Re: Rats on a Sinking Ship
Posted: Fri Mar 11, 2005 4:59 am
I think the thing that has hit me most is that the interactivity we were promised is missing. I have to admit to being on the "quest for the holy MMORPG" which like ANY grail quest is impossible to end. There will ALWAYS be a brighter future and a bigger better game...in beta...opening up SOON *insert proper URL addy here* sign up TODAY! *catchy music here*
I have to admit, Ryzom kept me ALOT longer than the others (normally about four months tops), before I started getting those, "wait a minute, haven't I seen this before...OH yeah...Everquest *insert zone and mob name here*" flashbacks.
In all honesty, after the 9th MMORPG you test OR play...they kinda blur into ONE game. I have caught myself using EQ short cut keys, or Horizons short cut keys only to wonder why they didn't work LOL.
And to the achievers out there...some of us do NOT get a thrill when we "ding", or get a spawn spot, or buy a ticket (I feel in game like I do in real life, that lingering feeling that I am being RIPPED OFF when I buy a travel ticket!), or get a new spell or crafting form/pattern/quality.
Some of us don't enjoy the killing part either, but, at least in THIS game, logically...you HAVE to kill (unlike Horizons, where killing is kinda meaningless...or it was six months ago).
There are four gaming styles, and I am a FULL out Explorer/social, with MOST of the social being guild and crafting exposure to other players, with a pinch of "thank you kindly for the heal...here, have some sap" and the like.
For those of us that do not NEED the "achievement" game difficulty is NOT fun, when it is pointless meaning it does NOT further the storyline...then this frustration turns into ANGER. (normally followed by "voting with your feet", another tradition from those angry Yanks.)
I have to admit, Ryzom kept me ALOT longer than the others (normally about four months tops), before I started getting those, "wait a minute, haven't I seen this before...OH yeah...Everquest *insert zone and mob name here*" flashbacks.
In all honesty, after the 9th MMORPG you test OR play...they kinda blur into ONE game. I have caught myself using EQ short cut keys, or Horizons short cut keys only to wonder why they didn't work LOL.
And to the achievers out there...some of us do NOT get a thrill when we "ding", or get a spawn spot, or buy a ticket (I feel in game like I do in real life, that lingering feeling that I am being RIPPED OFF when I buy a travel ticket!), or get a new spell or crafting form/pattern/quality.
Some of us don't enjoy the killing part either, but, at least in THIS game, logically...you HAVE to kill (unlike Horizons, where killing is kinda meaningless...or it was six months ago).
There are four gaming styles, and I am a FULL out Explorer/social, with MOST of the social being guild and crafting exposure to other players, with a pinch of "thank you kindly for the heal...here, have some sap" and the like.
For those of us that do not NEED the "achievement" game difficulty is NOT fun, when it is pointless meaning it does NOT further the storyline...then this frustration turns into ANGER. (normally followed by "voting with your feet", another tradition from those angry Yanks.)