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Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 8:03 pm
by jackmor
There is an easier solution. They can just put supreme mats of 250 in the zones that dont have them. or they may be there already. You just have to be there on the third tuesday, when its raining, at night in the spring, when the weather is fair. Just find that spot and your all set. :)

I think what your saying is that forage is, well lets say confusing.

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 8:15 pm
by josephm
Edit: Due to the disclaimer at the end about why I am unable to finish my thoughts keep in mind that even the PR has a balance in my head that can only be mentioned once other areas have been defined. Don't shy from your ideas of course, but realize until I get the full thing out I may have some of the ideas that have been suggested in that time, so it still 'may' work! :P

Ok well here it goes. I'll start with PR because that is a neutral area.

It's a huge vamp from devs side but I'm open to ideas from other people and I'm open to implementing (all of them for pr diversification) or thinking up new ways to balance PR.

What I think should exist for PR:
This involves a respec and could 'potentially' screw over PR harvesters if dev is short-sighted tnough not to implement a fix that will allow a character to choose where their high levels in PR are transferred to.

Once the respec has taken place and players are able to transfer their harvesting ability to a particular nation then PR harvesting no longer gives experience. However all nodes remain the same, including limited quantity and fickle behavior according to weather conditions. Level restrictions on Q mats also remain.

Anyone can harvest the PR for choice + at their highest stanzas as effectively in their main ability.

I know the harvesting respec and removal of the PR tree has been considered before. I think they didn't do it because people were gonna stay and harvest in the PR anyways grinding good mats. This way...you cant.

The Pros:
1. You only have to level one harvesting tree so you don't really need to worry about spending a lot of time grinding.
2. The problem with nodes not loading is problably associated with the fact that people who are down in PR all the time are powerleveling down there. If they were spending more time outside of the PR then these nodes would likely be 'live' more often.
3. Due to the lack of abundance of excellent supreme that will occur from less people leveling and 'stumbling' on to high quality nodes, a more diversified crowd will appear in the pr seeking 'live' nodes. In other words, it 'abolishes' the regulars for the sake of moving a greater population over all down into the PR.
4. Harvesting is balanced with the other classes in the PR. Those of you who have done extrensive hunting in the PR know that you aren't likely to do it for xp because subterranian mobs have increased hits/damage for their level. Harvesting will no longer be an effective leveling tool in the PR, encouraging the 'harvester protection group' format.
5. more people down there really means you're likely to get rezzed a lot more often. This will ease the burden of traveling as well as the poor harvesters who no longer get xp and can not work dp off in the pr.
6. Events will be more likely to take place in the roots, which is supposed to be the 'frontier' so to speak. The fact that the PR can be a rough place discourages new exploration. My playing preference is a pretty high %explore but there's still lots of people people who don't have it. I think the difficulty and lack of a population for the high %socials are discouraging roots play. So now, due to population/traveling restraint, all events are harvested in foreign lands where at least one population has to run far and wide to get the non-spawning people to an event.

Once we start having missions based in the roots we can start getting competitive. For instance the last event spawned a ton of melinoe and CP at Stainmoore gate. They RP problems with each other but ran forth to kill the kitin together. Competition only spawned afterwards arguing who was better and not during.

Funny thing was, Infinity moved over and we had a CP with us...Tetra, scouting the area. When the disorganized rabble ran into all the kitin guardians Tetra pulled the leader and maybe two to three guardians. We were killing the leader for about 4 minutes (thanks Tetra!!!) before the rest of the people showed up to get their hits in.

I didn't point that out to brag, I'm pointing that out because over the long trip people got disorganized. Inifnity ran over to check out Zorai once we heard that Fyros was cleared. Because we were seperate from the main group we did not throw ourselves into their (dis)organization. Maintaining a small force allowed us to be incredibly effective.

If the forces were split, we arrive without long travel periods where leader's nerves begin to fray. the organization among the ranks will inspire competition as well as over all effectiveness that would be great for the storyline.

Although this inspires the storyline and competition, I think we're still cool enough to see past it and rez each other in non pr areas :)

Cons:
1. A more diversified crowd seeking materials in the PR means that PK may be increased as people fight over nodes. 'Bring it on' I may say, however there are many others who feel this is a problem. However, even many non-pvp acknowledge that many more people would have to be in PR for griefing to ever be a problem. I doubt we have enough people overall for this to be a problem yet either.

2. With encouraged 'groups' of people going down to protect their harvesters for good mats (they should anyway since they are getting the eq out of it!), single griefers or small groups of griefers will be less likely to pose a problem. Even if they exist, there should be plenty of people to rez you.

3. The big kicker and inspiration comes from the removal of a PR xp. It's still a con when it comes down to it...since you'd you know...not get xp.

edit2: One thing I forgot to mention is that people with say...150 pr 150 desert are severly screwed for the time they've put in. The only bright side is that they'll probalbly be able to afford every spec they've had and then some...which they problably already have! Sooooooo I really just don't know what to do here. This is the only thing I really don't like about my suggestion. Maybe the devs can code something that gives these people an 'exp' boost for a set of levels...say 30-50 levels, where they get double xp-over 3k permitted.

We just got a lot of work in while I was typing this so I'm going to avoid the other diversification effects I have for the outside areas. Let me know what you guys think of the PR idea though. Devs' prolly won't do it but it's just fun to kick around. I'll get to the other stuff if I can kill the stuff we have today quickly.

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 9:13 pm
by iphdrunk
josephm wrote: Let me know what you guys think of the PR idea though. Devs' prolly won't do it but it's just fun to kick around. I'll get to the other stuff if I can kill the stuff we have today quickly.
As an expert prime root forager, I don't like your idea at all :D but hey, I'm biased

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 9:19 pm
by dc77066
And here I thought supreme mats were an urban myth! Thanks for giving this poor lowly harvester hope! If someone could point out just one Supreme Lake node to me, I'd appreciate it. Haven't seen one yet.

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 9:23 pm
by techlord
iphdrunk wrote:As an expert prime root forager, I don't like your idea at all :D but hey, I'm biased
i actually like that idea... because as it stands right now everyone is getting pushed into the same foraging template..
i would rather get Fyros or Lake foraging instead of PR but because of the shortage of Sups i have to go to Nexus or PR to dig em out

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 9:26 pm
by lariva
I think there is a point to his idea - if you have lvl 200 PR and lvl 100 firos - get your xp from pr transfered to fyros and all of a sudden you end up being 250 fyros. Considering that you can go to roots and dig 250 sups - where would you loose it?
iphdrunk wrote:As an expert prime root forager, I don't like your idea at all :D but hey, I'm biased

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 9:34 pm
by techlord
lariva wrote:I think there is a point to his idea - if you have lvl 200 PR and lvl 100 firos - get your xp from pr transfered to fyros and all of a sudden you end up being 250 fyros. Considering that you can go to roots and dig 250 sups - where would you loose it?
no thats not the way to go
if u are lvl 200 pr and lvl 100 fyros u can choose to be lvl 200 fyros and u get 490 sp (from 100 fyros)

and if u want 250 fyros .. well dig for it

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 10:15 pm
by lyrah68
Raynes, have you ever driven through Texas? In Texas you have every North American ecosystem other than permafrost (which is only in Alaska anyways). There is pine forest, high hills, plains grassland, desert and lakes all within a five hour drive of each other. Granted Texas is a land unto itself, and unique as can be, but...it is possible in reality, so why not in game.

Also in Matis you have desert and forrest in ONE region...why not lakes in the middle? *shrug* makes sense to me.
raynes wrote:I understand what you mean. But you can't introduce a lake and different ecosystems all of a sudden to the Nexus. For one the climate of the Forest is completely different than that of the desert, lake, and jungle.

My suggestion on the subject? Introduce 3 new area that are the equivilent of the Nexus but represent each of the lands.

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 10:21 pm
by lariva
We are talking about giving something to people that got both, race specifc foraging and PR foraging - you cant just take it away and say "well, sorry". Although I remember nevrax doing something simmiar to amp crafting and 2h weapons
techlord wrote:no thats not the way to go
if u are lvl 200 pr and lvl 100 fyros u can choose to be lvl 200 fyros and u get 490 sp (from 100 fyros)

and if u want 250 fyros .. well dig for it

Re: Supreme Mats In Lands other then PR

Posted: Thu Feb 03, 2005 10:25 pm
by lariva
Your solution still doesnt address q250 mats - at this point there are no q250 supremes in race specific regions, hence what is the point of getting to lvl 250 in forest digging? For others there is no reason to get race specific havesting all together if they cant get supreme mats there. Getting roots harvesting up is just as difficult (or easy) as race specific. Therefore, if I would have known from a get go that there will no supreme mats in race specific regions - i would just get my prime roots harvesting and that is it - why bother with anything else?
raynes wrote:I understand what you mean. But you can't introduce a lake and different ecosystems all of a sudden to the Nexus. For one the climate of the Forest is completely different than that of the desert, lake, and jungle.

My suggestion on the subject? Introduce 3 new area that are the equivilent of the Nexus but represent each of the lands.