cerest wrote:Great suggestions guys! Most of them Anything else that would really enhance the game?
*Ahem* Storyline *cough*
I'd like to see more mid-level mobs on the mainland. They seem to be very easy or freaking impossible. I'm level 25 or so fighter and there's not much around Yrkanis that I can fight for decent XP. Also, the color-coded mob stength system needs a re-work, I think. There's another thread about this one.
cerest wrote:Great suggestions guys! Most of them Anything else that would really enhance the game?
An option to turn on the old camera setup where it doesn't do the twisty thing when you start following a person/mob or attack them, instead have it stay locked with the direction my character is facing.
This is on my "Would Be Pretty Cool If It Was Implemented, But Not Necessary" List.
Right now, from what I understand, armor is the only thing that can be colored. Give that the boot. Make EVERYTHING that can be crafted customizable. You'd be surprised at how much depth a few simple custom details add to a gaming experience.
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How about an increase in the number of map landmarks allowed. Or even better, have that map info written to a simple text file so people can share landmarks. Horizons did their map flags this way and it was a nice feature.
1. Selling more than one item to merchants. This needs to be fixed so that we can select the 5000 peices we have and sell them at once or select 5 different items to sell together. Its annoying to have a full pack and not be able to sell everything in one pop shot. Selling each individually is kinda lame, especially when you have a full pack. Maybe make a check box next to each stack, so you can click it and then scroll down the list checking boxes of stacks you want to sell?
2. I think the player towns are way over populated lol. There is like 50 npcs in each town that do nothing really. Just the little carrier quests, but thats tough to find each person. I tried a few of them and I couldnt find a damn person, it was a waste of time lol.
3. You should have NPC's who can explain things a little better, like stanzas, how to make your own spells, how to augment your weapons and gear, and maybe quests to do so like the other skills with the welcoming trainers.
4. Is there healing potions or sap potions? This is so annoying when I am out there hunting and I get owned because my timer which is way too long on my healing self thing is still greyed out. I really think the healing/support spells need to be looked at. If I want to aura my friends, the downtime between is kinda lame. Makes it hard to be a healer if I wanted to go that route.
5. Are there buff icons?
6. Also importantly in the player towns not noobieville, NPC's who give you a little direction, like a town map. You want the trainer, you should go this way. the Tyker town is so annoying to go through and find who you are looking for and need. Maybe this is just my pet peeve lol.
7. Flavour, we need flavour quests and storys, npc's, rare monsters, uncommon monsters.
**** As it stands i just made it to the homeland and I really don't know what to do or go. I am just wandering around trying to find pc's who give flavour and an idea of where to go and what to do.
Well while we're at all the brainstorming it would be pretty cool if jewelry were represented on your body, and the jewels could be colored as well
The jewelry would be on under the armor of course
And this is the first game ive been actively involved in (full game/professional mod) that has actually had people on the dev or publishing team repsond to posts fairly frequently and actually take what people come up with and run with a lot of it...Great job guys!
I should be able to hear it when somebody is shooting at me. That got me killed twice yesterday. Killed the two melee mobs that aggro'd us, then we all stood there like a bunch of tards while the sniper picked us off. I should hear a bang, zing, splat, something when I'm getting shot at.
I agree with Reubensi about the explanations... The learning curve is really steep and for someone who just started you can snap their mind just by starting to explain the spells and harvesting skills..
More explanation needs to be given.. maybe from an NPC or something... I know I can just look up those explanations, but it breaks character with the game. Other then that this game is perfect! ^_^