As always, any advice will be gratefully received
Caster pants v light armour pants
Caster pants v light armour pants
I suspect this will have been covered elsewhere but I couldn't find anything. I'm starting to craft & wondered whether there is any difference between these two items in stats etc or whether it's just a cosmetic thing.
As always, any advice will be gratefully received
As always, any advice will be gratefully received
Re: Caster pants v light armour pants
Caster Pants are a skirt (wizard robe type thing)gaspode1 wrote:I suspect this will have been covered elsewhere but I couldn't find anything. I'm starting to craft & wondered whether there is any difference between these two items in stats etc or whether it's just a cosmetic thing.
As always, any advice will be gratefully received![]()
Light pants are shorts/mini jogging bottoms+wrap, depending of sex.
No difference in stats, it just a look thing.
Re: Caster pants v light armour pants
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Re: Caster pants v light armour pants
i did put a suggestion in a while ago to make caster pants add stats like mag amps or something and make them have int req it got upgraded to the devs but wether itll get looked at or added is another matter lol
Re: Caster pants v light armour pants
Alot of such items need fixing with their stats....im sure they are looking in to it. For example even the living wepons (onces where u have fire on the sward etc) have no bonus/better stats, this means its only cosmetic sure it looks nice but for such a name as "living wepons" (i remember a gm told me its called this) it should have at least some advantage!helbreat wrote:i did put a suggestion in a while ago to make caster pants add stats like mag amps or something and make them have int req it got upgraded to the devs but wether itll get looked at or added is another matter lol
Lets all just hope
Spectra signing off
Re: Caster pants v light armour pants
would be nice for living weapons to have additional stats yes i have noticed that pagans of pyr hit with poison damage and physical dmg and our jewelry still has no def against elementaldarpz wrote:Alot of such items need fixing with their stats....im sure they are looking in to it. For example even the living wepons (onces where u have fire on the sward etc) have no bonus/better stats, this means its only cosmetic sure it looks nice but for such a name as "living wepons" (i remember a gm told me its called this) it should have at least some advantage!
Lets all just hope
Spectra signing off
Re: Caster pants v light armour pants
Fyros light pants are quite queer (no rear covering patch ) and being a straight guy, they lose favor with me 
so I might be a little biased when saying light caster pants are far better in the looks department. Its a friggin skirt, but better than the normal pants .
A stat boost like the ones on mag amps would be nice,
+150% to elemental spells anyone
?
so I might be a little biased when saying light caster pants are far better in the looks department. Its a friggin skirt, but better than the normal pants .
A stat boost like the ones on mag amps would be nice,
+150% to elemental spells anyone
Last edited by pcheez on Thu Dec 02, 2004 2:39 pm, edited 1 time in total.
Am i supposed to write something witty here ?
Re: Caster pants v light armour pants
*Corrects pcheez by crossing out the first "caster" in his post*pcheez wrote:Fyros light caster pants are quite queer (no rear covering patch ) and being a straight guy, they lose favor with me
so I might be a little biased when saying light caster pants are far better in the looks department. Its a friggin skirt, but better than the normal pants
Plus the light pants are more like cowboy things.. you know, the ones that cover the inside of the leg for when you are riding that go over your other stuff... The light pants have you wearing a pair of "something" underneath to cover your a$$
Re: Caster pants v light armour pants
So, how easy is it to make "living" weapons?
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Re: Caster pants v light armour pants
you need 150 craft skill then you need to buy the plans for high quality itemsxcomvic wrote:So, how easy is it to make "living" weapons?