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Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:12 pm
by raynes
xcomvic wrote: I will be at Yrk Main Gates when I log in... probably going to go check out the mounts first (who isn't!), lets hope they are about 500k and food isn't too pricy...
I think the best way to handle this is to just go find them on our own and pass the information to each other. From my experience on the test server, two people doing the same rite at the same time won't work very well.

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:21 pm
by xcomvic
raynes wrote:I think the best way to handle this is to just go find them on our own and pass the information to each other. From my experience on the test server, two people doing the same rite at the same time won't work very well.

ewwwwww.... a race then... first one to complete one rite

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:24 pm
by vguerin
predzz wrote:the TPs that arent working especially in high lvl areas are supposed to be content-related according to a GM. so this is not a bug i'm afraid and we'll have to wait a while till they work.
What GM told you this ?

That is just not true and borders on being a crock !

I will grant that statement, if ever made by a GM has merit in a minority of the NON FUNCTIONING teleports. I have taken to chronicling, with screenshots and map locations broken teleports thruout Atys. There is no rhyme nor reason to which ones are broke and which ones function.

Since they locked the thread we had about broken teleports, I have been preparing this stuff to post on my site where the problem can really be shown in it's whole scope.

Teleports with no welcomer, welcomers with no teleport, Kami tickets labeled as Karavan... there are many variations on the problem. Some in remote areas, some in busy areas. There may be a way they can RP some of the broken teleports into the storyline (Like the Kami/Karavan in KoD since thats where the invasion is) but otherwise I dont see why the Karavan allows me access to level 250 teleports and missions but not in lower areas.

Why does ANY Kami give me a teleport ticket ? They know I feel they are a blight on Atys, as are those that follow the ways of the Kami. Still they give me a Pact ticket ?

MOST of the teleports are working, and in my opinion they are just not a big priority in the Dev's list... And truly it is little more than a PITA for us that have to go out of our way to get certain places that for no given reason the Karavan would decide to deny us.

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Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:33 pm
by raynes
vguerin wrote:What GM told you this ?

That is just not true and borders on being a crock !

I will grant that statement, if ever made by a GM has merit in a minority of the NON FUNCTIONING teleports. I have taken to chronicling, with screenshots and map locations broken teleports thruout Atys. There is no rhyme nor reason to which ones are broke and which ones function.

Since they locked the thread we had about broken teleports, I have been preparing this stuff to post on my site where the problem can really be shown in it's whole scope.

Teleports with no welcomer, welcomers with no teleport, Kami tickets labeled as Karavan... there are many variations on the problem. Some in remote areas, some in busy areas. There may be a way they can RP some of the broken teleports into the storyline (Like the Kami/Karavan in KoD since thats where the invasion is) but otherwise I dont see why the Karavan allows me access to level 250 teleports and missions but not in lower areas.

Why does ANY Kami give me a teleport ticket ? They know I feel they are a blight on Atys, as are those that follow the ways of the Kami. Still they give me a Pact ticket ?

MOST of the teleports are working, and in my opinion they are just not a big priority in the Dev's list... And truly it is little more than a PITA for us that have to go out of our way to get certain places that for no given reason the Karavan would decide to deny us.

___________________
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Yes, but how do you know that one is broken as opposed to just not being available for content reasons? If it doesn't give you the option to teleport, you have no way of knowing why.

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:34 pm
by vinnyq
ooo this seems like a nice place to stick a quick wish item in :P

Can we get some sort of wallet for our tickie?

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:37 pm
by vguerin
raynes wrote:Yes, but how do you know that one is broken as opposed to just not being available for content reasons? If it doesn't give you the option to teleport, you have no way of knowing why.
Exactly... seems more like a slant on a GM response to a newb submitting YET ANOTHER ticket on teleports.

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:38 pm
by raynes
One of the things I am most curious about is if different levels of fame open up different content. For example if someone had 5 personal fame will they have access to the same stuff I would at 100 personal fame?

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:44 pm
by vinnyq
And I agree with Raynes, this patch seems awesome. I am excited, especially about the Encyclopedia. Even if there're bugs in the beginning, I am still excited that it exists at all, and that the bugs will befixed eventually. Looking at that patch bug list shows a lot of the things that are fixed that have been brought up by players in the forum. This shows that that devs are reading it (or our awesome GMs are passing it on to them, or ingame support tickies system actually works).
This bit rightly actually get a crack out of me.
The Dodge and Parry button were inverted in the textual control Pad.
I forgot who found this and post a thread about this a few weeks ago, but gj!

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 3:48 pm
by buzyb77
there alreay is 1 known issue with a bug in 2.3

Chat color is off foun that on the Euro-english board

Re: Patch 2.3 ...ahh

Posted: Thu Jan 13, 2005 5:10 pm
by predzz
Ahem...

So i am a "newb" because i am saying what a GM told me?
I mentioned the teleporters being broken in a ticket i sent in as is my right as customer. In response i got told these were not bugs but CONTENT related. That was the most I got out of him.

If you want to be so ignorant then go ahead and dont believe me. I dont remember who the GM was since it was quite a while ago i ticketed it, and it was on the english server btw.

Either way, the GM is lying or you are WRONG.

And it perfectly makes sense, if you THINK about it:
Teleporters are not working for a long time. Everybody knows it, and they can't be hard to fix since they managed to get other teleporters working. The only possible solution is that they are not a bug but ment to be this way.

Sry for the agressiveness in this post but i feel quite offended by your posts vguerin/DoubleTap.