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Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 7:47 pm
by mosdef
isn't implementing color this way sort of limitting the choices? if crafters find that mat a, b, c and d make for the best armor then they'll all be using that formula and have only that color.

having dyes will give you the option to make armor as strong as the best and color it as you will.

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 7:53 pm
by chuangpo
mosdef wrote:isn't implementing color this way sort of limitting the choices? if crafters find that mat a, b, c and d make for the best armor then they'll all be using that formula and have only that color.

having dyes will give you the option to make armor as strong as the best and color it as you will.

Why stop there? If it's really a problem, allow the end user to change the color of the item at will once its crafted. That way, crafters can make the items and people can change the color to whatever they want after they buy it. Otherwise, crafters are only going to make the most popular colors....

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 8:54 pm
by mosdef
chuangpo wrote:Why stop there? If it's really a problem, allow the end user to change the color of the item at will once its crafted. That way, crafters can make the items and people can change the color to whatever they want after they buy it. Otherwise, crafters are only going to make the most popular colors....
yeah, just like swg- red and black comp are the most popular and most available.

to me this is more of a perk than a real important issue. if this takes time away from bugs then don't bother with it yet. it would just be nice for a guild to have the best armor colored as they see fit.

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 8:58 pm
by ayne31
docsardo wrote:One problem with the current armor color system is that it may force you to wear inferior equipment if you are dead set on a certain color.
Being a fashion victim has its price :D (I am still wasting lots of time trying to figure a way to get blue into medium armor as in Fyros refugee camp only clothing seems to offer that so far)

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 11:15 pm
by banshee9
PLEASE DONT LOCK THIS THREAD CAUSE SOMEONE POSTED AN IDEA THAT WAS ALREADY POSTED LIKE THE MODERATORS DID IN ANOTHER THREAD !!!!!


Caps is for the moderator who can't read.

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 11:17 pm
by bremmon
[PLEASE DONT LOCK THIS THREAD CAUSE SOMEONE POSTED AN IDEA THAT WAS ALREADY POSTED LIKE THE MODERATORS DID IN ANOTHER THREAD !!!!!]



That's funny, I was about to post the same thing. lol

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 11:21 pm
by banshee9
Sometimes in groups i would like to switch to my staff from my pike, in order to heal etc. Is their a way to set up a hot key to equip a weapon i set up in say hotbar number two?

It would save me having to open my inv and switching on the fly.

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 11:24 pm
by banshee9
So anyone know how dodge works?

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 11:24 pm
by tetra
banshee9 wrote:So anyone know how dodge works?
mitoclorians

Re: Many Small things ... Patch one.

Posted: Mon Sep 27, 2004 11:27 pm
by banshee9
Any chance you can add a button for 'random loot' on the quartering box, or maybe give the team leader the option so that if any group member quarters the mob, it will be split automatically?