Greate gameplay, no depth.

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lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Greate gameplay, no depth.

Post by lyrah68 »

sydius wrote:This, as I said, is only a few paragraphs’ worth. It’s like reading the back of a book. Most RPGs I’ve seen have MUCH longer and in-depth stories than that – how can you get a feel for anything from what little they do say on the web site? Sure, not everybody cares for anything more than a summary, but I have a hard time becoming a part of a world which can be summarized in a few pages of history.

Unless I’m missing someplace that has more?
there USED to be pages and pages of it, I sware I am going to FIND that stuff and then copy and paste it all to world for future..."There aint no back story" posts (that seem to come just about every month, when they change the site).

Gimme a few days to dig and I will find the back story...and share it...like anything else I find.


***after a SMALL amount of research***
I found that the links on the "dynamic storyline" are down...could this have something to do with the log in server being down tonight??? not sure. I have more study to do...


****after a bit of forums finalgling****
I have managed to UNarchive my forums listings...time to dig into the OLDIE moldie posts. Best to put on the asbestos undies first. I remember a few flaming posts that might char me... I am not finished...I WILL find the history

*pushes up glasses*
I have just BEGUN to research.


****Further research finds the info I found before...on a British fan site of ALL places :rolleyes: ****
http://www.worldofryzom.jolt.co.uk/inde ... ld_history has all the OLD history pages copied down.

THERE you go, more than a sound bite size history, warning SOME of this is a tad dry...but then history CAN do that.
Last edited by lyrah68 on Mon Dec 13, 2004 9:11 am, edited 1 time in total.
piknik2
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Re: Greate gameplay, no depth.

Post by piknik2 »

lyrah68 wrote:And as long as they ALLOW an OPT OUT button...I am all for PVP...for those that CHOOSE to do it.
If you step into PR, it's essentially OPT IN :)
lyrah68
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Re: Greate gameplay, no depth.

Post by lyrah68 »

piknik2 wrote:If you step into PR, it's essentially OPT IN :)
And I disagree with the idea that in order to level ANYTHING you MUST step into a mosh pit, sorry, I am not a dischordian of any kind and will NOT be pulled into it.
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neofuzz
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Re: Greate gameplay, no depth.

Post by neofuzz »

lyrah68 wrote:in order to level ANYTHING you MUST step into a mosh pit

Mooooosh! :eek: :D
Fuzz
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zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: Greate gameplay, no depth.

Post by zukor »

I agree with much of the original post of this thread. The patches have seemed "rushed", particularly the big "Patch 1". Many subsequent patches have been fine-tuning and rebalancing, which has given the game a bit of a "beta-ish" feel. I too joined to be part of a war of survival against the kitins, not for PvP. I had dreams of hearing of an outpost somewhere needing help, and rushing over there to pitch in....that sort of thing. Whether or not that eventually comes true I don't know, but I agree that right now kitins don't seem like much of an enemy. I also hoped to be joining a war in progress, where you had a front line and safer rear areas which still could be affected by the war; again so far I don't see anything like that.

I was really surprised when I first started playing to find kitins weren't even aggressive. Given the story line, you'd think they sure would be.

Doctor Z.
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trosky
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Re: Greate gameplay, no depth.

Post by trosky »

sydius wrote:This game really does seem to have been released before it was finished. That, in my opinion, is bad for two reasons: it drives many potential players away who try the game before all the promised features are implemented, and secondly what is implemented seems rushed. I’ve heard that they did indeed release it before they intended to because of funding issues, but it worries me that such a great game might be forgotten by a good many players who tried and moved on during the initial few months while all of the features are being finished.

Yes it was, but patch2 will answer all the promises of content.

The history behind the world sounds extremely interesting and intriguing, but is lacking in volume – it’s as if you get a short paragraph summery of everything that has happened thus far. I realize that a large part of the history is supposed to be pieced together in-game, which is a great idea, but as of yet I have failed to see any of this (beyond the basic obvious stuff). The lack of history makes the world feel empty and makes me have a difficult time understanding why I should hate the giant bugs other than because they eat people.

http://ryzom.com/?page=story
http://ryzom.com/?page=story_coriolis
http://ryzom.com/?page=story_swarming
http://ryzom.com/?page=story_kitin
http://ryzom.com/?page=story_exodus
http://ryzom.com/?page=story_beginning

+ page 4, 7, 8, 9, 10, 11, 12, 13, 14, 15 of the manual



Which brings me to my next point, the war with the Kittins… it doesn’t feel like a war at all. Sure, there is the occasional quest, and a million of the critters around, but they don’t seem to be doing anything and, indeed, seem even more boring than the more traditional “wander around and kill things” stand-ins, the trolls and ogres. Don’t get me wrong, I’m as sick of trolls as the rest of you, but how much interest can there be in watching groups of annoying-sounding bugs compared to a humanoid that your imagination can at least picture having a “life”? They look like giant, brainless, lifeless bugs, which is scary enough if you’re a Starship Troopers fan, but doesn’t seem very deep at all. I’m not saying humanoid monsters should exist, I’m just saying that maybe the bugs need more AI and a makeover to give them some kind of life. Having a mindless enemy that relies on sheer numbers is boring to me.

Hummanoid monster exist : Primitive tribes and dissident tribes
Kittins are not at war, they may occasionnaly attack cities but we are refuges of the Kittins big war...


Now since Kittins aren’t breaking down the doors of any town, and since I don’t see any point in killing them as opposed to killing anything else, I wonder what there is to do in the world besides walking around, killing stuff, leveling, and repeating with the occasional harvesting and crafting thrown in just so you can make better weapons and armor so that you can kill bigger things, level more, and repeat more often. It reminds me of the early FF series, but without the story.

I think I already showed the story is more present then you think. You could say the same thing about any other mmorpg. Im currently testing patch2 on the ATS, the game will answer all of its promises. It is very frequent to have to wait for content in a mmorpg.

Indeed, it seems, all there is to do in the world is kill things or create better things to use while killing things. How is that so different than every other MMORPG out there? The only difference is the setting and the (albeit very awesome) action system. I admit I like the increased challenge in this game, but I fail to see any dramatic differences beyond the above.

Well thats true, like any other mmorpg but with a different and refreshing story and gameplay.

In fact, not being able to craft non-combat items and the pure and simple lack of every-day role-playing items and interactivity in the world would put this game many levels below sub-par when it comes to depth and emersion as an RPG. You’re forced into going to war with a mindless enemy. Don’t get me wrong, the gameplay is much better than any other game I’ve played in a good many years, but as an RPG, it falls short in many areas.

You can roleplay without having the object, use your imagination, i remember playing D&D.... Roleplaying is all about using your imagination. Name one RPG where non-combat related items are availible and usefull... dont say Fable, its one of the worsed attempt at a RPG ive played (i wish I could have this time back).

All of the above having been said, I think this game has an awesome potential if they ever “finish” it completely and still have enough players by the time they do so who haven’t moved on never to consider looking back. They really need to work on the story, finishing the features (and doing them right), and adding more depth/non-combat options to the game.

Patch2

Of course a good many of you will consider me a lunatic who’s just complaining like the rest, and maybe I am, but this is my opinion at the present regardless. Great gameplay, no depth.
I do not want to flame you or anything, im just proving most of your affirmation are based on a lack of knowledge about the game (and lack of reading the manual and website). If by depth you mean content then you are right but sadly this is the case of most new mmorpg, and anyway the content is coming very soon.
sydius
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Re: Greate gameplay, no depth.

Post by sydius »

trosky wrote:Name one RPG where non-combat related items are availible and usefull...
The game that started this craze for million-dollar MMORPGs: UO. Right from the beginning, a huge number of people chose to never kill anything in that game, and yet had a lot of fun playing it for many years thanks to the astounding (and still unmatched) number of non-combat activities you could engage in. I know most of you are likely firmly against the mere concept of UO (most are, including myself when referring to EA’s twisted vision of it that is available now), but I have never heard of a game the symbolized what a virtual world really should be better than UO did, especially during it’s first year and even BETA.

I’m a little biased thanks to my relationship with Richard Garriott (the creator), and the fact that it was the game that caused me to drop out of school and nearly ruin my life, though. So maybe I’m just an old cranky man who gets sore from too much fighting.
trosky wrote:Hummanoid monster exist : Primitive tribes and dissident tribes
Kittins are not at war, they may occasionnaly attack cities but we are refuges of the Kittins big war...
Well that’s fine and all, but if we are refugees, then why is it that killing things (especially kittins) is not only encouraged, but about all you can do? Certainly refugees would be more interested in rebuilding, which you can’t do, except in regard to weapons and armor.

You can’t even sit in a chair in the game, let alone make one!
sydius
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Re: Greate gameplay, no depth.

Post by sydius »

lyrah68 wrote:****Further research finds the info I found before...on a British fan site of ALL places :rolleyes: ****
http://www.worldofryzom.jolt.co.uk/inde ... ld_history has all the OLD history pages copied down.

THERE you go, more than a sound bite size history, warning SOME of this is a tad dry...but then history CAN do that.
When I click “read more…” it forwards me to the ryzom.com site which says the page in unavailable.

:-(

When I get home, I’ll do some research of my own. It makes me wonder why they would take it down and replace it with such a summarized version.
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dazman76
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Re: Greate gameplay, no depth.

Post by dazman76 »

I think they were probably playing the 'balancing game'. I remember the BETA forum stories lyrah68 refers to, and as she mentioned they were quite large and detailed.

When you're advertising something (as most of the info on the main Ryzom site is...) you have to strike a balance - you want to catch the quick but inquisitive types with a story that's devoured in under a minute, and yet you want to tell the whole story for those of us that are here for the duration.

Unfortunately, since the main site serves as advertising/info for people who aren't currently playing, I guess the short-and-sweet version won the vote. It would be nice if they could resurrect the full articles again, maybe inside this forum (as I think lyrah68 suggested) for us regulars to read again.
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sydius
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Re: Greate gameplay, no depth.

Post by sydius »

Or even a simple link under the summarized versions that allow you to access more detail.
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