Re: The Future of Ryzom
Posted: Tue Mar 08, 2005 5:29 am
Thats not very nice to say ptooie.ptooie wrote:Pretty much what I've been thinking.
There are PvP games out there and I never had an inkling that this was one of them.
P.S. I have not read one of yer posts in months, but I saw yer name, please do us all a favor and shut up Raynes. Heard ya may be quitting on de grapevine, so dun let a yubo hit ya in de ass on de way out.
I don't always agree with Raynes, but he is entitled to his opinion. I don't think it is good for SoR for anyone person to quit even if you don't like their posts or don't agree with their opinion.
Well, back on subject which is where the post should've stayed in the first place.
As far as whether PvP or GvG will damage the game or not, I don't think so. There are already PvP zones of which there has not been a problem yet due to the fact that most people harvest in the PvP zones and there is also nothing to be gained from PvP as of yet.
If Nevrax does it right, and they seem to have a good concept, implementing Outposts and goals and rules for the PvP and GvG should not be a problem. I know for a fact that several of the smaller guilds have decided to team up and help each other out when this comes to pass. Yes, larger guilds should have an advantage, but guilds being able to garrison an Outpost with npc guards should help. That is the purpose of belonging to a guild anyways. If you are a small guild, do things to increase your roster. There is still enough potential in SoR other than Outposts to keep peeps interested if such promised content by Nevrax is implemented.
We will all have to wait and see how long it will be before the Outposts and everything around them is implemented anyways. What is more important and what may keep more peeps from playing or that may cause them to leave is lack of events, like when is the next kitin invasion and give us a reason to not loose, like no guards around a city or something more drastic. Another thing is getting those missing rites missions fixed and implementing more missions. PvP and GvG will not kill SoR, but there are other things that might. I personally don't want to see that happen as I'm enjoying the game and even more so the community. If anything, the implementation of Outposts should increase the game play fun value of SoR and bring in new players.
If one doesn't like PvP or GvG, one doesn't have to participate in it.
edit: [quote="lyrah68]CONCENTUAL PVP involves an OFF on switch (with a reasonable change timer, Ryzom has proven that they got the timers working reasonably well, so NO biggie on that one), not having to avoid certain areas, which will be expanding. Not sure about the rest of you, but the outposts, according to what I have read, the area around an outpost is PVP, not GVG, but OPEN permanent PVP. Which means, griefers will hang out near them and enjoy open season on other players.[/quote]
This is only true when two guilds are at war with one another and/or having a conflict. If you are allied with the particular guild, then you are under their protection, but at the same time you are or could be in the cross hairs of an enemy guild.
edit 2: I wanted to clarify that what i mean by "that is the purpose of belonging to a guild" does not mean that if you belong to a guild that a guild's purpose is for GvG or PvP. By no means, to belong to a guild is to belong to be a part of a group of players that you share common in game interests and goals and to have fun playing with. Together, you help one another achieve those separate personal goals as well as certain group or guild goals. I am not the biggest PvP person, and I have never really played PvP that much except in a space based sci-fi mmorpg like DarkSpace. I however do not have a problem with PvP, and if one of Joe's goals is to be an ally to another guild to help conquer an outposts or maintain control of an outposts or if it is one of Joe's goals to control certain outposts, then I look forward to help out my allies and my guild mates. I am sure certain guilds will not participate in outposts, but I don't think this will be a problem for people traveling here and there considering Ryzom's community.Quoted from The Outposts IntroductionThe next challenge is to actually keep the control of the outpost. Other guilds can try to conquer it by launching an offensive. In case of conflict between two guilds, the zone around the outpost becomes a PvP area.