of it i never needed to submit a single bug ticket, everything simply worked the first time and was finely balanced, and i mean absolutely everything

I found a few things in this post quite funny.

To start off with, lets take the ragus thing. If you stand two characters, one high level and one low level beside each other, in the same type of armour, with the same type of weapon, is it possible to tell which is the high level character? Are ragus meant to smell the danger?

Then the mount thing. Too expensive to use on a regular basis? I'd like you to explain to the people on the boards who complain about money being useless because they have nothing to spend it on!

WoW is officially bugless! I'm glad you pointed out such a superb example. Well, we set you the challenge of finding a bugless game and I guess you didn't disappoint us. And a month without putting in a bug ticket! Surely you must have felt faint?

We've heard all the moaning about patch one months ago. I can't believe you're still harping on about it! I'm happy with the mob balance. Yes, some mobs do a lot of damage. Good for them! Most people in the game are quite happy with the way things have turned out.

And if this was intended to be complaining instead of flaming, you need to realise that insulting the player-base in your first paragraph isn't doing you any favours on that front.

If you want to put forward a complaint or two about the game, go for it. Just don't keep on and on! Some points were quite valid, just phrased like a 10 year old with a temper tantrum. The encyclopedia is a bit of a mess, I can't wait for it to be up and running properly but they are trying to do exactly that on the test server so I'm leaving them to it. And I think healing magic might be a little overpowered but that's a small balance issue and not something I'm terribly bothered about.

Some of us on here are complimentary towards the development team. It's because we love the game. We know that there are problems and when we find a problem we report it and get on with our game. The devs and the CSR team are incredibly prompt and supportive and if they're not fixing your "bugs" why not ask them straight out "Why not?". But not on here...

I'm tiring of hearing the same record.
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kostika
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Re: Nevrax need to Push Ryzom more.....

Post by kostika »

amitst wrote:being nice makes you a good customer? that sounds like religious brainwashing
I didn't say that, but yes. For lack of a better term (I was being nice earlier) not acting like an a**h*le makes you a good customer. Being supportive of those supporting you makes you a good customer. Helping the support team makes you a better customer.

This whole CSR thing really is a two way street ya know.
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kaetemi
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Re: Nevrax need to Push Ryzom more.....

Post by kaetemi »

ryzom is 16th place on mmorpg.com atm :)
oh, and have you seen all the positive comments there these days? ;)
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grimjim
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Re: Nevrax need to Push Ryzom more.....

Post by grimjim »

>All your damn compliments to the staff just make you sound weak

Its a complete myth that acting like a w****r gets you better service from anyone. It gets you grudging service and nobody wants to help you. This is how you end up on cold-call blacklists and why tech support will put you on hold for hours if you're a particularly annoying customer without a clue.

The two outstanding things about this game are the CSR support and the community.

>how do you motivate someone anyways?

Positive reinforcement.

>a broken encyclopedia doesnt count

The encyclopaedia itself works. Its a framework for the various rites, some of which don't work but, if you've paid attention to the announcements, a lot more are coming.

>they didnt care about the thread that had so many many many signatures >about the horror that was patch 1
>the HORROR

They patched and rebalanced again within days, DAYS.
True, we lost a hell of a lot of people, some of whom never returned, but they showed they were responsive and some of the pre patch one problems were awful, the blind spell for example.

Now it's about right, fast, but not as totally deadly as it was.

>and now after a few months the combat system has reverted pretty much >back to how it was before patch 1, except its still easier for enemy mobs to >hit you, and healers heal a ridiculous amount still

Healers do heal a lot, casters do still do way too much damage compared to melee, but we've been told that's being looked at. Its not like it was pre patch one, which was slow and relatively easy combat. Now there's a thrill again.

>they havent listened to a single comment that i have posted/submitted >tickets about, or anything, like vigorous ragus being scared of lvl 200 players >or other similarly annoying features of this game

Just because you (or I) make a comment doesn't mean that that comment is...
a) Implementable.
b) Correct.
c) Not a misapprehension on our part about some aspect of the game.

>why do they worry about exploits when their combat system is >broken(constant tweaks do mean its not working correctly, right?)

There haven't been tweaks in a while.

But lets introduce you to new concepts.

They're called 'balance' and 'complexity'.

Balancing classes and abilities is a tricky business, even more tricky when things are as freeform as they are here. The process is constant as new elements brought into the game make certain types of character stronger, others weaker. You will find complaints of this in every MMORPG ever made, with some complaints of being nerfed and other complaints appearing about other classes getting boosts or becoming Uber.

Swings and roundabouts.

Now, complexity. You can plan as much as you like, but no plan survives contact with the enemy. In this case - us - the players. We find new ways to do things, play unexpectedly, attach value to things the devs may not have thought valuable and disparage things they may have thought everyone would want. This is a living, breathing system and you can't predict how it will act accurately, no way, no how.

>when i asked my friend fwuffysquirrel, who most of windermeer knows, to >come back he said, "Too many bad memories man...too many"
>he said this because he had spent so many months exploring and building a >character strong with style and skill, and patch 1 virtually took all of that >away from him, suddenly any carnivore could kill you no matter what your >level and you couldnt do the things that you were used to enjoying

Which is no longer the case.

So he should come back, though I'd wait for outposts, which I think may bring a lot of people back.

>i played WoW for a month or so and though i quickly tired of it i never needed >to submit a single bug ticket, everything simply worked the first time and was >finely balanced, and i mean absolutely everything.

I refer the honourable gentlemen to the WoW boards and when he comes screaming and sobbing back here and thanks the deity of his choice for the relative sanity and niceness here, he can have a cookie.

There you shall find word of plenty of bugs.

But then, WoW is a cookie-cutter generic fantasy world with the same tired old fantasy cliches and a lead-by-the-nose quest system that helps channel players into acting more predictably. We pay a price for our freedom.
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myseren
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Re: Nevrax need to Push Ryzom more.....

Post by myseren »

I must live in such a fluffy, happy little world, cos I cant understand your whining and all the negative comments are starting to get to me.

I can see problems, I won't touch the encyclopedia at the moment, cos to me it's not worth the pain, but it's one tiny facet of an amazing game.

I personally think that the melee balance is right now. If you are lvl 200 and having problems with little ragus's you are doing something wrong or I just dont understand correctly. Are you running past a mob of them? Burning your finger isn't fatal but walking into a fire is.

I like the sense of pride I now get when i get high xp for meleeing a mob. It's much better than getting 3k a time without having to think. Maybe the magic system isnt quite right, I don't want to comment as I haven't really thought about it.

And if you are constantly sending tickets, do you expect the people who put so much time and effort into making this game playable to stay motivated and listen to you intently? You complain about 'major flaws' then expect them to jump and implement aggro mobs running away from high level players? I wouldn't want to reply to that either.

I'm sorry if I seem nasty, but I've loved this game since beta and although things about it frustrate me, if you cant criticise constructively what is the point (think I've just turned into hypocrite, lol).

Gonna go sit in my fluffy world and be calm and happy again now.
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saeri
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Re: Nevrax need to Push Ryzom more.....

Post by saeri »

There are a few points on here that I agree with but I think the main problem why SoR is failing, and it breaks my heart to say so, is things like not having any content.

One of the main thing missing for me is Epic/Hallmark quests, every character should have one but there is no such thing in this game.

There are no viable quests at all, nothing to do except kill X amount of thingy's, craft X amount of thingy's, or Deliver X to Y. What kind of content is that?

This is the important thing: The Majority of people that come and try Ryzom out will have allready played one or more of the other top MMORPG's, like EQ2/WoW/DAOC/SWG/AC/AO, And this is what is hurting Ryzom, because these other games, no matter how much we hate things about them, have STRUCTURE.

Ryzom to me is a Beautiful, good looking world that has you just dumped into, you then go kill stuff, go back to town, by new spells/skills. Rinse & Repeat.

The only thing saving this game at the moment is the Social aspect, there are a lot of mature people on here, like myself that enjoy being online, in Ryzom, to talk and group with other people. <--- This will not last long.

Ryzom to me isn't a MMORPG; in its current form it is a Social Game, Like the Sims or Second life, its an advance chat room that allows us to dress up and goto parties or join up for a trek from A to D whilst going through B & C:

o Naked Boxing?
o Rambling (<--- yes, I mean walking around looking at scenery)
o Dressing up competitions (no matter what you call it, it ain't a fasion show)
o Lets go and kill together

I have stuck by this game since beta, I have given EverQuest2, World Of Warcraft & City of Hero's the cold shoulder to play this game, I have been faithful to the point where expectiation alone has drivin me along and I just cannot do it anymore, im tired, I feel mentally exsausted & I feel like a fool because I believed this game would have become something it just hasn't.
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grimjim
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Re: Nevrax need to Push Ryzom more.....

Post by grimjim »

>One of the main thing missing for me is Epic/Hallmark quests, every character >should have one but there is no such thing in this game.

No such thing in an MMORPG.

Player One: "Me and my guild quested through the forest of Mingmoor and found an ancient cave, guided by the map Neng gave us in the city of Boglon. Within its depths we found the Dragon Ftang and after a mighty struggle defeated him. I learned the ancient art of Dragonbreath, my friend Gilmo got the fabled fiery dragonword and there were jewels and treasure enough to make us all wealthy."

Player Two: "D00d, sw33t! M3 2, the sword roxxors! I h@v3 ten of them!"

Player's three to five hundred: "Us too!"

You get nothing epic, nothing individual, nothing unique. Such is the nature of the beast.

>There are no viable quests at all, nothing to do except kill X amount of >thingy's, craft X amount of thingy's, or Deliver X to Y. What kind of content >is that?

Actually, that's just about all any 'quest' is in any game, no matter how dressed up.

Go get A
Stop people getting B
Protect C
Kill D
Protect C while getting to E
Make F

>This is the important thing: The Majority of people that come and try Ryzom >out will have allready played one or more of the other top MMORPG's, like >EQ2/WoW/DAOC/SWG/AC/AO, And this is what is hurting Ryzom, because >these other games, no matter how much we hate things about them, have >STRUCTURE.

I have to say here, I don't want cookie-cutter quests that everyone does. I prefer the encyclopaedia system with its rewards which is similar, but provides scope for personal customisation and doesn't feel as bad as the instanced quests in other games though I'm sure some missions will 'hurt' the same way.

>Ryzom to me is a Beautiful, good looking world that has you just dumped into, >you then go kill stuff, go back to town, by new spells/skills. Rinse & Repeat.

Roleplay then.

>I have stuck by this game since beta, I have given EverQuest2, World Of >Warcraft & City of Hero's the cold shoulder to play this game, I have been >faithful to the point where expectiation alone has drivin me along and I just >cannot do it anymore, im tired, I feel mentally exsausted & I feel like a fool >because I believed this game would have become something it just hasn't.

No, it already is and will go on to be more.

If you want a game like you mention, find a budget copy of Balder's Gate or play KOTOR, there at least you're in your own instanced world where your decisions and experiences build the game to its conclusion.
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
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