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Re: thesos TP

Posted: Fri Jan 28, 2005 2:53 pm
by dakhound
1mage wrote:imo i like the new alter spot better the springs is a fun place =D

hmmm aint you the one who's been power lvling ocyx ;)

its all you fault :P

Re: thesos TP

Posted: Fri Jan 28, 2005 3:05 pm
by 1mage
dakhound wrote:hmmm aint you the one who's been power lvling ocyx ;)

its all you fault :P

nice to see i have an impact of the world :P but im sure they moved it coz neun said siad thesos was n00beh ville =D

Re: thesos TP

Posted: Fri Jan 28, 2005 3:19 pm
by dakhound
1mage wrote:nice to see i have an impact of the world :P but im sure they moved it coz neun said siad thesos was n00beh ville =D
he's wrong :) n00beh ville is igara hill in the oasis, more igaras get killed in 1 hour there than yubos get killed all year :D

damn now I've said that they will move the clopper closer (or the TP to clopper hill)

Re: thesos TP

Posted: Fri Jan 28, 2005 3:22 pm
by borg9
1mage wrote:nice to see i have an impact of the world :P but im sure they moved it coz neun said siad thesos was n00beh ville =D
I wish I have that power :P ....

The old Theos TP was kind of in a funny place tho :P

ql200 mats,
Onxy lvlers bridge
Shops for the ladies
etc

Re: thesos TP

Posted: Fri Jan 28, 2005 3:23 pm
by przemko
That is not only about easy 200q mats. Most important is that many ppl had all their staf in Thesos. They bought pacers in pyr first, then made to Thesos, teleported packers ( you can do it only ones ), craft there, forge there and now they cant get there anymore without big risc of dp. That can be a little bid iritating. And nobody knows WAY!?
ps. Borg I like your way of thinking: I have difficult , so its good that everyone has difficult to. If someone have its better that is no good. Nice!
That called comunism everybody equaly down.

Re: thesos TP

Posted: Fri Jan 28, 2005 3:33 pm
by raynes
Eshin wrote:Well, sometimes the logic behind things is quite out of comprehension, take the Knot of Dementia for example, or wherever that karavan teleport was moved: it has never worked in a first place, but they removed it since it was too close to goo...

Go figure. Not a huge loss to anyone to be honest, but that I find just amusing ;)
Actually they moved it becuase it wasn't too close to the goo, it was in the goo. You couldn't get because you would die first.

Re: thesos TP

Posted: Fri Jan 28, 2005 3:38 pm
by borg9
przemko wrote:That is not only about easy 200q mats. Most important is that many ppl had all their staf in Thesos. They bought pacers in pyr first, then made to Thesos, teleported packers ( you can do it only ones ), craft there, forge there and now they cant get there anymore without big risc of dp. That can be a little bid iritating. And nobody knows WAY!?
ps. Borg I like your way of thinking: I have difficult , so its good that everyone has difficult to. If someone have its better that is no good. Nice!
That called comunism everybody equaly down.

No far from it ... I highlight the fact the in other lands its not easy.

In Tryker ... a long long time ago .. our ql100 spots were guarded by lvl 200+ mobs ..... this made it impossible for us to 'progess normally'.

It was ticketed, and fixed (after a few months)

I don't want to make other have a hard time ..... I could careless if Fyros is in easy mode or not ... when I come to level desert I will be able to gain the same advantage.

However 'easy' is not always good ..... I have watched many players come for Fyros via Lagoons of Loria and ... have their opinions changed on what hard really is!

However if something is hard and you get used to it, as we have had to do in Tryker/Matis ... when you arrive in Fyros and find that the mats are delivered to you on a silver tray ...... you become a little annoyed when someone ... complains that they now have to walk a few hunderd metres to get to the spots.

The one thing that will always be constant in this game and that is the fact that it will change.....

adapt and survive .... meet the challenges as the come .... you never know having it a bit harder may actually make the game more FUN!

I want a middle ground, challenges that if you work hard and have to think about to find away, means that I will constantly be challanged.

If the whole game was like Dryon .... even now .... we would all be very very bored. Its the fact that Tryker is both Very Hard (lvl200+ areas0 & Very easy (water) that has kept me interested!

I respect dakhound ... he took my post in the way it was intended ... light hearted, but a different perspective.

I feel you may be reading it as a flame or a dig .... it is neither.

I haven't taken offence at his 'racism', I expect it form a Fryos :P

Lighten up and see the big picture.

Re: thesos TP

Posted: Fri Jan 28, 2005 3:47 pm
by philu
borg9 wrote:The one thing that will always be constant in this game and that is the fact that it will change.....

adapt and survive .... meet the challenges as the come .... you never know having it a bit harder may actually make the game more FUN!

I want a middle ground, challenges that if you work hard and have to think about to find away, means that I will constantly be challanged.
Well said, I agree wholeheartedly!

Change is good people, get used to it, it wont be the last! :)

Re: thesos TP

Posted: Fri Jan 28, 2005 3:55 pm
by magick1
dakhound wrote:why oh why did they move the thesos TP, was it purposly done to mess people up who can't take on all the kincher,ocyx and varynix?
It was done as part of the story.
The Saga of Ryzom is a changeing world, where not everything is static.
Granted not every changes are fun for the players, by the same token neither is real life.
Some changes are big others are small.
To point out a small one, there are now Igaras in Cities of Intuition (Zorai). :cool:

Re: thesos TP

Posted: Fri Jan 28, 2005 4:02 pm
by dakhound
borg9 wrote:I respect dakhound ...

(IC)damn right midget you better respect :P


(OOC) "school of journaism way of taking quotes out of context"