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Re: Rites Rewards

Posted: Sat Mar 05, 2005 8:16 am
by lyrah68
If fame were more than a JOKE at the moment...I would care about it. But as it currently stands...only thing you lose with bad fame is the chance to do missions with a tribe. And since I don't do missions...due to fame being a JOKE...well you see my circle forming...don't you?

Think logically about fame, if a person gets a reputation for being a great person, helpful, life saving in fact...the town they help or save is BOUND to help them back, with serious price cuts, gifts, better training, more info, more missions with better rewards like...I don't know EXPERIENCE as well as fame and dappers. This is the ONLY game I know of that has missions/quests that grant NO experience...ever other than the crap you do to fulfill the mission.

And since it takes ALOT of time to either log off and find the location of the NPC to deliver to, or the node location and then run to the node and harvest the junk. All of that is time I could either be spending leveling or something else.

Missions and rites should have a clear SERIOUS reward, and part of that reward and the fame that goes with it, should be experience, more storyline(npc's that wander around actually stopping to talk with you, even if it is JUST that their CAT DIED, right now they just wander around and cause HUGE lag), better training, more stanzas, not just NOW, but in the future, and upgrades to the better stanzas.
usinuk wrote:Would much prefer seeing repeatedly nuking kami tolerance have an impact on your kami faction score first. :)