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Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 2:45 pm
by zumwalt
... nevermind, i can see this will go nowhere

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 2:59 pm
by zumwalt
*shrugs* I give up.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 4:33 pm
by raynes
linze wrote:Have you ever read any of the license agreements that come with any software packages? All of them state that you have the right to use the software and in no way own it. The companies retain ownership of all files and may revoke your access to the use of said files at any time as they see fit. If it were against the law to do so then why are all license agreements still stating such facts? BTW, Nevrax is based in France so any American laws would not apply.
Your wrong, license agreements do not say they own the files. What is says is that they own the software. There is a huge difference. Once a file is placed on your computer you can edit it, rename it, delete it. You can do anything you please and the only thing they can do is refuse suport.

Concerning MMO's. Again extracting files from the game compressed files is not illegal. It is illegal to change game files that would give you an unfair advantage. When you extract a game file, you are in no way, shape, or form changing any game file. You are making a copy of one of it's contents and putting it in a different location on your computer.


As for the config file. Cerest did you get that answer from Nevrax and their lawyers or another source?


If we look at the Eula the follow rules apply:


(a) to use any program or method to change the content or functionalities of the Game ;
Changing the config file does not break this rule because nothing in that file changes any of the game content, the only thing that it changes is user options like resolution and graphical options. Those do not fall under the heading of content. Nor do any of the options in that file change the functionality of the game. In order to change the functionality of the game you need to change the behaviors of the objects placed within. When you increase the zoom for example you are not changing the function of zoom. You are simply increasing the distance at which you can see. No matter how far you zoom out, your still zooming.

(b) to cause the server to be overloaded;
As far as I know nothing in the config file can do that.


(c) to use any procedure to make it easier to obtain any instruction faster than through the ordinary course of play ;
Again nothing in the config file can accomplish this.

(d) to modify the user interface or any other component in order to obtain objects, experience points, currency, characters' attributes, ranks, etc., other than as the result of proper normal use of the Game
Again nothing in the config file can accomplish this.


(e) to buy, sell or transfer Game characters or their attributes.
Does not apply.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:07 pm
by zumwalt
Only thing I am getting out of Cerests post Raynes, is that it is an oppinion of the CSR, not actually in the EULA, I read it and I didn't see anywhere in it where it states that changing the config file is against the EULA.

Like you posted, were not modifing content of the physical game.

This is not a factual EULA vs Player mods thing, this is CSR interpretation of the EULA.

CSR's can look at the EULA and interpret it any way they desire, then turn around and use it any way they see fit, I think thats part of there job description anyway, to interpret the legal mumbo jumbo and define it for the players.

I read it, saw the same thing you did, and understood it in the same fassion, but we are not the CSR's.

Technically, according to Cerests definition for this thread, even putting the files in another location than the default install location would probably be considred a breach of the EULA, thats based on the interpretation of modifing the client.cfg file the way its described here.

Honestly though, I wouldn't worry about it to much, its functionality they gave us, so they don't want us to be able to zoom, take away the zoom.

Simple resolution.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:08 pm
by linze
Seems to me Cerest has already said that it is against the CoC - why do you guys have to push it? If the company says no they mean no. This is not a democracy. You are licensing the use of their software to play a game. If they say you are not allowed to poke at files, then you are not allowed to poke at files. Even if those files are accessible by you it does not mean you own them and can do whatever you wish to them. Maybe Nevrax should write in code to disable your account if it finds that the files have been edited by the player. That would answer the question once and for all.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:10 pm
by zumwalt
How is modifing the client.cfg against the Code of Conduct? (CoC)

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:16 pm
by linze
zumwalt wrote:How is modifing the client.cfg against the Code of Conduct? (CoC)
Section 13a and 13d of the EULA would apply.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:21 pm
by zumwalt
To quote you:
Section 13a and 13d of the EULA would apply.
Section 13
(a) to use any program or method to change the content or functionalities of the Game ;

Nope, doesn't apply, we are not modifing conten, nor are we modifing functiaonality, we can't change the zoom functionality, thats coding, we don't have access to the code, they just have a default value, thats all, and we can change the default value to something else.

Saying that it applies, is saying that we can't change the default video values, we can't change the default sound values, the list goes on.

Next one:

(d) to modify the user interface or any other component in order to obtain objects, experience points, currency, characters' attributes, ranks, etc., other than as the result of proper normal use of the Game ;

Can't obtain objects.
Can't change experience points.
Can't do currency, can't change attributes, ranks or anything else, and its normal and proper use of the game.

So D doesn't apply.

Keep digging, hopefully you can find something that applies so we can see wherey our coming from.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:26 pm
by linze
Just because you don't like Nevrax's definition of 'changing functionality' doesn't make you right. Cerest is wisely staying out of this one as the question has been asked and answered in threads already before.

Re: Cerest: Official ruling on client.cfg?

Posted: Mon Feb 28, 2005 5:42 pm
by zumwalt
Changing the defaults to the game, as it is loaded on your PC, based on stating that modifing the client.cfg is a breach of the EULA, means as follows:

Changing your default Resolution of the game is now against the EULA
Changing your default sound of the game is not against the EULA
Actually, changing any setting in the game under user options that update the client.cfg, which in fact is you modifing it to make the game more enjoyable and usable, is against the EULA.

The designers just haven't added a menu option to change the zoom level.

The default zoom level causes me graphics issues in the game, 3 more clicks out and those issues are gone.

I forgot to mention, when you zoom in and it saves your current zoom, you just modified your client.cfg....

When you change from 3'rd person to 1'st person and exit, go back in and if your still first person, this is read from the client.cfg, which is, again, modified.

Oh yea, also, the default to full screen or windowed mode, although you can change it in the game, doesn't always save right, so you have to manually modify it in the client.cfg, this is a modification outside the game to fix a known bug thats been around since beta.

Another fix to help resolve issues.

The camera distance for in game defaults I think at 50 meters. This kills my computer when approaching yrkanis, but at 65 meters it doesn't cause me problems.

Its been forever, but a GM told me how to fix my camera distance to give it a try to fix my video problem, now another gm is saying this is against the EULA, so one GM tells me to do it to fix my video caching issue, and another GM comes along and says, nope against EULA..

Ever think that the game view distance still limits what you can see and how far? Zoom has nothing to do with that.

In normal zoom level, you can still click on something you can see as a dot if your machine has a kick butt video card, there is a target distance limiter.