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Re: Q & A IV

Posted: Fri Mar 25, 2005 12:32 pm
by iphdrunk
marct wrote:I absolutely love the 'key' idea. Same question from me. The key would be neat, you would have to have it in your bag. You could buy key's from the apartment caretaker.
Agreed, and since there are no individual coffers/access management in GH, a crafter could go pay a visit to a player appartment and drop an item there.

So for the questions (offtpoic dodging):

* The economy is Atys seems to be a subject of debate in many forums. Players are guessing that the outposts will bring some balance. Could you elaborate on current plans regarding economy? Is Atys economy in general terms working as expected?

Re: Q & A IV

Posted: Fri Mar 25, 2005 3:13 pm
by marct
What is the "Guild XP" indicated on the window when you are looking to buy an apartment?

Can you please explain why NPC's that roam are "gods"? and cannot be attacked by aggro?

Why does a roaming tribe group not support me like the guards at their camp do if I have favorable fame with them?

Please explain why I cannot kill the tribe Chief, outpost officer, tribe welcomer, etc. in a tribe.

Why do tribes just "respawn"? Wouldn't it be better for them to need to be resupplied so that they may recruit members?

Re: Q & A IV

Posted: Fri Mar 25, 2005 6:27 pm
by marct
Please explain as much as you can about the mob mat dropping system. The manual says if I use different methods, it will result in different quality materials, or types. This does not appear to be the case. Can you please elaborate on this.

Re: Q & A IV

Posted: Mon Mar 28, 2005 1:40 am
by sebron
I would like to know in playing this game,WHY are the harvesters the most penalized?

By this i mean that when you go to other lands your skill lvl starts over or at least lvl 50 again!! It dose not do this for malee or magic or even crafting.

I worked my butt off trying to get a high lvl in harvest, but to only find out that it only is good for my land. It dose not work that way for anyone else, so WHY?

SO... those guys standing buy the TP's why not have them sell huntting and harvesting rights to these lands at a price, and divide the money up with the guilds of that land... or in a way that is fit.

THAT would be fair for us harvesters... just would like to know.

Re: Q & A IV

Posted: Mon Mar 28, 2005 2:34 am
by starsus
will there be pets in chapter 3?

Will the weather system for PR be fixed and will there be more detail info for weather?

Will raids be more random and be more "forcing players to be part"? Ex. the one back in november on the windemeer where the towns were attacked and not even the GMs knew what was going on.

will there be Rites that require teams to complete and are more impacting on the world of atys?

Will range be fixed in chapter 3?

is it possible that the guild outposts may have mercenaries that could join you or aid you?

Re: Q & A IV

Posted: Mon Mar 28, 2005 1:52 pm
by ligia
1 - Will there be a general or faction chat channel?

2 - Will the hawkers sell anything that we can really use for combat? If not, why do they have things to sell?

3 - Will there be quests/rites/missions for guilds/groups? If so wich?

4 - Will the Q&A (A part) refer to who actually asked the questions?

5 - What you think of introducing "static spawns" for some harder missions/invasions? Is it possible to do so? Did you think about it?

6 - Can/will there be a message when people on your friends list log in and out of game?

Re: Q & A IV

Posted: Mon Mar 28, 2005 3:38 pm
by marct
Are there people at Nevrax reading the forums? It is not clear what besides the Q&A you are hearing.

P.S. It would be nice to see some involvement from the mother ship in our discussions.

Re: Q & A IV

Posted: Tue Mar 29, 2005 8:39 pm
by cerest
Here are the answers to this round http://ryzom.com/forum/showthread.php?t=12915

Re: Q & A IV

Posted: Fri Apr 08, 2005 1:25 pm
by lawrence
FYI - The Q&A Round will be carried on in the following thread in the EE Forum:
http://www.ryzom.com/forum/showthread.php?t=13227

The next batch of questions will be submitted to Nevrax by tomorrow morning and any questions you'd like to get an answer on in this Q&A round should be submitted sometime today.