Re: Teaming - the next step
Posted: Mon Mar 07, 2005 3:15 pm
Neun's How to Heal guide:
1. Find a team.
2. If any of the team members consistantly endanger the team .... go for a swim and ask them to stop. (eg A caster pulling in a team will 2 tanks, cas its all a bit slow, really makes me through the rattle outa the pram!)
3. Find a nice safe spot ... with an escape plan
4. Find the most comfy position possible ..... you will not need to move from the position (except for ciggy breaks...etc)
5. Open the team window.
6. Program the following keys 8=HP, 9=SAP, 0=Stam (order is important it matches the order of the bars in the team window!) for the 100+ healers with double spells 6=HP+Sap, 7 =HP+Stam. These should be setup with credits just covered by you regen rate!
7. move the team window into the center of the screen .... its the only thing you will be looking at for the next few hours!
8. using you mouse hover over the team window.
Now you are ready!
This is a sub game with in Ryzom........
Tell the party you are ready.....
The object of the game is never to let any of the bars fall to zero, or to ever make the bars go over the max!
If you are a dedicated healer to a mad caster select them and select follow. You now only need to use the movement keys if you get stuck on the landscape!
I used the team window method to get to 85 in heal with no problem.
I used the follow caster method to get to 106 ..... (yep 21 lvls running around after a mad caster!!!!!)
Guess what I am still level 106 in heal!
I now heal outa team or between rounds. I spend time when hunting studying the HP/SAP/STAM usage of the other members when tanking I pull only if the team can last the fight (some spare for adds) or when all members are full.
At 50-65 I could support an entire team with little to no down time. In extended fight I would drain and need healing ... we rarely got wiped and if we did I would ususally be the one to spawn and rescue.
Not sure if this helps ... its not the most fun thing .... but its dam effective!
1. Find a team.
2. If any of the team members consistantly endanger the team .... go for a swim and ask them to stop. (eg A caster pulling in a team will 2 tanks, cas its all a bit slow, really makes me through the rattle outa the pram!)
3. Find a nice safe spot ... with an escape plan

4. Find the most comfy position possible ..... you will not need to move from the position (except for ciggy breaks...etc)
5. Open the team window.
6. Program the following keys 8=HP, 9=SAP, 0=Stam (order is important it matches the order of the bars in the team window!) for the 100+ healers with double spells 6=HP+Sap, 7 =HP+Stam. These should be setup with credits just covered by you regen rate!
7. move the team window into the center of the screen .... its the only thing you will be looking at for the next few hours!
8. using you mouse hover over the team window.
Now you are ready!
This is a sub game with in Ryzom........
Tell the party you are ready.....
The object of the game is never to let any of the bars fall to zero, or to ever make the bars go over the max!
If you are a dedicated healer to a mad caster select them and select follow. You now only need to use the movement keys if you get stuck on the landscape!
I used the team window method to get to 85 in heal with no problem.
I used the follow caster method to get to 106 ..... (yep 21 lvls running around after a mad caster!!!!!)
Guess what I am still level 106 in heal!
I now heal outa team or between rounds. I spend time when hunting studying the HP/SAP/STAM usage of the other members when tanking I pull only if the team can last the fight (some spare for adds) or when all members are full.
At 50-65 I could support an entire team with little to no down time. In extended fight I would drain and need healing ... we rarely got wiped and if we did I would ususally be the one to spawn and rescue.
Not sure if this helps ... its not the most fun thing .... but its dam effective!