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Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 8:28 am
by micrix
For me dp is a nearly new topic and i do not know exactly how it works. But i can not follow you calculations..

You say you need 350 mob with 3k xp. Even when i take xp points a dp points i get

350000 / 3000 = 116.66

or other way round

350*3000 = 1050000

But ( and i dont know how it works) the payback on killing a mob or do a dig is much higher then the xp you would gain. Sometimes its 10k and higher...

example: It tells me: your dp is now 93456. You lost 6340 dp and would have gained 1200 xp for this [action]

Can anyone explain how payback dp works ?

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 8:57 am
by dakhound
I know its not such a problem as people make out

for example if I get the usual 160k DP

I get 20k knocked off per normal dig

or

I get 20k + knocked off per timi that I kill even more if I find a good team and kill huge varinx

all in all it takes me 30mins at the most to get rid of the normal DP and probably 2hrs to get rid of max DP. usually tho when having max DP its because I accepted I was going to get it i.e solo exploring wastelands, matis - tryker solo trekking and work off the DP as payback for the trip.

the one thing that winds me up more than any tho and I'm sure many have done the same is when you decide your going to work your PR digging and you die once giving you the usual 100k+ DP only to find each dig gives you 500 off your DP because of your low level there. ;)

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 9:07 am
by mrozzy
Your highest level skill determins your dp you get for each respawn. Your max dp is 10x your initial one. It doesn't matter wich skill is the highest one, its just the number. So, for example, a lvl 100 fighter gets exactly the same dp as a lvl 100 harvester.
Now, paying off your dp is again determined by the level of your skill you use and by the amount of xp you would get if you wouldn't have dp. I don't know exactly how its calculated, but its defenitly an exponential curve (getting dp is the same thing). So, you'll pay off/get about 4x as much dp as a lvl 200 compared to a lvl 100.

Now, here is my problem. A harvester isn't able to protect him/herself as much as a fighter or a mage does. But, in order to get the mats very good wepons require, a harvester has to go to places most people try to avoid. So, not only do harvesters level slower, they die a lot more.

Now leveling a fight or a mage skill goes way faster then leveling a harvest skill (you can say 5-10 times as fast), so paying off dp is way faster to .. so, basicly, I don't really think its fair ..

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 9:13 am
by borg9
DP removal - the facts:

Level of Skill used / 10 * XP gained = DP removed.

eg

Fight tree 100 = 100/10 * 3000 = 30,000
Harvest tree 200 = 200/10 * 2500 = 50,000

So using you highest tree will clear you DP faster, if the speed you gain XP is faster and the level of that skill is of a reasonable level.


If you highest skill is harvest, DP usually clears in 3-5 digs depending on the XP you gain while digging.

Exception: Crafting :D crafting can clear DP much faster as it has different caps (Hvy 9k, Med 6k, Light 3k). However this can be expensive in mats.

DP has never been an issue to me as my main goal is not the XP, I do what I enjoy doing. XP is a side-effect. I am however sensible, no point range hunting (lvl 21) with 2.5 Mill DP!

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 9:44 am
by micrix
borg9 wrote:DP removal - the facts:

Fight tree 100 = 100/10 * 3000 = 30,000
Harvest tree 200 = 200/10 * 2500 = 50,000
Tnx, that are really the facts i wanted to know :)

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 11:42 am
by ozric
borg9 wrote: Exception: Crafting :D crafting can clear DP much faster as it has different caps (Hvy 9k, Med 6k, Light 3k). However this can be expensive in mats.
These "caps" are wrong, i can get more than 9k xp from a single craft.

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 1:18 pm
by borg9
ozric wrote:These "caps" are wrong, i can get more than 9k xp from a single craft.
Woot! You have successfully crafted an Item > 80 difference between ql and actual lvl in a tree?

Which tree? Please tell.

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 1:47 pm
by systemv
I'd like to point out that high level crafters/harvesters are usually extremely rich. So maybe the balance here is you level slower, you work off dp slower(which I'm not sure is actually the case), but you're also wealthy.

Hire a healer and a tank and go kill something with your dagger - problem solved :P

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 2:16 pm
by hans1976
My 500K dappers (as I am rich, or so I read):
- I agree with Neun that the goal of the game is to have fun
- Hey, now you fighters know why I charge such ugly amounts of dappers for wanted stuff!
- I agree with Jackoba that accepting DP when exploring leads to the road or inner tranquility :D
- Any fighter that comes to me an hour or two after I crafted him a special armor that really took time and tells me he *needs* a higher lvl one, I tell to pee off or start digging to get me the mats.
- One death will take about 4-5 digs to rid dp. This is 6 mins for me, so maxed dp will take me an hour, say an hour and a half of digging. This will *also* get me some 800 mats, which I then use to lvl crafting or gaining more dappers to add to my evergrowing pile. Now where is the loss?
- When hitting max DP, why stop? Hey, anyone can die 10 times within an afternoon. It takes an artist to die 50 times withing two hours!
- lvl fighting to lvl150. You will get a lot of hp, dodge goes up too. And then carry a weapon in your brain the stupid gingo! Working well for me :-)

Re: Death penalty a little to much for high lvl crafters/harvesters?

Posted: Mon Mar 07, 2005 9:38 pm
by ozric
borg9 wrote:Woot! You have successfully crafted an Item > 80 difference between ql and actual lvl in a tree?

Which tree? Please tell.
Nope, i used a HQ weapon plan and it was +50 over skill lvl i think. (it was possibly +60 over, i dont remember exactly, but i got 9.2k+ xp for it)
For a HQ pike for example, i can craft under my skill lvl and still get 3.3k xp