To Nevrax: Explain the bugs, fix them...or delay the patch!

Come in, pull up a chair, let's discuss all things Ryzom-related.
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by usinuk »

Dear Nevrax:

I’m posting this as while harvesting changes have received a lot of unwelcome attention, my major concern for Patch 1 is the numerous other changes...most noticably in craft, a tree that is difficult enough already.

None of these makes sense. Are they really supposed to be this way? Please explain...fix...or delay the patch until either one happens.

Mat costs – I pay 751 per q50 wondermat in the live game. In Patch 1, I am forced to pay 3600 per q50 wondermat. This will bankrupt crafters attempting to grind…I am losing 18000 dappers per every amp I make. Fame appears not to matter...at all. I can't believe that this is what you intend.

Missions – You can do a mission ONCE. They do not reset. And mission payouts for crafting have been reduced to maybe 1/3 of what they were – with grind costs way up. Again, for crafting this is a disaster as this is how most of us have afforded the grind up in levels. I’m close enough to topping out on q50 mats so that it won’t affect me…but for newbies and lowbies its awful. Why bother doing missions if you're going to lose money?

Amps – The Close Combat tree is broken. At level 71 in the other skills, I crafted 10 amps assuming the CC tree would light up. It didn’t. I didn’t get any experience either…in any tree.

Thanks.
Last edited by usinuk on Tue Nov 02, 2004 10:54 pm, edited 1 time in total.
User avatar
XoloX
Posts: 613
Joined: Thu Sep 16, 2004 6:57 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by XoloX »

Hi!

CC Tree: according to what I read on another communities' forum the cc craft tree is supposed to be broken due to the copying of our chars. We'll see by tomorrow...
Missions: I didn't know, yet I'd suppose that might be due to being the testserver, a while ago (pre v21), bought appartments wouldn't let you access them either, cause they have simply been...deactivated.
This might also hold true to the fame system (in fact I have been slaying some of my true buddy tribal friends, Leviers, but got no fame deduction at all). French logic might come up with something like "Why activate stuff that's not been changed?".
I won't comment on the upcoming harvesting situation, enough's been said already.

Oh, and sorry that I'm not from Nevrax.
CU
┌─────────────────────────────┐
Barbarus hic ego sum, quia non intellegor ulli!
└─────────────────────────────┘
۞ Kio™ ۞
Amarr ∞ forever
╞═════════════════════════════╡
»«
-United Homins- ۞ Leanon
╞═════════════════════════════╡
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by usinuk »

XoloX wrote:Hi!
Oh, and sorry that I'm not from Nevrax.
CU
Danke, but part of the reason for this thread is public notice to Nevrax that they had been told...many times...about these issues prior to a patch.

No GM or rep has ever acknowledged this. That's bad.

And if the patch is rolled out with these intact...well, I'll let you figure out the implications. They're even worse.
User avatar
maggers
Posts: 140
Joined: Fri Sep 24, 2004 1:13 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by maggers »

Im sure they know what they are doing..

To triple the price of wonder mats then nerf harvesting you are asking for trouble.

You wont get harvested mats in any quantity to grind and you wont be able to afford wonder mats .. oh my.. this patch is going to be fun.

:D

I have my fingers crossed
:eek: Magorz - Fyros
User avatar
pr0ger
Posts: 221
Joined: Tue Sep 21, 2004 6:57 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by pr0ger »

prices increases ?
It looks like Nevrax's response to the "what to do with our millions dappers"


Anyway, if you can become a lvl 250 harvester or "only" 200 melee/magic fighter, and in 5 weeks ??? sounds like the game is too easy.
way too easy.
seriously way above expected too easy.
we should take 1 year to maximise a skill level....

the average level should be 60-70 (able to do almost everything, quest, campaign, handle events...)
the strong(est) players should be 140-150 (able to handle most of mobs)

We have the opportunity to stop our egoist soloing and power-leveling to start build social to diplomatic relations, marketplace and making player's events.

you should never hear again a "i'm level xyz in abc" , not fair before , useless after :D

(okay lots of speaking but if there is really nothing else to do after patch 1... a certain game will be certain-ly boring ;) )
User avatar
hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by hivewasp »

pr0ger wrote:Anyway, if you can become a lvl 250 harvester or "only" 200 melee/magic fighter, and in 5 weeks ??? sounds like the game is too easy.
way too easy.
seriously way above expected too easy.
we should take 1 year to maximise a skill level....

Reset all players to level 1 in all skills and everyone will be happy? Making things harder when people are already maxed in a couple skills only draws a line where those people will be one full year ahead of everyone else.

Making the game much harder now is working against people who didnt powerlevel and is a solution introduced to stop powerplayers who already have their skills?
deitrich
Posts: 19
Joined: Wed Sep 29, 2004 5:53 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by deitrich »

pr0ger wrote:Anyway, if you can become a lvl 250 harvester or "only" 200 melee/magic fighter, and in 5 weeks ??? sounds like the game is too easy.
way too easy.
seriously way above expected too easy.
we should take 1 year to maximise a skill level....
Neverax did originally provide details on how log they expected character leveling to take:

"We expect a good player who plays an average of about 30 hours per week to take 6 months to reach the maximum value of 250 points in the complete set of skills that make up any one of the high level roles (represented by titles in the game)."

Unfortunately I cannot find anything to define the skills required for any of the high level roles, so I don't know if people are leveling faster than intended or not.
User avatar
pr0ger
Posts: 221
Joined: Tue Sep 21, 2004 6:57 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by pr0ger »

deitrich wrote:Neverax did originally provide details on how log they expected character leveling to take:

"We expect a good player who plays an average of about 30 hours per week to take 6 months to reach the maximum value of 250 points in the complete set of skills that make up any one of the high level roles (represented by titles in the game).
Oh! thanks for precision.
I made my answer on another gaming experience.

I saw people gaining 20 to 90 level per week (60+ hours of gaming of course) I personnaly gained 40 levels in 1 week with 40h of playing.
Some mathematics calculation gives :
- if the game is 3 time harder, the Nevrax leveling expectation will be respected

sounds like Patch 1 will be.
hopefully.

don't be picky, hivewasp :D
mboeing
Posts: 603
Joined: Tue Sep 21, 2004 4:44 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by mboeing »

hivewasp wrote:Reset all players to level 1 in all skills and everyone will be happy? Making things harder when people are already maxed in a couple skills only draws a line where those people will be one full year ahead of everyone else.

Making the game much harder now is working against people who didnt powerlevel and is a solution introduced to stop powerplayers who already have their skills?
The high lvl will eventually quit due to boredom. Seen it in many games. So the 2 class environment won't be for a great length of time. Lets just hope that it won't go to a 0 class environment.
Sky
Tryker Crafter

Q200 Jewels, Q180 armor, Q200 amps crafter and user.

Proud member of [url=evolve.guildportal.com]Evolution[/url]
User avatar
hivewasp
Posts: 318
Joined: Thu Sep 23, 2004 2:32 pm

Re: To Nevrax: Explain the bugs, fix them...or delay the patch!

Post by hivewasp »

mboeing wrote:The high lvl will eventually quit due to boredom. Seen it in many games. So the 2 class environment won't be for a great length of time. Lets just hope that it won't go to a 0 class environment.

Everyone will eventually quit or be a high level... and eventually the game will die out as well. The question is: how soon?
Post Reply

Return to “General”