Re: Where is the direction in Ryzom ?
Posted: Sun Jan 23, 2005 10:37 am
Thanks for the great replies, especially Xenofur.
I didn't mean it to sound as if I wanted this to be the same as a single player game. It is my first MMORG but the fact that the world will be continually changing when I am away is actually what attracted me to it. However, I have never seen a change to the world when I am away as my team and I are finding it so hard to get out of Pyr. Nothing we do seems to have an effect so how do you find out what to do in order to have an effect. Someone somewhere must have a plan - but where are they and is it possible for a newbie to find it and join in ?
I have been talking in Klients as well and it seems that everyone is telling me to wait until such things as the Encylopedia are put into place. I am not trying to be insulting but it does seem that it should have been in the game from the outset as it will take the onus away from power levelling.
I guess my current problem is not the slow parts of the game such as prospecting that can give a nice pace but the repetitive nature of everything. Go kill some Isams, forage for some mats, kill more Isam, forage for mats, kill more ..... you get the idea. After a couple hours of playing I find my team and I all asking the same question:
'What now?'
and someone says:
'We can go and kill some Isam'
or
'We can go to Dyron'
but if we get there we go:
'What now?'
and can't do anything until we are a higher level as the Farhars and Varlinx (I forget the spelling) kill us in one, two or three blows. That means we are all back to Pyr for power levelling for the next month or so with little chance of seeing anything different. That feels like a long time just to get past Dyron and see probably more of the same.
As I say, maybe the Encylopedia will fix all that for me or maybe I am just not playing the right game. What they have so far seem supurb and I am glad that many seem to be enjoying it but for me it just seems incomplete.
I didn't mean it to sound as if I wanted this to be the same as a single player game. It is my first MMORG but the fact that the world will be continually changing when I am away is actually what attracted me to it. However, I have never seen a change to the world when I am away as my team and I are finding it so hard to get out of Pyr. Nothing we do seems to have an effect so how do you find out what to do in order to have an effect. Someone somewhere must have a plan - but where are they and is it possible for a newbie to find it and join in ?
I have been talking in Klients as well and it seems that everyone is telling me to wait until such things as the Encylopedia are put into place. I am not trying to be insulting but it does seem that it should have been in the game from the outset as it will take the onus away from power levelling.
I guess my current problem is not the slow parts of the game such as prospecting that can give a nice pace but the repetitive nature of everything. Go kill some Isams, forage for some mats, kill more Isam, forage for mats, kill more ..... you get the idea. After a couple hours of playing I find my team and I all asking the same question:
'What now?'
and someone says:
'We can go and kill some Isam'
or
'We can go to Dyron'
but if we get there we go:
'What now?'
and can't do anything until we are a higher level as the Farhars and Varlinx (I forget the spelling) kill us in one, two or three blows. That means we are all back to Pyr for power levelling for the next month or so with little chance of seeing anything different. That feels like a long time just to get past Dyron and see probably more of the same.
As I say, maybe the Encylopedia will fix all that for me or maybe I am just not playing the right game. What they have so far seem supurb and I am glad that many seem to be enjoying it but for me it just seems incomplete.