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Re: Silly questions etc.

Posted: Wed Feb 09, 2005 2:26 pm
by rushin
mboeing wrote:leaving tryker land alone is purely impossible
It's been done. I and several friends have all done Zorai->Tryker solo, back when their were 4 kincher guarding the exit to bb. Yes it took 2 weeks at max dp. and yes it was the most fun thing, with the biggest sense of achievement, i've done in this game so far =) Dont believe the hype, everything *is* possible.. hf

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 2:35 pm
by geezas
th1bau1t wrote: 2) Stanza charts

Has anyone created stanza skill tree charts (if no one has - I am very tempted to start doing my own).
check this page for a harvesting list of all the foraging stanza's: http://ryzom.twazz.net/modules.php?name ... opic&t=278

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 3:29 pm
by hans1976
http://ryzom.twazz.net/modules.php?name ... opic&t=278

I cut off the SessionID, is causing needless confusion to server and client alike...

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 3:33 pm
by mboeing
rushin wrote:It's been done. I and several friends have all done Zorai->Tryker solo, back when their were 4 kincher guarding the exit to bb. i've done in this game so far =) Dont believe the hype, everything *is* possible.. hf
I know that several people got into Tryker solo. But afaik , nobody, absolutely nobody left Tryker solo so far.

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 3:41 pm
by 1mage
mboeing wrote:Joins in and watches him die many many times.
why so much negativity, have faith little tyker :)

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 4:19 pm
by xenofur
mboeing wrote:As of changing targets that is a more difficult question. Each player fighting the mob will generate a pool of agro points, depending on his actions and distance to the mob. The people with the most damage or highest heal generate the most. the Taunt skill generates a quite big amount additional. The mob will most likely target the player with the most agro points.
you forgot to mention that players who attack faster(knife double wield) tend to get higher aggro points than those who dish out more damage

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 4:28 pm
by dakhound
xenofur wrote:you forgot to mention that players who attack faster(knife double wield) tend to get higher aggro points than those who dish out more damage
what are aggro points?

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 4:38 pm
by xenofur
they're an imaginary concept used here instead of what is really happening to provide a model for the actions and reactions of a mob based on the kind, speed and strength of actions undertaken against it

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 4:52 pm
by dakhound
xenofur wrote:they're an imaginary concept used here instead of what is really happening to provide a model for the actions and reactions of a mob based on the kind, speed and strength of actions undertaken against it

if I understand it right -

using a 2h sword against a mob will provoke a different reaction to using daggers.

if thats the case if you get more points does this mean it uses its special attack more or less

(sorry but this concept is new to me)

Re: Silly questions etc.

Posted: Wed Feb 09, 2005 7:21 pm
by xenofur
no, it just means it will attack me who is whittling away at it's hide like a maniac more often than the slow burly guy who takes off big slice after big slice out of it's hide
so far i don't think anyone has ever taken the time to measure how often specials are used and if there are factors that influence special usage