Why does travel have to be so difficult?

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leone2nd
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Re: Why does travel have to be so difficult?

Post by leone2nd »

magick1 wrote:I don't think we were supposed to run easyly from "continent" to "continent" just yet.
Note how the regions are laid out, at the center/middle is where the homin, kami and karavan have the most control. Places where it is reasonable safe to travel.
The further away you go the more kitin and goo controls the region, and hence the stronger they become.
Granted some areas are covered in aggroes, and doesn't feel right (at least to me) as what was intended for the place.
It stand to reason than when we get the ability to cotrol outpost etc., that it will become easier to travel in safety.

As a harvester and crafter, I can spend days just looking around and sneaking to places, just because I haven't seen or been there.
Many an hour I have entertained my guild while exploring :)
My maps are litterary covered with map mark *1.

To sum it up a bit; I go exploring, not because it is easy, but because it hard.

*1 pleeeeease add multi colour map marks, and the posibility to use spaces or larger text area to them.
In Hidden Source this seems to be the case, since the rumor has it that the camp and towers are conquerable but at the time guarded by powerfull bosses 6 feet high with a sword the size of the average size of a tall Fyros (not even a Tryker) the passing from there on once it is conquered with several mules will be possible according to my estimations, since past this Henchmen of Sirgio camp traveling with a convoy is realtively easy if you have a good team of men to counter mostly those Torbaks or even to avoid them, there is plenty of area to manuever and make stops for nightfall in ruined outposts and then walk to safety down the exit ramp to Matis lands.
I dont know if its going to be an PvP area though, but the rumors are also circulating around that Melinoe are active probing the region and seem to have members on both sides of the fence..Fyros and Matis that is..and we all know what that could mean...

You have been warned..

Experienced pathfinder.
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aelvana
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Re: Why does travel have to be so difficult?

Post by aelvana »

In Darkmoor there are numerous places to get up on the roots. There's one fairly large one that branches into another going across darkmoor that you can get on, and it's fairly high. I also remember one leading up to a now empty cave in the cliff wall.
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xenofur
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Re: Why does travel have to be so difficult?

Post by xenofur »

lyrah68 wrote:Xeno, I am sure there are forests in Germany, please go to one. Look at the forest floor, see how there is something not quite leaf, and not quite dirt, that is called "leaf mold", excellent organic fertilizer, and If there is a tree...there is dirt...which is decomposed leaf mold. Therefore, there is no ROCK dirt, but there IS leaf mold dirt, HAS to be.

And yes, where there are trees, there are roots. And I doubt HIGHLY that all of the roots are up on the top of cliffs we can't get to.
he was saying the roots of the tree were on some ground, i was saying that is not the case, end of story
and i am aware that there is ground due to decomposition, but it's not like the tree is growing on it, it's more like the ground is on the tree
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lyrah68
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Re: Why does travel have to be so difficult?

Post by lyrah68 »

If a tree grows, there is dirt, PERIOD, you can not have growth without soil of some sort. What is the tree growing from? itself? Sorry, I don't buy that one. And even if it was, the leaves WILL fall off and become WHAT? yep...soil.
xenofur wrote:he was saying the roots of the tree were on some ground, i was saying that is not the case, end of story
and i am aware that there is ground due to decomposition, but it's not like the tree is growing on it, it's more like the ground is on the tree
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geezas
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Re: Why does travel have to be so difficult?

Post by geezas »

lyrah68 wrote:If a tree grows, there is dirt, PERIOD, you can not have growth without soil of some sort. What is the tree growing from? itself? Sorry, I don't buy that one. And even if it was, the leaves WILL fall off and become WHAT? yep...soil.
From the ryzom site:

"Known as the Living Planet, Atys doesn't behave quite like any world you've experienced in an MMOG. To start with, Atys is growing, slowly sending tendrils out which can unveil new lands and cover up existing ones."

http://ryzom.com/?page=features_storyline
http://ryzom.com/?page=features_ecosystem
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danadita
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Re: Why does travel have to be so difficult?

Post by danadita »

leone2nd wrote:In Hidden Source ***snip*** once it is conquered with several mules will be possible according to my estimations, since past this Henchmen of Sirgio camp traveling with a convoy is realtively easy if you have a good team of men to counter mostly those Torbaks or even to avoid them, there is plenty of area to manuever and make stops for nightfall in ruined outposts and then walk to safety down the exit ramp to Matis lands.
Heh - we were toying with the idea of getting a packer into WoM last night but it didn't seem feasible. Maybe a weekend event. It's still too hard to get people through much less one of the early best-keep-it-in-the-stable packer model. Has anybody tried running a convoy through anywhere?

And speaking of off the beaten path places - has anybody been up on the mountains west of Fairhaven, near the Friends of Fury?
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plarfman
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Re: Why does travel have to be so difficult?

Post by plarfman »

lyrah68 wrote:If a tree grows, there is dirt, PERIOD, you can not have growth without soil of some sort. What is the tree growing from? itself? Sorry, I don't buy that one. And even if it was, the leaves WILL fall off and become WHAT? yep...soil.

hmmmmm I guess you have never heard of hydroponics....at any rate the planet is the tree or more then one not sure, and why are you trying to use real life examples of why this cant happen.....I have magic in game and thats not real, its a fantasy game for a reason. AND COULD YOU PLZ STOP WITH THE CAPS ITS RATHER ANNOYING AND POINTLESS THANK YOU!
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magick1
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Re: Why does travel have to be so difficult?

Post by magick1 »

danadita wrote:And speaking of off the beaten path places - has anybody been up on the mountains west of Fairhaven, near the Friends of Fury?
Aye, not a very friendly place if I remember correctly...
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lyrah68
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Re: Why does travel have to be so difficult?

Post by lyrah68 »

BINGO I knew I had read somewhere that those "tendrils" were travelable...I KNEW IT!
geezas wrote:From the ryzom site:

"Known as the Living Planet, Atys doesn't behave quite like any world you've experienced in an MMOG. To start with, Atys is growing, slowly sending tendrils out which can unveil new lands and cover up existing ones."

http://ryzom.com/?page=features_storyline
http://ryzom.com/?page=features_ecosystem
lyrah68
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Re: Why does travel have to be so difficult?

Post by lyrah68 »

**and the goofed up bolds on this are WHY I USE CAPS, I am not...nor will I ever be techy enough to figure it out

Hydroponics requires huge human intervention and is normally tiny in scope, a hydro garden large enough to feed a family of four for a year costs more than organic food at Whole foods for the same year.

In Hydro gardening, it is normally done INdoors, with fancy expensive lighting (if you don't get full spectrum, the plants are weak and prone to any bug that might get in). And you still have to remove any fallen leaves or they *drum roll* fall into your set up and decay, eventually they would become soil.

Simple fact of nature, Dirt, seed, plant, leaf, dead leaf falls, leaf mold, dirt (repeat cycle for a few eons). While I have seen a very few saplings growing out of a fallen tree, when I got close enough, leaf mold had formed a planter in the hollowed out dead tree, so...there ***was*** soil between tree and tree.

And as to magic being real, I could get into the effects of real life magic, but I won't do that in this thread, suffice it to say. Magick is real, granted you can't do all the things a mage in game can with the same immediacy, but you can affect your world in powerful and VERY real ways.

And why use real life logic for an in game subject, Hmmmm let's see, because the vast majority of the game makes logical sense. I don't see carnivores Not eatting the herbavores that they kill, this is like real life. Even the mounts on ATS, the discussions have been very logical, and the devs are weighing logic with convience.

My Whole Point is that the inconvience and annoyance factor to travels greatly out weighs the logic. Think on this, in many parts of Africa, if you lay down in an unprotected area, you become lion poop. But, even decades or centuries ago, you could travel from coast to coast to coast, with the right information/guide/gear.

My
Whole Point is why in the blue blazes does it Have to be this way??!! What benefit is someone...anyone getting from the current situation? Crafters able to over charge (more than 200% profit is gouging guys) for items due to no ability to buy up items in one area and flood market to force prices into sane ranges? (and also flood market with materials making it easier for crafters to level etc). A feeling of accomplishment for having spawn spots?? Sorry, I just feel worn out and like I wasted a day when I RUSH to a ticket spot...just in case I die.
plarfman wrote:hmmmmm I guess you have never heard of hydroponics....at any rate the planet is the tree or more then one not sure, and why are you trying to use real life examples of why this cant happen.....I have magic in game and thats not real, its a fantasy game for a reason. AND COULD YOU PLZ STOP WITH THE CAPS ITS RATHER ANNOYING AND POINTLESS THANK YOU!
Last edited by lyrah68 on Tue Jan 04, 2005 11:50 pm, edited 1 time in total.
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