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Re: How to rock at healing

Posted: Mon Feb 21, 2005 1:57 pm
by kalundan
borg9 wrote:If I haven't witness all of the above with my own eyes, I would think you were kidding :P

Golden rule, if the healer has chance to chat/think your team isn't working hard enough :D

A good healer is one that doesn't get chance to talk :D
A good healer is using macro's for all of their heals/stam/sap and doesn't need to worry about a thing. I love to chat and chime in while healing a 9 person group, nothing but fun :) .

Re: How to rock at healing

Posted: Mon Feb 21, 2005 4:06 pm
by jgi47ak
Chronosfera, I don't suspect this to be the case but just in case you are refering to some time I was healing in a team with you, survivability takes priority when chaining najabs in the void and missing some xp is better than getting wiped. I was a lev 99 to lev 110 or so healer and we were fighting lev 248 najabs so Saiwin was my main healing priority.

The point of this thread is to hopefully help people to be better healers so pointing out that there are people who are... not so good... is kind of obvious.

Ivarion
Gladius Jenae

Re: How to rock at healing

Posted: Mon Feb 21, 2005 4:41 pm
by borg9
kalundan wrote:A good healer is using macro's for all of their heals/stam/sap and doesn't need to worry about a thing. I love to chat and chime in while healing a 9 person group, nothing but fun :) .

How do you use your macros and use the chat window? I find the chat window usually looks some thing like this is I am healing.


'What ql armo22222344444444'

Re: How to rock at healing

Posted: Mon Feb 21, 2005 4:58 pm
by kalundan
borg9 wrote:How do you use your macros and use the chat window? I find the chat window usually looks some thing like this is I am healing.


'What ql armo22222344444444'
heh, not going to say a word :D

Re: How to rock at healing

Posted: Mon Feb 21, 2005 6:37 pm
by vaynen
It hasn't been posted here yet, and maybe this is 'general knowledge' but for the sense of completeness I'd like to post it anyway:

Crystalise the best heal spell you have and enchant your amp, and charge it with sap crystals. This way you have some chances to insta-cast a spell in situations of emergency.
Or it might just buy you some time when trying to heal two people at the same time. You can try to resap your amp between pulls. Having a good reserve of sapcrystals will be a must-have though. Or you can try to make those between pulls aswell...

It won't make you the best healer around or anything, but at least you're a bit prepared ;)

Re: How to rock at healing

Posted: Mon Feb 21, 2005 9:05 pm
by kalundan
vaynen wrote:It hasn't been posted here yet, and maybe this is 'general knowledge' but for the sense of completeness I'd like to post it anyway:

Crystalise the best heal spell you have and enchant your amp, and charge it with sap crystals. This way you have some chances to insta-cast a spell in situations of emergency.
Or it might just buy you some time when trying to heal two people at the same time. You can try to resap your amp between pulls. Having a good reserve of sapcrystals will be a must-have though. Or you can try to make those between pulls aswell...

It won't make you the best healer around or anything, but at least you're a bit prepared ;)
Definately. I have a 5600hp heal crystallized for a nice insta rez that'll bring anyone up in one cast. Good for those small parties up in the void.

Re: How to rock at healing

Posted: Tue Feb 22, 2005 2:13 am
by bobturke
borg9 wrote:How do you use your macros and use the chat window? I find the chat window usually looks some thing like this is I am healing.


'What ql armo22222344444444'
Hmm, that looks familiar. :)

Re: How to rock at healing

Posted: Tue Feb 22, 2005 2:46 am
by usinuk
bobturke wrote:Hmm, that looks familiar. :)
Yeah, that and the respawn screen when your care plan suddenly turns into "Yeah, zun works well fo55555555555555555555555 ARRGH!"

Re: How to rock at healing

Posted: Tue Feb 22, 2005 3:07 am
by tetra
*dons asbestos suit*

Keep track of which groupmembers are most important. Whenever things get bad, or even strained, you will need to make decisions about who lives who dies and who has no sap/stam.
  • The guy tanking the mobs is probably a pretty important person to keep alive.
  • When you are in a group with multiple potential tanks, and you know that if the current tank drops that another one will take over, it might not be a bad idea to possibly let them drop for a second so you can cast sap/stamina on other group members because none of the other mages bothered to cast it at all ever when it would be an amazingly simple task for them to do and all stay at 100%.
  • Prioritize the importance of a group member's contribution. After mobs and heals were "tweaked" early on, we were left with a game where in any decent high level group you will essentially cast various flavors of CH a good chunk of the time. Since you are often going to be chaincasting heals that keep a player from dropping in 2-4 hits, you may need to decide if giving a caster sap is important enough to risk the tank munching on the dirt for a bit. Even if caster A does more damage than caster B, it is very likely that caster B will be more important on your who to hp/sap list if they are tossing you hp/sap heals from time to time and caster A is not.
  • Someone pulls six yettin/varnix/cuttler/etc to your group, the tanks are going down like dominos, and to top if all off you know that there is no chance for the group to survive through the pull... it's probably best for you to sneak off out of aggro range and wait for the mobs to wander away from the speedbump of corpses that slowed the mobs long enough for you to get away. It's much easier and faster to rez a few folks than it is for everyone to wander back from the tp/spawn.
  • Sometimes you need to let an occasional warm body take a brief dirt nap when you are constantly begging for sap and trying to convince the 150-200+ group that someone playing with level 60some afflictions or any level of ranged fight, should really be playing with healing instead

Re: How to rock at healing

Posted: Tue Feb 22, 2005 5:04 am
by lyrah68
No flame throwers here.
I agree, in any game, no matter the combat system, you have to decide which player...not just character is more helpful to the group. In my EQ days, I have seen players allowed to die due to STUPIDITY (you don't wonder out of your room in a dungeon DUH!, you stick together and you don't just randomly pull when you aren't the main tank.)

If it hurts people's feelings to be "secondary tank" they can, level up melee enough, and get good enough armor that THEY can be main tank.
And since everyone can be a mage, most groups I have been in realized that I didn't mind the healer role, so the other mages learned to toss me a sap heal and live with ONE nuke, maybe two (that land and damage) per pull.

But in a game with NO sap regen skill other than sitting or heals, you have to conserve your sap.
tetra wrote:*dons asbestos suit*

Keep track of which groupmembers are most important. Whenever things get bad, or even strained, you will need to make decisions about who lives who dies and who has no sap/stam.
  • The guy tanking the mobs is probably a pretty important person to keep alive.
  • When you are in a group with multiple potential tanks, and you know that if the current tank drops that another one will take over, it might not be a bad idea to possibly let them drop for a second so you can cast sap/stamina on other group members because none of the other mages bothered to cast it at all ever when it would be an amazingly simple task for them to do and all stay at 100%.
  • Prioritize the importance of a group member's contribution. After mobs and heals were "tweaked" early on, we were left with a game where in any decent high level group you will essentially cast various flavors of CH a good chunk of the time. Since you are often going to be chaincasting heals that keep a player from dropping in 2-4 hits, you may need to decide if giving a caster sap is important enough to risk the tank munching on the dirt for a bit. Even if caster A does more damage than caster B, it is very likely that caster B will be more important on your who to hp/sap list if they are tossing you hp/sap heals from time to time and caster A is not.
  • Someone pulls six yettin/varnix/cuttler/etc to your group, the tanks are going down like dominos, and to top if all off you know that there is no chance for the group to survive through the pull... it's probably best for you to sneak off out of aggro range and wait for the mobs to wander away from the speedbump of corpses that slowed the mobs long enough for you to get away. It's much easier and faster to rez a few folks than it is for everyone to wander back from the tp/spawn.
  • Sometimes you need to let an occasional warm body take a brief dirt nap when you are constantly begging for sap and trying to convince the 150-200+ group that someone playing with level 60some afflictions or any level of ranged fight, should really be playing with healing instead