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Re: Some observations about Ryzom

Posted: Sat Feb 05, 2005 4:26 am
by sprite
a02chrha wrote:Features like this will come.. its a matter of time and how long the players can hold their breath.. Ive bought oxygen tanks ;)
And of course some people think that Nevrax will stay true to their "new major update every x months" promise given in early devchats (these updates are bigger than normal "Chapters") and so are expecting new lands/races/skill trees in as little as 45 days :p

Re: Some observations about Ryzom

Posted: Sat Feb 05, 2005 4:08 pm
by troll16
sprite wrote:And of course some people think that Nevrax will stay true to their "new major update every x months" promise given in early devchats (these updates are bigger than normal "Chapters") and so are expecting new lands/races/skill trees in as little as 45 days :p



Personally, I do not expect to see anything quickly from a company that produces software as programming is not an easy task, especially when dealing with complex programs.

Re: Some observations about Ryzom

Posted: Sat Feb 05, 2005 4:10 pm
by troll16
In general I quite like the game and most of the people I have met within the game. But when harvesting then crafting, harvesting then crafting for 14 hours in a day (whilst in a harvesting and crafting cycle I would find myself falling asleep, usually waking up just as an explosion happened or about to be hit by gas) or in a hunting party killing the same mobs over and over again then the game generally becomes less fun and more a test of endurance.

Now where the real fun comes into Ryzom is when making trips in groups between one country and another as well as the events which can also be fun.

Before patch 1 the crafting missions were good and the other missions were better than they are now, with higher payouts. Crafting missions have not been worth doing since patch 1 (maybe the encyclopidia missions will change this).

The game was in my opinion released too early and I think patch 1 was a good indication of this as all the characters skill levels had to be reset. But like most software it hits the market before it is complete.

I have been looking at DnL forums and it appears they also have a grinding system so that too could be a matter of endurance, i'll have to wait and see. But it seems to me that online games are designed to be games of endurance.
I hope i'm wrong on this point.

Re: Some observations about Ryzom

Posted: Sat Feb 05, 2005 5:36 pm
by ozric
troll16 wrote: The game was in my opinion released too early and I think patch 1 was a good indication of this as all the characters skill levels had to be reset. But like most software it hits the market before it is complete.
Actually, it was just the skill points that were reset, for a couple of reasons. The levels stayed exactly the same.

Re: Some observations about Ryzom

Posted: Sat Feb 05, 2005 7:28 pm
by troll16
ozric wrote:Actually, it was just the skill points that were reset, for a couple of reasons. The levels stayed exactly the same.

Thanks for pointing out the error, I know you are right because I was there. But a change like that should not really be needed after the games release.

Re: Some observations about Ryzom

Posted: Sun Feb 06, 2005 8:46 am
by dam23
troll16 wrote:Since the introduction of patch 2 I have noticed that guilds have in general become more insular. When in mixed teams these days it's sorry got to go my guild needs me. Most chat is now done in guild, teams or /tells. The region chat is hardly ever used accept by a few new people in Matis and the most common thing I have seen in region is 'res plz'.
Well actually,
1- its not nevrax' fault if ppl speak in guild rather than in region (whats the prob w/ that lol), so I cant see where the "nevrax cant fix this in only 6 months" fit.
2- you used to be in our guild, and I don't remember us ever ignoring you or anything.

It was your own choice to leave, since nobody witnessed "your Highness" logging at GoC kami TP, therefore nobody invited you to the team.
Of course, its so far easier to blame the others, than admit you could simply have said "hey guys ? I'm heeeeeere" in guild or around.
So, why blame nevrax for the lack of interaction with other players, if you're the one that decided to stop this interaction ?

Re: Some observations about Ryzom

Posted: Sun Feb 06, 2005 8:51 am
by dam23
troll16 wrote: Now where the real fun comes into Ryzom is when making trips in groups between one country and another as well as the events which can also be fun.
Why not lead events yourself then? The CSR team is always willing to help with that, afaik.
troll16 wrote: The game was in my opinion released too early and I think patch 1 was a good indication of this as all the characters skill levels had to be reset. But like most software it hits the market before it is complete.
Nevrax is the only company that dared push back the release date of the game.
At first, it was planned to be released about 3-4 months earlier.
troll16 wrote: I have been looking at DnL forums and it appears they also have a grinding system so that too could be a matter of endurance, i'll have to wait and see. But it seems to me that online games are designed to be games of endurance.
I hope i'm wrong on this point.
All games obviously become games of endurance, when you're sitting at them 8-16 hours a day.
If you're bored of harvesting/crafting for 14 hours in a row, and bored of leveling too, what about taking a break, to go to town and socialize a bit, help newbies out and all?

Re: Some observations about Ryzom

Posted: Sun Feb 06, 2005 10:53 am
by troll16
dam23 wrote:Well actually,
1- its not nevrax' fault if ppl speak in guild rather than in region (whats the prob w/ that lol), so I cant see where the "nevrax cant fix this in only 6 months" fit.
2- you used to be in our guild, and I don't remember us ever ignoring you or anything.

It was your own choice to leave, since nobody witnessed "your Highness" logging at GoC kami TP, therefore nobody invited you to the team.
Of course, its so far easier to blame the others, than admit you could simply have said "hey guys ? I'm heeeeeere" in guild or around.
So, why blame nevrax for the lack of interaction with other players, if you're the one that decided to stop this interaction ?

Dam, I'm not going to drag this argument onto the forums we have had this one already (this has nothing to do with my post and I did not know invisibility had been introduced to the game) and my first post on this thread (with ref. to guilds) is not aimed at your guild, it is to do with guilds in general.

I was not going to answer this part but as you decided to bring the subject up even though you know the answer already but maybe I did not make it clear enough at the time. As you know you had a hunting party of 5 guild members (team consisted of Dam, 3 officers and a member) in GoC. I logged on by GoC tp Kami almost on top off Axilis (less than 1m) after about 30 seconds she then ran back to the group who were hunting the Ocyx there which is not very far from the tp. I stayed by the tp for a while before moving towards the group and stood less than 20 m away as it had been a while and I had not received an invite I decided to test the group so I stayed there to test the group (total time approx 15 minutes). At the end of this time period I transported to Min-Cho where I sent a /tell to you Dam saying that I was not impressed and why. You gave me different reasons including: You said that you had posted in guild chat that your team was hunting to improve skills, I said I checked guild chat since I had logged on and there was no mention of that. You then told me that nobody had seen me. So I told you when I logged on I logged on almost on top of Axilis and you said she did not say anything. So with the amount of time involved I found your answers implausible at best, what it did suggest to me the most likely reason is you did not want me to reduce the xp.

Now you said why did I not ask to join the guild team, well the reason is as it was a guild team and I was stood by the team in the middle of nowhere I would have expected an automatic invite. If I was a hunting team leader and someone was stood there I would ask them did they what to join or just invite them they can always say no. Or if just a team member I would usually say in team does x what to join.

So now to the reason I left your guild just so that you are clear on this. I left your guild not because I was not invited into the team. I left your guild because you as guild leader offered me lame excuses for the reason why and as such I lost any respect I had for you.

Hope this makes it clear Dam

To everyone else excluding Dam, sorry for going off topic.

Re: Some observations about Ryzom

Posted: Sun Feb 06, 2005 11:59 am
by troll16
There seems to be some confusion as to my first post in this thread.

So this one is just to put the record straight.

It is not a throw your toys out of the pram type of post. Sorry to disappoint those who thought it was.

It was just a straight forward post based on my observations whilst playing Ryzom and giving reasons why I left.

And as other posts have indicated it seems to have been a fair assessment which, is exactly what I intended it to be.

Re: Some observations about Ryzom

Posted: Mon Feb 07, 2005 1:43 am
by andreaw
Take care Shadowblade, you will be missed. I truely hope you find the perfect game for you. Don't forget us :)