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Re: Harvesters should be open-game in a Guild War.
Posted: Wed Jan 26, 2005 10:07 pm
by josephm
You guys, this thread has nothing to do with hunting harvesters willy nilly. This has to do with hunting a declared enemy no matter what their current situation is.
Nor is it an arguement about pvp mechanics or anything about the entire system.
Bodywand didn't force you to post opinions for either side. You guys came in here and posted that yourselves. The topic is very specific.
Re: Harvesters should be open-game in a Guild War.
Posted: Wed Jan 26, 2005 11:07 pm
by dc77066
josephm wrote:You guys, this thread has nothing to do with hunting harvesters willy nilly.
...
Bodywand didn't force you to post opinions for either side. You guys came in here and posted that yourselves. The topic is very specific.
Ahh, the risks of posting to a public forum.
With that said, if two guilds want to do battle with each other its up to them to define their Rules of Engagement. If they want to attack non-combatants guess that's their preogative.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 12:07 am
by vaquero1
Its PVP get over it.....its part of the game now and forever.
40% of my guild came from a FPS (first person shooter) as well as me. 100% of my guild wants PVP.
If your a guild sitting on the fence trying to be neutral..i ask you this question...
Do you give any aid to karavan of kami forces....ie weapons, mats, armor, jewelry, your time, or go on a hunt with em? If the answer is yes than your guild is kami or karavan. The kami tell us that anyone who helps karavan is also a karavan.
Think about that.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 5:33 am
by lyrah68
If a guild makes an enemy, then the foragers have a choice...as I see it at least...leave that guild, or not forage without a troup of protectors.
If a guild pks me repeatedly in the roots, OR spawn spot camps me...I will report them to the gm's as harassing.
I will remain as passive as I can, but....I believe in self defence within the rules. And since I clearly pose NO threat melee or magic wise, I would see the gm's as my ONLY recourse.
Those that makes a horse's rump out of themselves will earn a place of GLORY on my grand high Horse's *** Hall of fame, and will be duely and completely treated with all the contempt that they deserve.
I ascribe to the Native American point of view on this one, they become a non person, they do NOT exist. I will give them NONE of my energy, resources or time.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 7:03 am
by raynes
lyrah68 wrote:If a guild makes an enemy, then the foragers have a choice...as I see it at least...leave that guild, or not forage without a troup of protectors.
If a guild pks me repeatedly in the roots, OR spawn spot camps me...I will report them to the gm's as harassing.
I will remain as passive as I can, but....I believe in self defence within the rules. And since I clearly pose NO threat melee or magic wise, I would see the gm's as my ONLY recourse.
Those that makes a horse's rump out of themselves will earn a place of GLORY on my grand high Horse's *** Hall of fame, and will be duely and completely treated with all the contempt that they deserve.
I ascribe to the Native American point of view on this one, they become a non person, they do NOT exist. I will give them NONE of my energy, resources or time.
And the GM's won't do anything to help you. There is a huge warning that goes across your screen when you enter that area. If you choose to ignore it, then it is your own problem when you get attacked.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 12:39 pm
by ptooie
bodywand wrote:I want to be able to kill harvesters of enemy guilds. I want to have to worry about it when I'm walked up on by members of an enemy guild while I'm harvesting. I want PvP zones to actually contain some PvP.
Instead of a non-aggression stance towards harvesters, I'd like to see a stance against random PKing. Nobody really goes to PvP zones for PvP.. not often anyways. They go there to harvest, to hunt, to do missions, to cross lands etc. Why should the person harvesting be exempt, while the person hunting isn't? They are both doing things that aren't aggresive towards other players, but the people hunting have to worry about getting jumped.
Sure, if harvesters of enemy guilds were open game, it would make it more dangerous for them. Probably not as dangerous as it was when there were Kitin Patrols instead of PvP. The addition of PvP has given harvesters a safe haven. Safer than any other Prime Roots. They should have to worry about defending themselves, or tping out, or calling for guards when a blue dot appears on compass (if they are at war.. if they are friends with all, then they wont have to worry).
I would gladly defend myself or guildmates for the right to harvest. If you do something in a PvP zone, whether its non-aggressive or not, you shouldn't expect to be left alone.
I want to repeat that I would like to see harvesters as open-game for enemy guilds. Not for everyone. If anyone ever started randomly PKing harvesters I would do my best to make their life Hell.
I'm not going to go out and start killing enemy harvesters either.. want to get this up for discussion and see if I can get others to agree with me first.
There a general trend starting in SoR of people wanting everyone to play the way THEY want to.
Raynes wants everyone to RP all the time.
CP wants PVP non-stop.
Most of us just want to play and not be forced into your way of doing things.
We are forced into silly ways of playin enough by the devs.
If I'm going to be subjected to every testosterone laden 13 year old every time I try and dig SoR will be losing not one but 2 subscriptions.
I have put 12-16 hours of WORK into my character every day since release,put up with the game still being in beta after 4 months, and now this belated head-long charge into PvP (been a while since they started it, why the sudden empihsis now?)
All your so called fun is going to do is cause more people to leave the game, and I'm sure you will really enjoy fightin amongst yerselfs.
Anyhoo my billing cycle ends in 2 days, so if you want to kill me please do it soon so I don't have to pay another $30.00 to put up with this BS.
Thanks in advance fer helping 4 months of my life go down the drain.
Rockfarmer (usually found within 200m of a PR tele)
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 12:57 pm
by aelvana
ptooie wrote:CP wants PVP non-stop.
*starts twitching*
ptooie wrote:Most of us just want to play and not be forced into your way of doing things.
We are forced into silly ways of playin enough by the devs.
If I'm going to be subjected to every testosterone laden 13 year old every time I try and dig SoR will be losing not one but 2 subscriptions.
I'm an old b**ch, thank you.
How often have you been killed? By who? The penalties are so light it's absurd. If you're not into it and don't come back at anyone in kind, no one's going to have it out for you. No one's going to try to permacamp you, at
worst say kill you a couple times. Spawn and run back, if it ever happens. It's no more the end of the world than when we had to worry about avoiding gingos.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 1:31 pm
by borguk
Rant on
Let me tell you why this idea really does suck b*lls and I would equate targeting harvesters for PvP the same as man hitting a woman.
Harvesters in their very nature have specialised in a non-aggressive role, we enjoy the occasional melee but all our skills that are +100 are in foraging and crafting. So to be honest we are EASY targets, really big for a lvl 200 melee or magic user to come kill a forager whos melee will be generally around 100.
We chose this profession because we are more interested in making not destroying (oh and at CS and Planetside I average a 4 to 1 kill ratio).
If you want to do PvP then do it against people of your own lvl and type, i.e. PvP other fighters and magic users.
Dont be a bunch of big fat girls and lets face it pick on the EASY OPTION and use the excuse of "its guild wars".
Rant off
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 1:47 pm
by xenofur
nobody said a thing about freelance harvesters(aka guidless) those should really be left alone
but as a guild harvester things are different, if my guild had beef with your guild, then you would be helping your guild fighting against my guild. as such it would only be in my best interest to stop their mats flow in order to decrease their fighting capability. there is only one way to do that, by keeping you, the guild harvester from getting those nice root mats. this can be done with words or force.
note: this only applies when the guilds are in a state of war and at least the leadership of both guilds knows about this, there is no need to go against guilds you don't have trouble with
also, a little comparison: in a round of starcraft, are you aiming at destroying only the fight capable enemy units or aren't you rather trying to destroy the base and the drones?
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 2:00 pm
by raynes
ptooie wrote:There a general trend starting in SoR of people wanting everyone to play the way THEY want to.
Raynes wants everyone to RP all the time.
CP wants PVP non-stop.
Most of us just want to play and not be forced into your way of doing things.
We are forced into silly ways of playin enough by the devs.
If I'm going to be subjected to every testosterone laden 13 year old every time I try and dig SoR will be losing not one but 2 subscriptions.
I have put 12-16 hours of WORK into my character every day since release,put up with the game still being in beta after 4 months, and now this belated head-long charge into PvP (been a while since they started it, why the sudden empihsis now?)
All your so called fun is going to do is cause more people to leave the game, and I'm sure you will really enjoy fightin amongst yerselfs.
Anyhoo my billing cycle ends in 2 days, so if you want to kill me please do it soon so I don't have to pay another $30.00 to put up with this BS.
Thanks in advance fer helping 4 months of my life go down the drain.
Rockfarmer (usually found within 200m of a PR tele)
That's the irony of it. We are told we want everyone to play like us. Then you turn around and insist that when we are around you in game, that we should kill the way we normally play and suddenly play your way. Let me guess your lack of involvement in the atmosphere of the game is ok and should be protected, but our involvement should be turned on and off at the convience of others.
You made a very interesting statement: "We are forced into silly ways of playin enough by the devs.". So you don't want to be forced into a certain type of play by other players, you don't want to be forced into play by the devs, you basically want to sign on and ignore everything unless if fits in with your view of how the game should be run.
Many of us are fed up with the total lack of anything from the players. There are many areas of the game that have been ignored or shunned by the minority and no one has said anything against it. We want to use pvp and the conflicts layed out by the story to enhance our gameplay. That is why there is a "sudden" rush for rp and pvp, no one has done anything about it and it's time.
As for your little attempt at making some of us feel guilty. Just stop. We are playing the game according to what has been setup. Just becuase you can't deal with people starting to use the full game to enchance thier playing is your problem and not their problem. You act like the entire game has turned into one big PVP fest. It hasn't. You still have about 80% of the game world where you can be totally protected from pvp. Now tell me who is being unreasonable, the people who want to enjoy the 20% of game area that is setup for pvp, or you who is demanding that 100% of game area of 95% of game area be protected.
Finally you make the absurd statement "All your so called fun is going to do is cause more people to leave the game, and I'm sure you will really enjoy fightin amongst yerselfs.". Well in case you haven't noticed your telling us to fight amongst ourselves anyway, so what difference will it make if you are there or not.
Everyone who is going to quit because they can't go into pvp areas and not take part in pvp, do yourselves a favor and get it over with, quit. The game has been setup for conflict and areas have been setup for pvp. If you can't that setup then you really have no business playing this game.