I agree that we don't need to attract millions of players to be successful. But a company that goes through multiple owners and bankruptcy is hardly producing a product that is market ready. Ryzom is great, but its not "there" yet. It needs to attract and retain new players, and it honestly can't do that on a systemic basis.rikutatis wrote:I guess each design philosophy has its own pros and cons. Some smaller MMO's have survived for many years catering to niche markets though.
This is where I disagree. Sandbox is good, but you have to have a clue what the sandbox is. This is the story I see far too often:rikutatis wrote:On the subject of quests, the sandbox nature of Ryzom does allow new players to pursue missions with strong story elements, relevant lore and really good gear rewards once they get to the Mainland.
New player leaves Silan, gets to the ML and says in Uni - "Now what?"... and people respond: "whatever you want"... and that player looks around sheepishly, tries to do what they did on Silan, has no clue where they are, what is going on, why the world is empty, and poof - gone. You can't deny that is what THE MAJORITY of new players do. (most re-roll alts to go back to Silan where they have quests with rewards and other people to look at - some get sucked into a guild but very few stick it out).
My TOP 4:
1. Reduce the grind, its way too much. (hundreds of thousands of meaningless clicks, followed by meaningless vendoring while facing into a stable is hardly loretastic)
2. Balance the combat system, so all forms are equally weighted - giving homins real options, instead of just one "real" option - nuke.
3. Introduce a quest-line to guide Homins through Atys and explain what is going on. It doesn't have to be all inclusive, or give them uber rewards. Crafted gear must be superb or the intricate crafting system is useless.
4. Test-Server - for systematic updates/testing/tweaking new ideas on a regular and ongoing basis - allowing for player/dev feedback.
Do those 4 things, while maintaining the style and flare of Atys and Ryzom will start retaining more players and the population problem will no longer be a problem. It can cater to this Niche market, without attracting thousands of 1337 haxor pvp newbs - just fix the few bumps in the road and get into the black.