Patch Notes for Nov 17th released.

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xmancer
Posts: 55
Joined: Thu Sep 23, 2004 1:42 am

Re: Patch Notes for Nov 17th released.

Post by xmancer »

forever wrote:I see nothing about an updat to carnivore damage.
I agree, I will not sell any crafted items if my name is on them.
Carni damage has seemed mostly fine to me since last patch..... As an 88 Fight i've been able to regularly 1-on-1 with 80-85's without using insta. 93's are doable with insta.. and in the case of ragus (which at least in zoraii hvae paperjaws, i've taken down a 104 - needed insta, and melee aura, and full load of sapcharged DD from my weap... but i can do it)

gear for this: Q100 med armor with HP, and half a set of Q100 hp jewels (other half is focus, i dont swap anymore) and a 2H axe
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hklown
Posts: 80
Joined: Tue Nov 09, 2004 12:24 am

Re: Patch Notes for Nov 17th released.

Post by hklown »

vguerin wrote:How long is the content we crave held back while MP3 players and player names etc. etc. are added ?

Well, keep in mind, that this is just a minor patch adding a few features that people have requested. I doubt that Nevrax would add any major "content" in a mini-patch (a patch mind you, that some have referred to as another "damage-control" patch in response to P1). If it's content that you are looking for, then look no further than Chapter 2. They are going to be adding the encyclopedia and "Rites", which sounds promising when it comes to the are of content.

Plus, I can't wait to be able to change my hairstyle :)
GUTENTAG WOLFENSTEIN!
GUTENSTEIN WOLFENTAG?
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Patch Notes for Nov 17th released.

Post by aelvana »

It's generally been perfectly fine IMO, except for a few mob types, maybe? I did go killing a bunch of ragus outside of yrk and they were nuts compared to other mobs. Level 30something-40something ragus stronger offensively vs me than mobs that give me exp at 105 fight. I imagine players might not even have been able to kill them till the ragus gave very little or no EXP?

EDIT: The ragus hit for less but much more often than 110+ mobs I solo in resting waters. Will have to try the ragus again as soon as the server's up :P
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vguerin
Posts: 2025
Joined: Wed Sep 22, 2004 6:13 pm

Re: Patch Notes for Nov 17th released.

Post by vguerin »

hklown wrote:Well, keep in mind, that this is just a minor patch adding a few features that people have requested. I doubt that Nevrax would add any major "content" in a mini-patch (a patch mind you, that some have referred to as another "damage-control" patch in response to P1). If it's content that you are looking for, then look no further than Chapter 2. They are going to be adding the encyclopedia and "Rites", which sounds promising when it comes to the are of content.

Plus, I can't wait to be able to change my hairstyle :)
The 10 of us remaining will be very happy...
memiki
Posts: 280
Joined: Thu Sep 23, 2004 3:36 pm

Re: Patch Notes for Nov 17th released.

Post by memiki »

I am always excited with anything new.

OOO change my Tats that will be fun.

Just waiting. Can hardly wait until tonight when I can get on and see what is new.

tho sure will hear about it I am sure. especially if people are unhappy :)
elfmatic
Posts: 98
Joined: Mon Sep 27, 2004 11:04 pm

Re: Patch Notes for Nov 17th released.

Post by elfmatic »

Shut up about your cries for conent fools! GRIND D*&N YOU! GRIND!!!

As far as putting your name on items, I didn't really see the second edge to that sword. It was never really a problem in SWG, which was very crafter centric, maybe because the /tell system didn't throw that sh*t up right in the middle of your screen while you were in combat. And they had good ignore/afk controls.

~Elf
kazuki
Posts: 65
Joined: Thu Sep 23, 2004 10:00 pm

Re: Patch Notes for Nov 17th released.

Post by kazuki »

zzeii wrote:Sadly, I think a number of people had requested this on the wishlist thread. Go blame them ;)
Hello. I am one of those who suggested this thing ('crafted-by' labels) but I offered it as an idea for a purchased action skill (like the add HP skill) that can be used or not used, item to item, as the crafter desires. I also suggested an additional cost to use the skill (like the dappers to create the sap ball (?)) to avoid overuse. I think that is an option that will respect all crafters privacy while allowing those who wish to be a merchant crafter a bit of paid advertizing.

I thank the developers for paying attention to the many varied requests and suggestions they receive from this lively and active community. I like to think that they are doing the more easily achievable things now and really concentrating on getting the major changes closer to right before they release them. Atys is a living, growing planet.
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morgan73
Posts: 103
Joined: Wed Sep 22, 2004 7:37 pm

Re: Patch Notes for Nov 17th released.

Post by morgan73 »

As an update to my original post:

I now see I was quite accurate in my worries, as soon as I logged into the game, I checked my inventory. EVERYTHING within it has names of who crafted said item.. no matter how long ago that item was crafted. No option was given to us in respect to whether or not we wanted privacy, thanks to the devs taking an idea offered by only a small portion of the playing populous, twisting it to thier own definitions, and then forcing it upon all.

I've taken a lot of things in stride.. but having my name plastered on every item I've EVER!! made in this game with no respect to my wishes for remaining a nameless face in the masses.. this makes me angry. Unbeleiveably angry. I feel violated by this abrubt "advertisement" that I never wanted, wished for, or was given an option on.

Good thing I sit on as much dapper as I can, as I immediately ran and bought back every single item I had sitting with the merchants, though this is an extremely small and apparently futile effort, as anyone whos ever bought anything I ever made can check the information on said items and know right off the bat who made it. :(
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Patch Notes for Nov 17th released.

Post by jdiegel »

/tell morgan can you make me a q33.4 dagger
/tell morgan can you make me a q33.4 dagger
/tell morgan CAN YOU MAKE ME A Q33.$ DAGGER!?!LOL!!
Auriga
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morgan73
Posts: 103
Joined: Wed Sep 22, 2004 7:37 pm

Re: Patch Notes for Nov 17th released.

Post by morgan73 »

jdiegel wrote:/tell morgan can you make me a q33.4 dagger
/tell morgan can you make me a q33.4 dagger
/tell morgan CAN YOU MAKE ME A Q33.$ DAGGER!?!LOL!!

And the next time something in a patch upsets you, I will make sure to troll your complaint and laugh at your concerns as well. Bored little boys are so very appealing.. I have a 9 year old I'm sure you'd like to play with, then again, I don't allow my children to associate with people who have no manners or consideration for others.
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