Templates!!

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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: Templates!!

Post by helbreat »

lol the guy asked obviously because he wants advice and you all flame him -.- trust me if you do mess up your skills after this patch you will prob not get a chance to change them after so do think wisely b4 you distribute your stats

for melee fighters you should head towards cap health/stam and regen skills also attack after dodge and combining it with whichever skill you prefer for dmg. wether inc dmg or circular attack, as now the mobs are going to do double the dmg you will be depending on dodge to stay alive and good dmg. attack after dodge makes an opening for you to attack with a higher dmg skill with less stam/hp usage which is good if you wear heavy armour to lower the dmg that your gonna take.

harvesters im unsure on as i havnt much looked in to the new way the skill will be done i should have since i have 90 harvest >.<

mages will have a new lease of life in this patch from the looks of it they will have nearly twice as many skills since the sp cost has been lowerd alot most people head towards double cast skills to use stuff like 2x cold or acid attack or acid/root cold/blind rot/sleep all depends on what you prefer and which mobs are immune/weak to the spells

crafting self explanitary really few bugs i hear with mag amp crafting after this patch tho, i do hope i can buy some mag amp so i can still cast spells my level >.<
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: Templates!!

Post by hivewasp »

It'd be careful not to consider every skill/spell to be the same as before patch 1.. maybe more than the cost of them changed, and what was sensible before the patch may be completely broken.
goshawk
Posts: 35
Joined: Fri Sep 24, 2004 4:11 pm

Re: Templates!!

Post by goshawk »

aijme wrote:Actually the other day, i levelled magic on one of my toons and went to upgrade Acid damage. I saw that Acid Damage 2 and the Upgrade both cost the same amount. Which made no sense since Acid Damage 2 also comes with the credit upgrade.

I hope this is also included in the patch.

That happens when you allready own all the credits in the 'acid 2' spell.

Kestrel
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: Templates!!

Post by helbreat »

hivewasp wrote:It'd be careful not to consider every skill/spell to be the same as before patch 1.. maybe more than the cost of them changed, and what was sensible before the patch may be completely broken.
more than the cost has changed yes... the dmg is more rounded now. rounded up to be precise :P and heal power is basicly doubled :)
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hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: Templates!!

Post by hivewasp »

helbreat wrote:more than the cost has changed yes... the dmg is more rounded now. rounded up to be precise :P and heal power is basicly doubled :)

I was mostly refering to the stanzas that 'nobody' uses I think. They were 'useless' or a waste of sp in the eye of some before patch 1, maybe they're much more interesting now. That the common ones are better is not a bad thing; but maybe there are more options to consider overall
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