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Re: Q & A III

Posted: Wed Mar 16, 2005 4:07 pm
by vinnyq
[aside]
Seeing how the last 2 QA worked, I think it's wise to not bombard Xaviar with 1000 questions at once. Pick and ask the question you truly want an answer to, and leave the rest for later on. When the man see 10 pages of hundreds of questions, I bet he goes through the most he can and call it a day.

So , I recommend we ask questions we really want an answer to, and if the question really isn't that important to you, don't ask.
[/aside]

I really want this one answered:

Why can't we get a global/racial/user created/guild alliances chat channel? Is there some implementation mechanic that is preventing this? (We all saw how it worked for the contest tab).

Re: Q & A III

Posted: Wed Mar 16, 2005 5:57 pm
by caitiff
zumwalt wrote: Can the 'bulk' vs 'slots' be modified so that the 'slots' overwhelm the 'bulk'

Its useless bulk space if we fill the slots in the guild hall and the apartment so fast that the bulk is only 30% but the slots full, leaving 70% bulk open.
It was said earlier by them that they are changing this. I believe they are removing slots all together if i remember correctly :) So they are already taking care of this ;)

Re: Q & A III

Posted: Wed Mar 16, 2005 10:01 pm
by raynes
Why didn't the makers of this game set rules that make it so that you have to follow the Kami to learn magic or follow the Karavan to learn ranged fighting?

Re: Q & A III

Posted: Thu Mar 17, 2005 4:59 am
by shyke
It is pretty obvious to me that in designing the game the devs intended for us to have massive control over our characters and the world around us; for us to be the Saga. My question is, what did the devs envision the players to be doing as far as interacting with the world and shaping the Saga? What are we as players doing that the devs wouldn't have imagined in a million years?
What content is there in the game that would make it more fun if we were using it closer to how the devs imagined it?

Shykhandero
The Silver Watch

Re: Q & A III

Posted: Thu Mar 17, 2005 6:49 am
by lyrah68
1) is there ever going to be a cloaking or invisablity skill/spell/device?

2)is travel ever going to be easier than a game of Frogger? And is it ever going to be easier, or even possible to travel SOLO...even at level 150?

3) and whatever happened to the pet system. Taming, summoning, buying ANYTHING.

4) And, even though I have asked this ten times, I am still going to ask again. Why is travel designed to be nearly impossible without a full group of high end melee and healers? What is the reasoning for this, and how does it improve the game, and fit into the storyline? My thinking on this is...our grand parents GOT to these cities, they should have an estabilshed trade route, and/or skills to avoid agro. Unless this is to hide/cover or mask the fact that there is not enough world to explore openly and freely for more than a week or two. Which is what I think the real reasoning behind this is. THIS GAME is BAR NONE, the worst for the explorer. I do NOT need to feel that I achieved anything when I get to a stupid zoneline. And it should not take three real life months of six hour nights trying to get out of Tryker (with graphics all set at lowests other than clip planes and sound turned OFF), and still haven't gotten further than the Slaver's camp!

And basically most of what Raynes said.

I am an ATSer, and I would love to TEST, and WOULD test...if I thought for a second that what I was testing was the ACTUAL patch that you were planning on sending to live....ALL OF IT.

On the travel part, this has almost run me off. I still log in to ATS and spend an hour or two TRYING to get my Tryker out of trykerlands...been doing this for nearly three months now. But it has RUINED the joy of the game for me.

If travel is not DRASTICALLY improved in the next month...invisablity, cloaking, ability to port to ANY portal you have been to before by buying a ticket at the same factions portals, ANYTHING....I am likely to cancel my account. I can't justify paying for something I don't enjoy...even if I WANT to enjoy it.

Re: Q & A III

Posted: Thu Mar 17, 2005 3:47 pm
by caitiff
lyrah68 wrote: 2)is travel ever going to be easier than a game of Frogger? And is it ever going to be easier, or even possible to travel SOLO...even at level 150?
You can solo it yourself at lvl 150 if you want to and have some patience. I haven't done it yet myself but I know of others that have. You have to have patience and wait for mobs to move and all. Yes, it does take longer to do, but you can still do it. One guy I know made it to all 4 lands I believe doing it this way.
Why is travel designed to be nearly impossible without a full group of high end melee and healers?
If you are talking high end people you can do it w/ just a couple and make it through fairly easily. I have done it with some others. The thing you see with these trecks is a LOT of people going which makes things much more difficult. You have a handful of people having to support a lot of low lvl people which is where the difficulty is added.

Re: Q & A III

Posted: Thu Mar 17, 2005 4:39 pm
by quasar11
caitiff wrote:You can solo it yourself at lvl 150 if you want to and have some patience. I haven't done it yet myself but I know of others that have. You have to have patience and wait for mobs to move and all. Yes, it does take longer to do, but you can still do it. One guy I know made it to all 4 lands I believe doing it this way.



If you are talking high end people you can do it w/ just a couple and make it through fairly easily. I have done it with some others. The thing you see with these trecks is a LOT of people going which makes things much more difficult. You have a handful of people having to support a lot of low lvl people which is where the difficulty is added.
Frankly for me the treks are the most interesting activity in the game. I've met more people, seen more places and had more adrenalin rushes during treks than anything else. In fact, one of the things i like about the SOR community is that a bunch of people who don't even neccesarily know each other will get together no other reason than to help someone get from A to B. They get no rewards, no loot, usually very little xp even only the good feeling of having helped someone and maybe made some new friends. I think that's special, i can see how it would be a problems on ATS but i like it in the main game.

Re: Q & A III

Posted: Fri Mar 18, 2005 8:39 pm
by vinnyq
- do you have any plans to make interactable objects in game? (e.g. sitting on chairs, drinking beers, punting yubo, etc).

Re: Q & A III

Posted: Sat Mar 19, 2005 2:05 am
by lyrah68
*mutters*
How about my Yubo launcher 2000, I mean with all the yubos wandering around...FREE ammo!
vinnyq wrote:- do you have any plans to make interactable objects in game? (e.g. sitting on chairs, drinking beers, punting yubo, etc).