Other OS support?

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jestrzcp
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Joined: Fri Sep 24, 2004 11:59 pm

Other OS support?

Post by jestrzcp »

Heya, I searched the forums and I didnt see a thread about this. Any news about there being ports for linux or mac?

Anyone have any info about this or possibly some links?
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Virgil
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Joined: Thu Sep 16, 2004 10:00 am

Re: Other OS support?

Post by Virgil »

jestrzcp wrote:Heya, I searched the forums and I didnt see a thread about this. Any news about there being ports for linux or mac?

Anyone have any info about this or possibly some links?
Although the developers have said they want to do this, and the engine is open source, we don't have any sort of timeframe at all.

Keep an eye on the ryzom.com news page - if an announcement is made, it'll certainly appear there first :)
- Virgil
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jestrzcp
Posts: 2
Joined: Fri Sep 24, 2004 11:59 pm

Re: Other OS support?

Post by jestrzcp »

Virgil wrote:Although the developers have said they want to do this, and the engine is open source, we don't have any sort of timeframe at all.

Keep an eye on the ryzom.com news page - if an announcement is made, it'll certainly appear there first :)
Thanks!

I'd really like to not have to reboot :)
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rasmus
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Re: Other OS support?

Post by rasmus »

Chavez wrote:(Using an Apple here)

Does anyone know if the current client systems'
are using OpenGL/OpenAL? (versus DirectX)
My hopes for an OSX port would go way up
if that part at least was ready.

All I found on the NEL site was that they had
a Linux version of their base client software
(not RYZOM just the basic source) and also
were running it on a Linux/PPC box...
The game was originally designed to run in openGL, but there was some issues with ati cards running in openGL mode, that made the developers make a D3D version too.. In short; the game runs in either D3D or openGL.

Hope this answered your question.

-rasmus
Last edited by rasmus on Sat Oct 02, 2004 3:35 pm, edited 1 time in total.
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