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Re: Give us more toys!
Posted: Wed Jan 26, 2005 12:47 pm
by mboeing
Who needs toys that will be old a month later and take huge amounts of programming, while we still have a lot of unfinished things that need to be implemented first.
- finish the bug fixing on rites.
- implement group/guild missions/quests/tasks
- implement the guild trainers (that you are supposed to be able to hire for the point you get in guild quests)
- implement outpost missions/concor
- implement outpost repair/build up
- implement useful features for outpost (why should anyone own an outpost just to have one?)
After that they can think of new things to invest their development time in and maybe new armor set/parts / customizations are in there somewhere.
Re: Give us more toys!
Posted: Wed Jan 26, 2005 12:52 pm
by 1mage
mboeing wrote:Who needs toys that will be old a month later and take huge amounts of programming, while we still have a lot of unfinished things that need to be implemented first.
- finish the bug fixing on rites.
- implement group/guild missions/quests/tasks
- implement the guild trainers (that you are supposed to be able to hire for the point you get in guild quests)
- implement outpost missions/concor
- implement outpost repair/build up
- implement useful features for outpost (why should anyone own an outpost just to have one?)
After that they can think of new things to invest their development time in and maybe new armor set/parts / customizations are in there somewhere.
Every gets old sky.. all those points you listed will be old in a month but then i dont think in this fasion because i prefer to have more of a positve out look on things..
This stuff is already being implemented. Whats next.. more more =D
Re: Give us more toys!
Posted: Wed Jan 26, 2005 12:53 pm
by hans1976
The problem I can see with custom clothing colors is the enormous overhead it will cause on the network. Even now you have to be informed on the different items somebody is wearing and lets assume that a record is sent with the following info:
- playername
- headwear
- shirt
- pants
- gloves
- boots
- sleeves
- weapon
- hp/sap/focus/stam
- location
- direction that one is facing
Now let's assume the following:
- only changes are sent (emote, clothing change, movement or direction, hp etc amount).
- The properties for a character are sent once, with this I mean standard, uneditable body properties that are choosen when creating the char. These are buffered, which would explain the bloatware ryzom tends to become (4.5 Gb and growing).
Let's say that a clothing item as proposed has an avarage of 4 area's that can be colored. So instead of a code that says which item (the looks are buffered in the main software), you will have to send 4 times as much information about a char *everytime a player changes an item*.
Assuming that optimizing this would be to give an item/coloring combination a unique code that is stored in a local database (server: he is wearing sleeves837736553. client: huh? Never heard of that. Server: here are the specs: [garble, garble]) that would cause overhead once but would bloat the ryzom dir even worse.
I like the idea, but I have a feeling that the eyecandy that is currently available is pushing the maximum that internet can offer. Now in a year or a year and a half, this might work, but for now I think the idea is nice but very hard to implement.
Another thing I would like to object is the Bad Taste that is oh so very common among most male geeks, specially when <18. Remember the time that at geocities finding a site without the <blink> tag was like a quest in itself?
Grtz,
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:02 pm
by 1mage
hans1976 wrote:The problem I can see with custom clothing colors is the enormous overhead it will cause on the network. Even now you have to be informed on the different items somebody is wearing and lets assume that a record is sent with the following info:
- playername
- headwear
- shirt
- pants
- gloves
- boots
- sleeves
- weapon
- hp/sap/focus/stam
- location
- direction that one is facing
Now let's assume the following:
- only changes are sent (emote, clothing change, movement or direction, hp etc amount).
- The properties for a character are sent once, with this I mean standard, uneditable body properties that are choosen when creating the char. These are buffered, which would explain the bloatware ryzom tends to become (4.5 Gb and growing).
Let's say that a clothing item as proposed has an avarage of 4 area's that can be colored. So instead of a code that says which item (the looks are buffered in the main software), you will have to send 4 times as much information about a char *everytime a player changes an item*.
Assuming that optimizing this would be to give an item/coloring combination a unique code that is stored in a local database (server: he is wearing sleeves837736553. client: huh? Never heard of that. Server: here are the specs: [garble, garble]) that would cause overhead once but would bloat the ryzom dir even worse.
I like the idea, but I have a feeling that the eyecandy that is currently available is pushing the maximum that internet can offer. Now in a year or a year and a half, this might work, but for now I think the idea is nice but very hard to implement.
Another thing I would like to object is the Bad Taste that is oh so very common among most male geeks, specially when <18. Remember the time that at geocities finding a site without the <blink> tag was like a quest in itself?
Grtz,
Fair comment but its all based on speculation.
I cant belive that nevrax would release a MMO game then fail to design an engine they can add and mold too.. but then again that is pure speculation. =D
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:10 pm
by borg9
I was going to do a post about how colour indicates the quality of the item.
After getting about 1/2 way through I reaslised that colour has no indication of quality at all
Majority black (cut with fine mats) is still black and using choice PR mats means that it is still no better that red or blue.
Majority Purple (cut with supreme black/blue/red and white) is purple ... but not a bad item.
The introduction of dyes, would remove the need for mats to have a colour.
Why have 2 colour systems?
As for styles ... we have the standard race plans in 3 levels of looks and based on the Generic Bowrifle plan or Buckler plan gained through Rites .... new plans are on there way .....
My question is why do you want to add dyes to override the current colour system, when all colours can be made already?
I would love fully customisable clothes - but we arn't going to get new artwork overnight.
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:19 pm
by 1mage
borg9 wrote:I was going to do a post about how colour indicates the quality of the item.
After getting about 1/2 way through I reaslised that colour has no indication of quality at all
Majority black (cut with fine mats) is still black and using choice PR mats means that it is still no better that red or blue.
Majority Purple (cut with supreme black/blue/red and white) is purple ... but not a bad item.
The introduction of dyes, would remove the need for mats to have a colour.
Why have 2 colour systems?
As for styles ... we have the standard race plans in 3 levels of looks and based on the Generic Bowrifle plan or Buckler plan gained through Rites .... new plans are on there way .....
My question is why do you want to add dyes to override the current colour system, when all colours can be made already?
I would love fully customisable clothes - but we arn't going to get new artwork overnight.
Simply.. You dont ask you dont get! time is not an issue tbh!
I just think there needs to bee more unique looks. Every one looks pretty much the same at the moment i and i like to be indivdual, different or odd how every you wanna view it.
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:27 pm
by borg9
1mage wrote:Simply.. You dont ask you dont get! time is not an issue tbh!
I just think there needs to bee more unique looks. Every one looks pretty much the same at the moment i and i like to be indivdual, different or odd how every you wanna view it.
Hehe - I understand.
I wear blue tryker hvy for that very reason.
I used to wear green light, now blue

(I am having a blue moment)
To create a new and different look is not hard with what we currently have available.....
I am always intrested in any of the new crafting stuff they add....
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:39 pm
by 1mage
borg9 wrote:Hehe - I understand.
I wear blue tryker hvy for that very reason.
I used to wear green light, now blue

(I am having a blue moment)
To create a new and different look is not hard with what we currently have available.....
I am always intrested in any of the new crafting stuff they add....
Hehe i go generally go for a black and white combo bout as rare and unique as you can get in this game =s
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:41 pm
by borg9
1mage wrote:Hehe i go generally go for a black and white combo bout as rare and unique as you can get in this game =s
I am finding Black and White is one of the most common colours in Tryker after RED that is....
Re: Give us more toys!
Posted: Wed Jan 26, 2005 1:45 pm
by 1mage
borg9 wrote:I am finding Black and White is one of the most common colours in Tryker after RED that is....
Hehe just proved my point
