Racial Abilities, Patch 2 Discussion

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mosdef
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Joined: Thu Sep 23, 2004 11:38 pm

Re: Racial Abilities, Patch 2 Discussion

Post by mosdef »

i'd love it if the descriptions were true. i chos zorai for the heck of it and after seeing they're supposed to be unarmed fighters is nice. i've always take unarmed in all my mmorpgs. swg- tk master, ragnarok- monk, eq- monk, ffxi- monk, etc.

but as it is we're all the same. everyone learns the same special melee moves, same spells and craft the same weapons.

still fun though!
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ayne31
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Re: Racial Abilities, Patch 2 Discussion

Post by ayne31 »

mosdef wrote:i'd love it if the descriptions were true.
Don't get me wrong - I'd love this too and I would have started the game with even more enthusiasm if there had been career paths like Fyros fire pike warriors or Tryker underwater ranger from the start.

Its just too late now to change the game on such a scale.
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smirch
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Joined: Sun Sep 26, 2004 10:01 pm

Re: Racial Abilities, Patch 2 Discussion

Post by smirch »

ayne31 wrote:Its just too late now to change the game on such a scale.

From my experience with MMORPGs its neeeeever to late...at least from the devs POV.
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neiana
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Re: Racial Abilities, Patch 2 Discussion

Post by neiana »

vguerin wrote:Changing racial abilities at this point is a horrible idea... not only has it not been tested, it really hasn't been discussed.

Waiting until after OB1/FBT/OB2/Release to make folks consider other races and take away our current skills is a very bad idea !

From most of your posts you seem intelligent, but I would like to point out something.

They are not going to take skills away. The idea is to *ADD* skills to the game that are racially selective, or special.. Not exactly skills either, as nobody has actually said what will really happen yet.

Furthermore, the whole idea is to *TEST* them on the test server. See the sticky up top about the preorder test server?

And lastly, they can't *change* something that hasn't been implemented yet. There are no CURRENT racial abilities/stats/etc that can be altered. Everything that would be different in this game specific to racial differences would be _additions_.

Kay, I certainly do not mean to appear unkind - but that was kind of an odd post.

- N
jhaan
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Joined: Thu Sep 23, 2004 3:41 am

Re: Racial Abilities, Patch 2 Discussion

Post by jhaan »

Don't forget the racial faction starting values.

How and when that'll come into play remains to be seen, but if things are done right, it could make a huge difference.
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ayne31
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Re: Racial Abilities, Patch 2 Discussion

Post by ayne31 »

neiana wrote:Kay, I certainly do not mean to appear unkind - but that was kind of an odd post.
Well, the message was quite clear and I am on the same side with him. What we are playing on the official servers after BUYING the game must not be the disguised OB3 - and if races are revamped completely it is.

Adding exclusive racial abilities or skills is not taking away anything from the other races characters, thats right - it just makes 25 - 50% of all the choices you took from choosing race over starting packs to skill tree development more or less useless.

Heck, I did spend the last 2 days experimenting to craft the armor and weapons that befit my style of play (in my zone I am the *only* one using a shield so far :D ). I hope not to discover in some weeks that my race is the master of unarmed combat (getting a bonus if fighting unarmed and a peanlty even on light armor) or shuns offensive magic (which postpones upgrades for 10 lvlv more than usual)
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neiana
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Re: Racial Abilities, Patch 2 Discussion

Post by neiana »

ayne31 wrote:
Heck, I did spend the last 2 days experimenting to craft the armor and weapons that befit my style of play (in my zone I am the *only* one using a shield so far :D ). I hope not to discover in some weeks that my race is the master of unarmed combat (getting a bonus if fighting unarmed and a peanlty even on light armor) or shuns offensive magic (which postpones upgrades for 10 lvlv more than usual)

Well, I have to admit I am a little disgruntled that they forced the TRYKER of all races to be loyal and friendly to the Karavan and not the Kami. You'd think with our affinity with Wind and Water, as well as our historical disdain for the Karavan and their ways, that we would be Kami folk.

THAT made me mad.

Anyway, I guess you missed what I was responding to. He said that skills would be *taken away*. The truth is, some magic skills will be taken away - it says so - but the reason is, they are adjusting the cost and they want you to have the points back.

At least they are taking care of this in the first couple of months, rather than waiting 3 years like AC or 5 like EQ.

- N
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svayvti
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Re: Racial Abilities, Patch 2 Discussion

Post by svayvti »

Neiana, it is possible for races to change fame alignment and especially players.

It is even possible through the correct missions, though quite difficult to maintain a high kami and tryker fame. Doing courier type missions for your race and kami missions would be an example of that.

Finally if you really do want to join the Kami, perhaps go on a run to the Zorai continent? Eventually guilds like mine will be expanding to all civilizations to reach out to Kami supporters. Even in the Tryker and Matis lands.
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ayne31
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Re: Racial Abilities, Patch 2 Discussion

Post by ayne31 »

neiana wrote:At least they are taking care of this in the first couple of months, rather than waiting 3 years like AC or 5 like EQ.
As a long time EQ player I can only agree - 5 years EQ and warriors are still to be nerfed :D

But a company must not actually sell a game thats not finished (in their opinion) - thats nothing less than fraud.
Last edited by ayne31 on Tue Sep 28, 2004 9:04 am, edited 1 time in total.
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neiana
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Re: Racial Abilities, Patch 2 Discussion

Post by neiana »

svayvti wrote:Neiana, it is possible for races to change fame alignment and especially players.

It is even possible through the correct missions, though quite difficult to maintain a high kami and tryker fame. Doing courier type missions for your race and kami missions would be an example of that.

Finally if you really do want to join the Kami, perhaps go on a run to the Zorai continent? Eventually guilds like mine will be expanding to all civilizations to reach out to Kami supporters. Even in the Tryker and Matis lands.

Yes I am aware of it. I just think it's kind of silly that the storyline infers (but never outright says) one thing, then ingame it's different. I also do not want to run to the Zorai, nor do I want to run anywhere else. I am a Tryker. The Zorai locked themselves away - while they are fellow homins, why should I run to their "pure" segregated ways? The Kami came to us first, they came to the Trykers. Not the Zorai, not the Matis, not the Fyros. So why should I go to these racial lands to acquire the Kami love?

*sigh* </end RP rant>

I know far too much about far too little.
ayne31 wrote:But a company must not actually sell[/] a game thats not finished (in their opinion) - thats nothing less than fraud.


Would you have considered AC1 unfinished just because a month later content was introduced that wasn't there at launch? This is what I see the game being... Rather than "everyone on Atys knows everything that they will ever know", this is kind of like "We are currently limited in knowledge, and as time progesses, the homins will learn new skills..." etc.

This to me is not an "unfinished game" (which, by the way, ALL MMOs are and always will be ;) ) but rather a game that begins at a certain point and knowledge continues to grow. Kind of like Civilization I-III and Empire Earth/Rise of Nations, but in an MMO setting. THIS is what I've been looking for!

And, while part of it is, infact, just not finished - most of it really is as I mentioned. It was one of the big features of the game, even on the original website roughly 3 years ago.

- N
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