Post Patch 1 Wishlish

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martinr
Posts: 160
Joined: Thu Sep 30, 2004 11:59 am

Re: Post Patch 1 Wishlish

Post by martinr »

Camper Packs. Small temporary respawn areas for exploring players to place in an area and use. About 5 respawns before you need to buy another one.
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Post Patch 1 Wishlish

Post by amitst »

I want pre patch 1 dodging and parrying, which were perfectly balanced
minus blind
with the enchantment fixes (which still dont work right)
with inventory fixes
re-add sort
stack tickets, or put a filter so you dont have to look at them in inventory
make harvesting more consistent and less boring
i waited for patch 1 for game content, where is it?
ramdex
Posts: 5
Joined: Sun Oct 17, 2004 5:08 am

Re: Post Patch 1 Wishlish

Post by ramdex »

I just want a simple caster hat. The generic pointy wizard/witch hat. I don't like the fact that helmets are only for Heavy armor.
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loyats
Posts: 142
Joined: Mon Sep 27, 2004 11:52 pm

Re: Post Patch 1 Wishlish

Post by loyats »

The ability to jump over or onto small ledges I know I should be able to step over/onto.
Dyarta, Defender of Honour and true Follower of Jenna.
"May the Karavan strike down all dissidents and the Kami fiends."

Friends don't let friends play EQ2.
russek
Posts: 34
Joined: Thu Sep 23, 2004 10:44 pm

Re: Post Patch 1 Wishlish

Post by russek »

"-Magic amplifiers are now gauntlets, no more batons."

These magic gloves look BAD. i dont like them.

"-Lots of balancing on spells and resists."

Balancing??? for what side? the mobs? why not just work on blind if that was the problem?

"-Improvement to the consider system for a better overview of your oponent strength."

Better overview?? seems too much, it was fine before this. Now the mobs are superpowerfull. im at 140+ mele and couldnt posibly kill anything my level for XP.

This is ALL BAD.
auqone
Posts: 20
Joined: Mon Nov 01, 2004 9:46 pm

Re: Post Patch 1 Wishlish

Post by auqone »

I would like to hear backgroup music
Different Looks of weapons, much MORE
Unique items
I would like to see more Events!
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yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Post Patch 1 Wishlish

Post by yy48n19 »

Wishlish? Cerest, have you been drinking? :p

Hehe. Actually, I'll echo what Isabow said about the cosmetic skill branch. That would be great, similar to the image designer career in SWG. I think that and clothes that are simply clothes, like another poster mentioned, would be fantabulous. Any fluffy stuff like that that would add depth and uniqueness to individual characters is what I want to see.

Also, like Loyats mentioned, the ability to jump would greatly help. That way, Trykers could jump from the dock avenues of any town into the water, rather than having to always walk to an exit to the outside. This would help me out a lot, as I always lag terribly in any city, but especially capitals.

**hands Cerest a beer, looks the other way, whistles innocently, backs out door** ;)
"To become fully alive, a person must have goals and aims that transcend himself."
--Herbert Otto

[yy48n19]
Mellodi has left the bark.

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opulence
Posts: 9
Joined: Wed Sep 22, 2004 9:32 pm

Re: Post Patch 1 Wishlish

Post by opulence »

Oooh! Ooh! I've got one! (I've already mentioned to in-game support but what the heck.)
Allow players to untrain skills they don't like, and recover the skill points spent on them.

Granted, I can see all kinds of potential exploits if this were allowed without restriction,
so place some restrictions on it.
Like, only allow the last skill that was trained in any particular skill-tree to be returned,
or make the returned skill un-retrainable for a week-or-so.
(be creative, and I'm sure you'll come up with something that works for both players, and Nevrax)

Give us a chance to try out a skill before commiting hard earned skill-points to it permanantly.
Something like this would have been very welcomed right after Patch-1 with the skill point reset on our characters,
and (imo) is almost necessary if there are going to be "tweaks" to the gameplay in the future.

If you're going to change the world in which we play, give us half a chance to change with it,
without taking the brunt of the new learning curve.
rooner
Posts: 4
Joined: Sat Sep 25, 2004 3:22 am

Re: Post Patch 1 Wishlish

Post by rooner »

Where to begin :)

As an offensive affliction specialist, I find that ALL my skills are now
useless.
- Blind was *fixed* to be the same as madness, which means useless.

I can't blind a suckling yubo with a lvl9 spell (i'm a lvl 126 offensive affliction mage). Sure, I can link it (when the monster doesn't resist), but the monster can still hit at least 50% of the time. This is a mob that's 110 levels below me. Forget about using this skill against something that's the same lvl you are, you'll be dead in 4 rounds max. Same goes for madness.

I'm not so much against the changes except for what was done to all the affliction spells. On monsters which are near my lvl, I fail (or they resist) at least 70% of the time, and the effect is so underpowered that it's useless. I give it a week before cancelling my account.

Jezza
tensalis
Posts: 15
Joined: Sat Oct 30, 2004 1:51 am

Re: Post Patch 1 Wishlish

Post by tensalis »

Potions
-of healing
-of Sap renewal
-of stamina renewal
-of focus renewal
-of speed
-of defense
-Antidote
-etc....

More missions that can be done by <30 level craft/fight/magic/harvest. More easy to find them as well.

Cheaper Craft Schematics
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