Patch now

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Eshin
Posts: 179
Joined: Thu Sep 16, 2004 6:33 pm

Re: Patch now

Post by Eshin »

ozric wrote:Im confused with the first part of this (quality here means grade ?)
And, (apart from boosts), when did crafting start using focus and counterparts ?

I don't get first part too well myself (I mean, doesn't it always go like that already), but the second is easy to interpret and you basically answered to that yourself: if you use craft skill 15 with hp boost 15 and the quality of the product comes lower that than, it uses the amount of focus that the hp boost 15 does (though, if the exp gets all messed up still since the mechanics treat Q25 mats product made under a higher craft skill degraded, what's the point?) Although the word counterpart might throw someone a bit off here.

Something to do whilst waiting the patch, trying to interpret patch notes :P
"Don't panic!" -Muffy

One minute, and a pack of torbaks led by Spinah, later:

"Ok, where do we spawn?" -Troxyvine
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Patch now

Post by usinuk »

Eshin wrote:I don't get first part too well myself (I mean, doesn't it always go like that already), but the second is easy to interpret and you basically answered to that yourself: if you use craft skill 15 with hp boost 15 and the quality of the product comes lower that than, it uses the amount of focus that the hp boost 15 does. Though the word counterpart might throw someone a bit off here.

Something to do whilst waiting the patch, trying to interpret patch notes :P


Yeah, this makes no sense whatsoever. So you can pick up an intermediate plan and make something with gold trim. Yippee. Any change? Nope. I think all this means in reality is that if you use a q100 plan and use q50 mats you don't get degraded stats (for non-crafters, if you use mats below your plan level you'd previously gotten much lower exp and often lower stats.)

And craft has always used focus; you just don't notice until you start making higher level stuff...

And no mention of reversing the crafting nerfs. I just don't think they get it.
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desolis
Posts: 182
Joined: Sat Oct 02, 2004 12:32 pm

Re: Patch now

Post by desolis »

borguk wrote:Yeh I just found it and thankfully I can speak german, so why do we have to go there to find what lawrence should have posted here !



geeze oh give the guy a break its 6pm ish maybe he was having dinner :p
Coinneach DeSolis

Cuidich An Rich
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borguk
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Joined: Fri Sep 24, 2004 3:53 pm

Re: Patch now

Post by borguk »

desolis wrote:geeze oh give the guy a break its 6pm ish maybe he was having dinner :p


pfffffffff
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
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Eshin
Posts: 179
Joined: Thu Sep 16, 2004 6:33 pm

Re: Patch now

Post by Eshin »

usinuk wrote:And craft has always used focus; you just don't notice until you start making higher level stuff...

Noticeable every time you make something with boosts ;) And I'm sure what threw ozric off here is the word "counterpart", as I wouldn't necessarily treat boosts as such either.
"Don't panic!" -Muffy

One minute, and a pack of torbaks led by Spinah, later:

"Ok, where do we spawn?" -Troxyvine
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desolis
Posts: 182
Joined: Sat Oct 02, 2004 12:32 pm

Re: Patch now

Post by desolis »

geeze oh peeple are just never dam happy u get a patch which i belive some of the fixes where scheduled for later this week and not today and some people have just got to find something to complain about Did some of you miss the first fix? or just instantly pick out whats wrong with the new patch just to have a whine or complain about lack of communication




[ G a m e p l a y c h a n g e s, r e a d j u s t m e n t & i m p r o v m e n t ]

. Dodge and parry in combat have been reviewed.
. Spell resistance check for Link spells type, direct damage and damage over time spells have been reviewed.



I apologise in advance to my tone I hope you all have a nice dayand thanks lawrence/nevrax for a patch that was not expected till end of week
Coinneach DeSolis

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ozric
Posts: 538
Joined: Tue Sep 21, 2004 2:26 am

Re: Patch now

Post by ozric »

usinuk wrote:And craft has always used focus; you just don't notice until you start making higher level stuff...

And no mention of reversing the crafting nerfs. I just don't think they get it.

*edit* You are wrong. Crafting with boosts uses focus, crafting without boosts uses 0 focus.

What crafting nerfs ?
Last edited by ozric on Wed Nov 10, 2004 7:00 pm, edited 1 time in total.
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Patch now

Post by usinuk »

ozric wrote:*edit* You are wrong. Crafting with boosts uses focus, crafting without boosts uses 0 focus.

What crafting nerfs ?


Desolis, the only whining on this board seems to be you, which you even recognized with your apology about your tone. :)

'higher level stuff' = including boosts. sorry for the confusion

'crafting nerfs' - read my thread on crafting changes. summary, worthless apprentice overseer missions, ridiculously high grinding costs given mat cost changes, mektoub storage issues for stacks of mats required for grinding, and most importantly no acknowledgment of any of these as a problem so that lower level crafters are going to have real, real problems trying to advance.

i look forward to the stack fix. was truly annoying to log and discover i could either tp back home or destroy my mats...
endasil
Posts: 200
Joined: Thu Sep 30, 2004 5:27 pm

Re: Patch now

Post by endasil »

I just love how fast they work on adjusting the game towards the players
opinions. No other mmorpg development team i have seen have been this
flexible.

Thank you very much nevrax for giving us hope back by showing that you
listen to your community!
Endasil - Leader of Rulers of Atys

guild.dragonrealmsoftware.com


Will you stand in the shadow?
or step forward
and become
a leader?
You clearly have the choice.

- Anthony Robbins
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pr0ger
Posts: 221
Joined: Tue Sep 21, 2004 6:57 pm

Re: Patch now

Post by pr0ger »

usinuk wrote:worthless apprentice overseer missions

I wonder why they dont give a little RP story with thoses missions, tree-like evolving.
Easy : first time you meet an overseer, you start talking, and with some Q/A he gives you missions of what you'll train it...

Example you want to be an armor crafter : after a little "triggered" talking, overseer ask you to craft 5 boots. Then he ask you to do sleeves, and say "go to trainer he'll gives you plan for it" and at the trainer, you're not confused with tons of plans, you get only armors plan (and some other stuff like counterpart brick of course).
And so on.
And to go further, you'll have to find better overseer/trainer.

See? you got instantly a "tutorial", a plot and a quest for beginning !!
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