Instant focus regen a bit to much?

Come in, pull up a chair, let's discuss all things Ryzom-related.

How would you like the focus regen/consumption to be?

Keep it the way it is now (same consumption, 100% regen after pull)
53
52%
Reduce focus consumption by 75%, 0% instant regeneration
6
6%
Keep current focus consumtion, 75% instant regeneration
2
2%
Reduce focus consumtion by 50%, 0% instant regeneration
4
4%
Keep current focus consumtion, 50% instant regeneration
9
9%
Reduce focus consumtion by 33%, 0% instant regeneration
5
5%
Keep current focus consumtion, 33% instant regeneration
2
2%
Reduce focus consumtion by 25%, 0% instant regeneration
1
1%
Keep current focus consumtion, 25% instant regeneration
2
2%
Back to the old focus consumtion and regeneration
17
17%
 
Total votes: 101

usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Instant focus regen a bit to much?

Post by usinuk »

You know, the more I've been harvesting under the second patch (as opposed to grinding crafting or hunting) the more I'm getting concerned about this.

Essentially, what has been done to harvest in the latest patch is to make it ridiculously easy for high level folks...and still a pain for low level folks.

Why?

The benefits of the second patch really don't start kicking in until you have, oh, about 1200 focus or so. At that point, you should have harvest speed and rate features as well as extended harvest time and mat specialization. Given instaregen, you can do insane cost gentle stanzas that let you pull anywhere between 8-12 mats (assuming you use terrain spec and bonus time prospecting) without any real downtime and any real risk of death. Experience isn't as good as it was prepatch, but yowzers, getting a stack of 99 will take you all of about 5 minutes.

That's a lot of mats, and the implications for the higher end market are somewhat unsettling.

Now compare that to the lower end market.

You have limited focus and so more than likely you'll run out very quickly even with regen, you don't have access to mat specialization yet so getting large stacks isn't likely, you don't have the hps to survive blasts and clouds, and q50 just doesn't mean as much as it used to.

This doesn't feel right. I'm starting to get concerned as I am about crafting, even though I personally benefit from both situations.
Last edited by usinuk on Mon Nov 08, 2004 7:42 pm, edited 1 time in total.
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ixils
Posts: 59
Joined: Wed Oct 06, 2004 10:00 pm

Re: Instant focus regen a bit to much?

Post by ixils »

usinuk wrote:You know, the more I've been harvesting under the second patch (as opposed to grinding crafting or hunting) the more I'm getting concerned about this.

Essentially, what has been done to harvest in the latest patch is to make it ridiculously easy for high level folks...and still a pain for low level folks.

Why?

The benefits of the second patch really don't start kicking in until you have, oh, about 1200 focus or so. At that point, you should have harvest speed and rate features as well as extended harvest time and mat specialization. Given instaregen, you can do insane cost gentle stanzas that let you pull anywhere between 8-12 mats (assuming you use terrain spec and bonus time prospecting) without any real downtime and any real risk of death. Experience isn't as good as it was prepatch, but yowzers, getting a stack of 99 will take you all of about 5 minutes.

That's a lot of mats, and the implications for the higher end market are somewhat unsettling.

Now compare that to the lower end market.

You have limited focus and so more than likely you'll run out very quickly even with regen, you don't have access to mat specialization yet so getting large stacks isn't likely, you don't have the hps to survive blasts and clouds, and q50 just doesn't mean as much as it used to.

This doesn't feel right. I'm starting to get concerned as I am about crafting, even though I personally benefit from both situations.
After these days now I am getting used to things but I agree that I have these concerns that simply do not go away. Yup... I can pull a bunch of mats and working in a team it is pretty much a given that the only one who has to do anything is the care giver who might need to move between ground stability and preservation in order to have enough focus to care the entire clock... even with a huge amount of focus.

So... I am getting a lot of mats. I have been only selling the best PR mats on the vendors. I have to sell the mats that do not match up to even numbers because of the stacking limits on my packies. I have not taken much time to do anything but forage now and I am falling behind my guildmates in fighting skills. This is a small concern as I was hoping that I could keep up with them in providing good materials for the items that they need.

I find that no matter how perfect the pull, the max xp I get now is from 1200 to 1400 so in truth I can manage to keep up at places where I have known spots. I am over 113 in forest and am needing to seek out new locations as my xp at q100 sources has dropped to the 600-800 range. I try to find my own... but I am hoping to get some advice on where to go cause it is not a very viable place either on the Knoll of Dissent or in Heritics Hovel. Avoiding aggro has been one of the more fun things up to now because it has been possible. But with mobs single hitting me... it has sort of lost the fun factor.

sigh.... I continue to try to be positive and know that things needed to be made harder. But there is just a lot of problems that make me question my desire to remain in the game. Right now my guild and other friends are holding me here. The game has lost my desire to play though. Makes me sad.

Atanna
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shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: Instant focus regen a bit to much?

Post by shrike »

Jeppers.

lvl 180, 2748 focus.

12 mats..11 mats..12..12.. ... ..teleport to city to put mats in packer/sell/craft..teleport back to harvest area..12...

Also 2k exp for each pull I might add. It is really ridiculous atm, fighter & mages have it quite hard now while harvesting got boosted till there's no tomorrow. Totally removes to fun out of the game for me. What is the point in making items when using them is pointless anyway?

Harvesting got so easy that it is becoming uninteresting while fighting/magic got so hard that it became uninteresting.

The only light on the horizon is that the WoW Open Beta is starting soon, I don't see one in Ryzom, though.
RUN

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alugilac
Posts: 43
Joined: Fri Sep 24, 2004 7:29 pm

Re: Instant focus regen a bit to much?

Post by alugilac »

shrike wrote:Jeppers.

lvl 180, 2748 focus.

12 mats..11 mats..12..12.. ... ..teleport to city to put mats in packer/sell/craft..teleport back to harvest area..12...

Also 2k exp for each pull I might add. It is really ridiculous atm, fighter & mages have it quite hard now while harvesting got boosted till there's no tomorrow. Totally removes to fun out of the game for me. What is the point in making items when using them is pointless anyway?

Harvesting got so easy that it is becoming uninteresting while fighting/magic got so hard that it became uninteresting.

The only light on the horizon is that the WoW Open Beta is starting soon, I don't see one in Ryzom, though.


I'm going to remind you of the days when hunting parties were nakid. When everyone in a guild had to buy / provide their own mats for equipment and for the most part meant hours and hours of foraging.

A guild of 40 people use 5160 mats just to get each one 1 suit of heavy armor. This does not include Magic amps, Light armor stat sets, or weapons. Mat intake was WAY behind. At least now when things wear out and vanish its not a full time job to make another set of armor.

A system is broke when people would rather fight nakid then do what it takes to be able to wear armor. I dont see people fighting nakid now. Foraging is finally FINALLY where it should be, and trust me.. when the market gets filled with all the nice equipment the cash you can make from foraging will be sorely needed. Lots of cash sinks in the game now.

I harvested non stop for 12 hours straight to lvl from 147.5 to 150. The lvling is a lot slower now. To me its balanced just fine.
mrozzy
Posts: 314
Joined: Wed Sep 29, 2004 1:29 pm

Re: Instant focus regen a bit to much?

Post by mrozzy »

After a week or so harvesting, I got to change my opinion about this. Before the patch and instant focus regeneration, harvesters were unable to supply enough mats for the crafters. Now it seems to be balanced quite ok, and harvesters, as well as fighters and mages are getting thier skills at about the same paste (for example: when a fighter and a crafter start on the same day and play about the same amount of time, the crafter will be able to supply the fighter with q80 gear when the fighter about reaches that level).

About the amount of mats pulled at higher levels: Its very true that lvl 100-150 harvesters can pull like 7-10 times the amount of mats a lvl 30-50 can. But keep in mind that all the crafting trees split around level 100. If a crafter wants to be able to make all the wepons or pieces of armour as he/she could do before he'll need to have 4-7 times the amount of mats to do it, the extraction rate benefits compensates that.

So, conclusion: I think the devs took a big risk changing harvesting so sudden the way they did, but in the end, it turned out great. So, nice job devs!
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ethania
Posts: 103
Joined: Thu Sep 30, 2004 4:08 pm

Re: Instant focus regen a bit to much?

Post by ethania »

I like the new system, it even makes foraging social. Now I can use careplans. I like those! But whit the recovery-issue. I got a thought about makeing the recovery somehow correspond to your will. Otherwise the will-stat is pointless. Isn't it?

And to you Shrike: Isn't it great someone finaly made a online-game that suits your neads? I mean, whit so many peaople leaving mmorpg like this for WoW. And most becouse they won't be served on a silverplates. Now finaly you will all be under the same roof whit the perfect game... I bet all your wishes will come true!
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kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Instant focus regen a bit to much?

Post by kaetemi »

Are you people talking about the fact that Kami dropped to 50% once in Thesos, cause of all the explosions that happened over there? (it goes down 1 pixel / explosion, or something like that)
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: Instant focus regen a bit to much?

Post by usinuk »

alugilac wrote:I'm going to remind you of the days when hunting parties were nakid. When everyone in a guild had to buy / provide their own mats for equipment and for the most part meant hours and hours of foraging...Lots of cash sinks in the game now...I harvested non stop for 12 hours straight to lvl from 147.5 to 150. The lvling is a lot slower now. To me its balanced just fine.
Yep, the system was broken before. I'm not going to argue with the stupid equipment decay rate fix, which was long overdue. I wish the two had come in separately so we could judge what did what. I also am not going to argue with slower leveling.

But...I think you're completely wrong on the cash sinks, and that's one of my major concerns. Massive influx of materials = massive influx of dappers = eventual inflation. Lots of dappers chasing lots of goods. Cash sinks drain money from the economy, and its clear that this is increasing money supply, not decreasing it. The only way this becomes a credit sink is if enough crafters leave the game and no one replaces them, pushing up item prices, both of which are fairly likely given what they've done to crafting. The two probably don't balance out in timing, meaning you get deflation and then inflation. Neither is good.

And no one's response talks about the grind upwards. And that really concerns me as well. There aren't going to be a lot of lower level harvesters. This and crafting just clobber younger players who don't want to be pure fighters, and that's unfair to them. (Then again, if they get to buy Ryzom for E24.95 maybe that's appropriate.)
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borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Instant focus regen a bit to much?

Post by borg9 »

Have I missed something here?

Before patch 1:

You bought max Will and max Focus, at key points you could harvest non-stop.

Your Will balanced the credit used for harvesting.

XP - you progression up your main tree was straight foward, it peeked and troughed. It would slow till you hit a ql mile stone then for a while it would be 3k for a short while, reducing upto the next mile stone.

All other terrains were 3k a pull.

Pre mat spec change 3k was possible on every pull after level 60.

Mode 1 - allowed safe harvest.

Care plans were not required!

Harvest rates were ok 1.5hr for 400 ish mats at around level 80-100.

After patch 1

Every pull left you with zero focus or dead.

After patch 1++

You can only harvest max +10 above your level in an area, +20 is unreliable, +30 is not worth the effort.

You have a nice full Foucs bar after each pull: unless you die, use a pop-up source, don't complete the harvest.

Prospecting and crafting requires Will to regen focus used.

So patch 1++

means an increase in production rate (more mats) if you are careful. Rewards high level foragers with massive pulls. The source needs to be cared for to keep it alive.

Lvl 100 lake harvesters doesn't instantly mean you get high ql mats and 3k pulls in every other region.

These are all positive changes.

Change to fight/magic - so it now not possible to hunt lvl250 mobs with blind 1.

There maybe bugs with mobs hitting rapidly or aggroing for massive distances these can and will be fixed. Fight and magic has been restricted, a balance will be found.

Crafters can't make loads of money by missions so are now driven to sell their wares to vendors, time will tell if this is a major issue.

Population levels I am told are dropping. Everywhere I have been I have seen groups of people. I can't tell if there are less than before. We are now out of the 'free month' and first month pay, more betas for other games are about and new releases with a 'free month' are about. I would expect a pop drop at this point.

Anyone reading these forums would think twice about playing. The people who love the game are either playing it or have given up fighting against the negative. Why both when people who claim they like the game spam the forums with just the bad stuff.

People screamed for changes, demanded the patches - 'give me a patch/content or I will quit' type stuff!. The patch comes and now they want to go back to the way it was. Make-up your minds please!

I find navigating the roots very very hard but not impossible.
I find some of the aggro changes have made some areas 'off-limits'.

There are some silly things like level 50 areas that a 'no-go' for anyone. These have been ticketed. I am sure this will change.

Pre-patch 1 reaching 'The Hole' in matis was almost impossible, last night I made the jounery with a friend with ease. Entrance to the roots there was very hard, but again not impossible. After on three or four attempts I could get halfway to the teleporter.

When trying to die to catch a death taxi in matis it took me 15mins to find something that could kill me in Majestic Gardens. It took 3 baying Ragus to kill me in medium armour, armed with a pike as a lvl 56 fighter. I parried 50% of thier attack.

Do I have a different version of the game to everyone esle.

I am loving the changes, using my maxed-out death penalty to explore and experiment with the mob changes. It may take me a few hours to clear it when I stop, but dying should be something to be avoided. Clearing DP should be hard. Its a penalty after all!

You can't tell a whiner to stop whining - it makes them whine even more.

However when the subs of the 'i am quiting crowd' run out. We will have the old community back that, made constructive post about what is right or wrong with the game.

Looking foward to the changing world of Atys - As I said to my friend this morning, 'I will play even if there was only 2 people on the server!' Not becuase of Nervax, becuase the world of Atys is so very different from everything else on the market.
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mboeing
Posts: 603
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Re: Instant focus regen a bit to much?

Post by mboeing »

borg9 wrote:Have I missed something here?
Crafters can't make loads of money by missions so are now driven to sell their wares to vendors, time will tell if this is a major issue.

Population levels I am told are dropping. Everywhere I have been I have seen groups of people. I can't tell if there are less than before. We are now out of the 'free month' and first month pay, more betas for other games are about and new releases with a 'free month' are about. I would expect a pop drop at this point.

...

People screamed for changes, demanded the patches - 'give me a patch/content or I will quit' type stuff!. The patch comes and now they want to go back to the way it was. Make-up your minds please!
- Crafters : it is not as if crafters even with the amount of money they were able to make could keep up with the demand. Now it is virtually impossible. Look at the resource prices. Look at what you get for selling stuff (yes with people killing mobs slower they awre not able to gain as many mats anymore to turn into dappers so they can't buy anything anymore) All the mats to lvl crafting will have to be harvested mainly. This is a big time factor. Most people that harvest are crafters too, because it makes absolutely no sense to give all the harvested mats to a guild mate who can give you nothing but a few crafted items that you don't need (if you are pure harvester)

- Just can tell the numbers from my guild: 10 people quit already. 15 more are going to at least try out WoW. We used to have an average number of 20-25 players online. Now its around 5-10.

- Everyone wanted CONTENT. Nobody asked for balancing. Everyone I talked to said he was fine with how the game worked. The only thing that should have been needed to fix were the broken affliction spells. If Blind, etc would have been really limited to the mob lvls they were supposed to work on it wouldn't have been an issue in the first place. But why take the easy road if there is a more difficult one.
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