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Re: Lets talk about bugs

Posted: Sun Jan 30, 2005 4:56 pm
by oetken
- Inverted mouse control is bugged still ( heading to wrong direction for a split second ).

- Invisible riders are more common than visible ones.

- All homins but team/guild are enemys as long as targeting is concerned.

- Unable to target dead homins with space/ctrl-space at all.

These are the most annoying bugs to me.

Vivy

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 12:10 am
by sprite
predzz wrote:-Rite missions are simply a gamble, sometimes they gave an entry, most don't. I doubt there are actually any higher lvl entires for regions or mobs since i've done lots but without an effect. Are they even implemented yet? If not that would save me a lot of time trying to update my encyclopedia. Also the fact i have lots of prerequisites yet its totally useless without having the rite givers working, or almost impossible to find...

Check out the database on http://ryzom.hopto.org It has a nice encyclopedia section which has a few entries documented.

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 2:07 am
by magick1
predzz wrote:-What really annoys me is that there are loads of exploit spots ("using terrain to their advantage" according to the exploiters), for magicians or ranged fighters to attack mobs which can not get to them and still get XP for it. For example from a high cliff; that most people are abusing these spots to gain easy lvls; and the CSR team can do pretty much nothing against it. Give warnings isnt gonna do anything at all, just move them to the next spot to continue exploiting.

If you see someone do this, start by takeing a screenshot (with map shown) just to have a backup in case of game crash.
Inform the person(s) that it is against the rules.
If it is done on purpose (actually exploiting) send a exploit ticket, and have a GM deal with it.
You might appear to be a party pooper, but you are helping to keep the game even and enjoyable for all.

Friends don't lets friends drive drunk...

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 9:04 am
by mboeing
predzz wrote:-Not being able to get stuff from packer

-Very annoying to find the right ticket in inventory, got about 50+ tickets ...

-Rite missions are simply a gamble, sometimes they gave an entry, most don't. I doubt there are actually any higher lvl entires for regions or mobs since i've done lots but without an effect. Are they even implemented yet? If not that would save me a lot of time trying to update my encyclopedia. Also the fact i have lots of prerequisites yet its totally useless without having the rite givers working, or almost impossible to find...

-No outposts/ guild missions

-What really annoys me is that there are loads of exploit spots ("using terrain to their advantage" according to the exploiters), for magicians or ranged fighters to attack mobs which can not get to them and still get XP for it. For example from a high cliff; that most people are abusing these spots to gain easy lvls; and the CSR team can do pretty much nothing against it. Give warnings isnt gonna do anything at all, just move them to the next spot to continue exploiting.


1.) agree

2.) agree

3.) I am very annoyed about the fact that people who actually went ahead and did the rites after release and were very active finding the "easter eggs" are on the loosing end since the bugs that were created that way are fixed last. (at least I was told that we will be fixed this week).

4.) afraid that will take another 3-4 month since its part of chapter 3 (can't find the link to their original plan anymore, but i saw it posted a long time ago)

5.) I thought these were fixed. When I tried a few locations that I knew were exploitable after the fix came out I got the message "You don't gain any experience for fighting this way" or something similar. The question is when people use cliffs where teh mob has to run long ways to reach them (and most times dead before then). Is that still cheating or good game play.

6.) the most annoying thing imho is the new targeting for space. I know its a design change and not a bug but its still stupid.

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 9:14 am
by dakhound
annoying bug for me (and most of clan omnis I believe) if clopperketh cannot be hit. why spend an hour or two klling many cloppers only to find not only does he not move but he cant be hit as he is a "friend" apparently. Would be ok if he chased you too as you could run all the way to matis arena to get PvP on his ass.

I think alot of people will be annoyed if they kill Aens minions and find he cant be killed either

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 9:42 am
by blogie
lol Rofl

Good one :)

But sure isent fun. I wonder if the named ones all drop as it sould be?

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 9:49 am
by dazman76
mboeing wrote:The question is when people use cliffs where teh mob has to run long ways to reach them (and most times dead before then). Is that still cheating or good game play.


I think you have to say that something like that can't be punished - I've done it before, and I'm sure lots of people do. You would also use something like that to your advantage in RL, if required. For example if you were facing enemies in battle, and you had a terrain advantage, you would use it to it's best ability. If the mob has a chance to hit you, I think the fight is a fair one.

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 9:56 am
by borg9
dazman76 wrote:I think you have to say that something like that can't be punished - I've done it before, and I'm sure lots of people do. You would also use something like that to your advantage in RL, if required. For example if you were facing enemies in battle, and you had a terrain advantage, you would use it to it's best ability. If the mob has a chance to hit you, I think the fight is a fair one.


Its always a fine line ....

My opinion....

1. If there is no route for the mob to reach you, on a hill entered only from the water and you kill mobs on a different ground level = Exploit.

2. Stand on a hill where the mob can reach you but you are able to kill it before it completes its journey = Tactical.

Reason ... if point 2. is not vaild all range attacks are effectively exploits (kill yubo at 50m using acid). Under point 1 it is not possible for the mob to ever attack.

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 12:41 pm
by philu
mboeing wrote:The question is when people use cliffs where teh mob has to run long ways to reach them (and most times dead before then). Is that still cheating or good game play.


I don't think there's anything wrong with picking a spot which keeps a mob away from you as long as possible. It's called tactics, not cheating.

If you can stand in a position that causes a mob to take a longer route to get to you, giving you a few more precious seconds, what's wrong with that? It can mean the difference between life and death. Why is using the terrain to slow a mob down any different from going nuke-nuke-fear-nuke-nuke-fear? It's just another tactic.

If, however, the mob can't actually GET to you, then that IS different. It would be an exploit of a bug. No-one shoud be able to kill something and gain XP if the mob doesn't have a chance to fight back.

Re: Lets talk about bugs

Posted: Mon Jan 31, 2005 1:16 pm
by predzz
magick1 wrote:If you see someone do this, start by takeing a screenshot (with map shown) just to have a backup in case of game crash.
Inform the person(s) that it is against the rules.
If it is done on purpose (actually exploiting) send a exploit ticket, and have a GM deal with it.
You might appear to be a party pooper, but you are helping to keep the game even and enjoyable for all.

Friends don't lets friends drive drunk...


Honestly, there's hardly a point. I have reported in the past but there are way more exploiters, exploit spots than the GMs/guides can handle, and i think they don't have the guts or enough legal evidence to take any action against it.
Trust me, if you would know how much have exploited or are still doing so you would be very surprised/shocked, and you don't want to know.

Getting rid of the exploit spots isn't really an option either since in some regions you would have to change 1/3 of the terrain. It would probably be easier to just program it so you get the same message as when you don't get XP from using water to kill stuff.

BTW: the cliffs i was talking about were ones where the mob didnt even bother coming after you since it would take it 10 mins to get to you. Clearly an exploit.

@sprite: I know about the site ;)
I'm just saying there should be a way (for example how some barmen/intendants currently give you rites) to see all the prereqs and most importantly the last step to finishing a rite. Right now there are entries of which i have all the prereqs, but not the rite giver. Would be nice to know where to find this person, or to know if there even is one. I don't intend on speaking with every NPC (Prospector, Hawker, Light armor merchant, Sage, ...) to complete a rite.

@dakhound: this is to prevent people from easily killing the boss without having to deal with the minions. In the clopperketh case, you need to kill all the dangerous cloppers that are on the sides of the hill first. Then the menacing cloppers and the clopperketh will be free to attack.